JaxTeller718 Posted July 1, 2020 Share Posted July 1, 2020 (edited) Welcome to my modlet page. These modlets are intended for players who find vanilla a little too easy. They will increase difficulty, remove op items, and overall bring vanilla to an experience that I myself choose to play. It is important to note these mods are not designed to make 7 days better. That is subjective to what you value in your play. Rather it is designed to make gameplay longer, harder, grindier and more difficult. If there are any modlets you wish to see converted, or if you have an idea of a modlet you would like to see please leave a reply here and I will create it for you. Note: These modlets can not work with Ravenhearst. Ravenhearst will have by default these modlets already included, though balanced for the world of RH. Looking for previous Alpha modlets? Click here Also check out fellow Ravenhearst Dev WookieNookie modlet for removing all sprites from the screen. He has set it up so you can select which ones you want and do not want Click Here Latest Modlet All Biome Zombie Modlets Have Been Updated for b169 To include more zombies Working Microwaves The return of microwaves. Destroy microwaves in the world for a chance to pick one up. Take it home and you can use bowls you find in loot to combine canned foods for better meals 19 Hubcab Tins and Filters Revert Adds back the removed hubcaps, tins, filters along with recipes and materials 19 Drink Change Revert In b163 Pimps removed all poison from water and also removed a 1 point stamina hit on canned food. This made the perk associated with it useless now. This modlet adds those changes back in. Animal Population Control b164 added absurd probabilities and faster respawning for animals resulting in players having hundreds of meat by day 5. This modlet reverts animals back to pre b163 status. Loot Rebalance A big one and ongoing based on feedback. This trims down loot amounts in several key areas for more challenging gameplay. Treasures have had their counts reduced a bit, some loot containers have had weapons removed from them, and ammo has been shaved in half. More work will be done in the future. Car Respawner Adds a car respawner when a shell of a car is broken down, it turns into a small piece of grass that will grow over time (roughly 30 days) to a new car to harvest. Increased Wandering Horde Size Takes the vanilla wandering hordes and adds a few extra zeds to each stage for a bigger more dangerous wandering horde Zombie Sight Range Increased Increases the sense and sight of all zombies in the world making them more dangerous. Slower Progression Increases the XP needed to level from 10000 to 12454 in order to extend leveling time slightly. Bird Nest and Trash Piles Destroy on Loot Perfect for those using no loot respawn. Nests will break and trash will poof when you loot them. Birds Nest Destroy on Loot Only bird nests will destroy when you loot them. Perfect for challenging archery gameplay. Do not use this with the Bird Nest and Trash Pile Destroy Modlet as it is already included. Trash Piles Destroy on Loot Trash bags and junk piles will destroy when you loot them instead of lingering around. Do not use this with the Bird Nest and Trash Pile Destroy Modlet as it is already included. Charcoal Adds some lootable charcoal to grills and stoves. The charcoal has a very long burn time so its the most efficient burning material. Less Biomes Clutter Overhaul This modlet reduces and balances every single deco item in the world. From grass to crops to trees and cars and trash and even ore nodes, every deco has been slightly reduced for both performance and to promote more exploring and searching for needed items. If you have Less Ore Nodes or Less Forest Clutter installed you must remove them. This is a stand alone biome modlet that includes them both. Less Forest Clutter Only touches the forest biome. Reduces crops and grass for performance and visuals. Do not use with the Overhaul. Less Ore Nodes Reduces the amount of ore nodes found in the world. We all love them but man do they appear frequently and can take the fun out of exploring and finding them. Now coming across one means something. Do not use with the Overhaul. Zombie Reach Shortener Reduces the reach of all zeds so that you can manage the fights on servers. Does not touch player hands. Increased Wilderness Zombies x2 Doubles the amount of zombies in the world and also forces night zombies spawns to every night instead of vanillas every 3 nights. Increased Wilderness Zombies x4 Same as above but x4 Increased Wilderness Zombies x8 Same as x2 but for the hardcore inclined. May cause performance stutters. Increased Wandering Horde Sizes Makes the wandering hordes a bit larger when they spawn. Increases as gamestage goes up. Working Stoves Those busted unlootable stoves can be upgraded using a stove repair kit and a hammer or nailgun to working stoves. Backpack Stash All Adapted from Khaines modlet but with RH layout and icons. Download All Modlets In One Package Pre A19 Exp 169 Download Modlets For After A19 Exp b169 Edited July 19, 2020 by JaxTeller718 (see edit history) 11 Link to comment Share on other sites More sharing options...
JaxTeller718 Posted July 1, 2020 Author Share Posted July 1, 2020 Added multiple modlets to the main download including a few requesteds 2 Link to comment Share on other sites More sharing options...
rommel64 Posted July 1, 2020 Share Posted July 1, 2020 I have an old request if you're willing ( charcoal) : ) Link to comment Share on other sites More sharing options...
kokuojeiku Posted July 1, 2020 Share Posted July 1, 2020 Backpack Stash All - is this server side only (drop and go in Mods folder) or server and client? Can't seem to make it work...for A19 Thanks Link to comment Share on other sites More sharing options...
Blight Posted July 1, 2020 Share Posted July 1, 2020 Server only and it works. The buttons are there if you in a chest. Link to comment Share on other sites More sharing options...
kokuojeiku Posted July 2, 2020 Share Posted July 2, 2020 (edited) Ugh, my bad, need to try...thanks! Working, Thanks!! Edited July 2, 2020 by kokuojeiku (see edit history) Link to comment Share on other sites More sharing options...
nil0 Posted July 2, 2020 Share Posted July 2, 2020 Do any of these mods need to be on both client and server or are they all server side only? Link to comment Share on other sites More sharing options...
JaxTeller718 Posted July 2, 2020 Author Share Posted July 2, 2020 4 minutes ago, nil0 said: Do any of these mods need to be on both client and server or are they all server side only? As of right now all posted can be server side only 13 hours ago, rommel64 said: I have an old request if you're willing ( charcoal) : ) Will do. Check back in a few Link to comment Share on other sites More sharing options...
JaxTeller718 Posted July 2, 2020 Author Share Posted July 2, 2020 Charcoal Modlet Added Also renamed blocks and items in the Working Stove Modlet. If you have it in now dont worry about reinstall nothing changed except the names. I did this to future proof our items from other modlets so workingStove is now named workingStoveJT in the xml etc. 1 Link to comment Share on other sites More sharing options...
rommel64 Posted July 2, 2020 Share Posted July 2, 2020 Thank you. Link to comment Share on other sites More sharing options...
belowzeros Posted July 2, 2020 Share Posted July 2, 2020 cool! much appreciated. Link to comment Share on other sites More sharing options...
danielspoa Posted July 2, 2020 Share Posted July 2, 2020 as always nice work 🍻 Link to comment Share on other sites More sharing options...
JaxTeller718 Posted July 2, 2020 Author Share Posted July 2, 2020 4 new modlets have been uploaded. Link to comment Share on other sites More sharing options...
LewZephyr Posted July 2, 2020 Share Posted July 2, 2020 (edited) Thanks for all your work. Do you intend to update the Eggs in Refrigerator modlet? Thanks. EDIT: I guess it may not bee needed. I looted a refrigerator today and there were 4 eggs in it. Thanks none the less for all your skills. Edited July 2, 2020 by LewZephyr (see edit history) Link to comment Share on other sites More sharing options...
Tristam Posted July 2, 2020 Share Posted July 2, 2020 I trust you to do a better job and have an easier time than me. Link to comment Share on other sites More sharing options...
john13th Posted July 5, 2020 Share Posted July 5, 2020 just an idea to make it more challenging, New Death debuff; re-spawn with an Infection and 50% food & water, broken arm for 10 minutes & broken leg for 10 minutes (use splint to cure early). this way it will force a player to really decide if to engage alone or party up with friends as dying will result to a heavy exp loss and resources. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted July 6, 2020 Author Share Posted July 6, 2020 On 7/2/2020 at 10:45 AM, LewZephyr said: Thanks for all your work. Do you intend to update the Eggs in Refrigerator modlet? Thanks. EDIT: I guess it may not bee needed. I looted a refrigerator today and there were 4 eggs in it. Thanks none the less for all your skills. Haha yes they added it themselves So no need for it anymore Tristam I dont understand the question. Do you want me to convert these? 3 new modlets today Trying to do the infection thing. Im able to get it to keep a broken leg but they changed food and water buffs and I admit im having a difficult time with buffs. Its my definite weak point in the xml. Car Respawner Adds a car respawner when a shell of a car is broken down, it turns into a small piece of grass that will grow over time (roughly 30 days) to a new car to harvest. Increased Wandering Horde Size Takes the vanilla wandering hordes and adds a few extra zeds to each stage for a bigger more dangerous wandering horde Zombie Sight Range Increased Increases the sense and sight of all zombies in the world making them more dangerous. Link to comment Share on other sites More sharing options...
belowzeros Posted July 7, 2020 Share Posted July 7, 2020 are there two wandering horde mods now or is that a duplication? Link to comment Share on other sites More sharing options...
rommel64 Posted July 7, 2020 Share Posted July 7, 2020 Jax in your download folder you have 2 wondering hordes one regular and one bigger are we supposed to use both? Link to comment Share on other sites More sharing options...
Gouki Posted July 7, 2020 Share Posted July 7, 2020 (edited) Hi everyone There are 2 mods of wandering horde, the first one increases the number of zombies and the second is the same as the first one only adding extra zeds, I suppose wigh or demolition or cops, etc. Depending on your gamestage. Edited July 7, 2020 by Gouki (see edit history) Link to comment Share on other sites More sharing options...
Gouki Posted July 7, 2020 Share Posted July 7, 2020 Thanks Jaxteller718 For the great work of your mods, only one did not work in the a18.4 the car respawn, but this new one works well in a19. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted July 11, 2020 Author Share Posted July 11, 2020 Three new modlets for you guys today 19 Drink Change Revert In b163 Pimps removed all poison from water and also removed a 1 point stamina hit on canned food. This made the perk associated with it useless now. This modlet adds those changes back in. Animal Population Control b164 added absurd probabilities and faster respawning for animals resulting in players having hundreds of meat by day 5. This modlet reverts animals back to pre b163 status. Loot Rebalance A big one and ongoing based on feedback. This trims down loot amounts in several key areas for more challenging gameplay. Treasures have had their counts reduced a bit, some loot containers have had weapons removed from them, and ammo has been shaved in half. More work will be done in the future. Link to comment Share on other sites More sharing options...
Kater Posted July 13, 2020 Share Posted July 13, 2020 (edited) Thanks for the modlet Jaxteller718. It seems the Loot Rebalance need a little fix cause i got a error when i load the game Edited July 13, 2020 by Kater add png (see edit history) Link to comment Share on other sites More sharing options...
Palad1n Posted July 13, 2020 Share Posted July 13, 2020 (edited) Would it be possible to create a modlet that greatly reduces the drop rate of quality 6 items for all weapons, gear, tools? I understand we can set a lower universal drop rate (looking at setting drop rate to 25-30%), but unfortunately we see way too many quality 6 items as if they were common drops rather way too soon. Example of goal: If the leveled loot gives a 10% chance to drop a quality 6 item, I would like this dropped to 3% chance (essentially cutting the chance by around 75%) Also looking for a modlet that greatly limits what the Traders' have available, thus giving crafting more meaning/purpose. Things I would like to change if possible: - remove all vehicle parts from all Traders' level lists - limit the quality of all weapons, armor, tools to max quality 3 that a Trader can have available, thus giving crafting more meaning/purpose. - limit all weapons, armor, tool rewards for quest options to max quality 3 Kind Regards! Edited July 13, 2020 by Palad1n edit (see edit history) 1 Link to comment Share on other sites More sharing options...
Tristam Posted July 14, 2020 Share Posted July 14, 2020 Yes please, convert these for everyone. Life is happening rn and I don't have the time. @JaxTeller718 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now