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Alloy1

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  1. Last I checked, BOLDING WORDS LIKE THIS is meant to draw attention to them, to better get across the meaning of what is being said. That's not snark. That's simply ensuring those reading said bolded words get the idea.
  2. The fact that they made sure to include the names of their existing candy and food items is a major attention-to-detail +1. Absolutely love it, I applaud the Fun Pimps for that small but, imo, significant thing.
  3. That new Military Commando torso looks ripped straight out of Fallout 4, from the Combat Armour set.
  4. I'd like to know 2 things specifically. Will our player character's arms finally be clothed, instead of being completely exposed? Will we finally get at least 1 different, simple model, to represent food items? Holding up a can for canned foods, a sandwich for a sandwich, a raw vegetable? Whatever that lump of orange-yellow mystery matter is, it doesn't look like food.
  5. Has nothing to do with Vehicle Madness. Many, many others, have reported teleporting vehicles in vanilla A20. Why are you coming to rage about something the Fun Pimps haven't fixed yet, as if it's this mod's fault? As of yet, I have had literally ZERO issues playing my heavily modded, experimental branch A20.1 game. I am 79 hours in, no problems at all.
  6. As awesome as this sounds, isn't this a little much to expect in a game with no framework to build off of for such a thing?
  7. Of course! Nothing irks me more than nonsensical entitlement or trolling. What matters is that the mods works, and it's fun. The fact that it works as well as it does with how quickly you guys had to push it for A20 is a testament to your dedication to a good mod. Thank you!
  8. What kind of moronic criticism is this? You do realize that 7 Days is an apocalypse... right? You want pristine vehicles in a world where no one is alive to keep them in working, unblemished condition? You know how much work it takes to model, code and create mods like this? No I don't think you do. I saw you complaining on Bdubyah's vehicles mod too. I think you need to grow a few brain cells and stop commenting trash about great mods such as these.
  9. No kidding, I found a repairable Cobra not long after posting that comment. I have a lot of materials to find first, but I'm getting that thing. Also, the first working vehicle I found in A20 was the same as in A19, the Quadbike. Absolutely worth the wait for this update. The scavenger hunt for vehicles adds such a great new dimension to the tedious looting. Thank you, and your team, for such an amazing mod.
  10. So far, works great. Just as amazing as A19 version, only better! I can't wait to build the Spiker (Magnum Opus), the Armoured Cobra, and Mad Max's Interceptor (Black on Black).
  11. No way... you added the Black on Black and the Magnum freaking Opus from Mad Max??
  12. Loved this mod in A19. So far however, I haven't found any vehicle spawns anywhere in multiple world generations. All the parts and components show up in traders and in the crafting menu. But I haven't seen a single car or truck on the road, aside from the garbage default 7 Days model. Was this an intended change? Have I not looked enough? Is the spawning feature not yet implemented for A20? I can't play without this mod, but half of my enjoyment with this amazing work came from the scavenger hunt. The thrill of finding a new vehicle out in wild. At the moment it's like having the Christmas tree without the star on top.
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