ryan8438 Posted October 29, 2020 Share Posted October 29, 2020 Mod function issue re two of the modlets. I installed the Backpack Buttons mod after I saw Jawoodle using it, loved it - speeds up sorting and unloading tremendously. Then I later installed the Darkness Falls mod, which is awesome, like it much more than vanilla which was losing its challenge. But I've noticed that the backpack size stayed vanilla size (9x5? 9x6? something like that) rather than increasing in size with the DF mod. Everything else is working fine, except I noticed that the "lock button" on my minibike inventory stopped working with the upgrade to 19.2. But I'm more concerned with why the backpack size didn't increase w/ DF. Is this a common issue? Is there a quick fix I can look up or implement? Thanks. Link to comment Share on other sites More sharing options...
Picklefart Posted October 30, 2020 Share Posted October 30, 2020 (edited) Tested: 3 slot forge (worked) 12 slot crafting queue (worked) Lockable backpack buttons (worked) HP bars (worked) 60 slot backpack with F/W ( worked) Edited October 30, 2020 by Picklefart (see edit history) 1 Link to comment Share on other sites More sharing options...
CrazyAluminum Posted November 2, 2020 Share Posted November 2, 2020 Why you needs <append xpath="//block[@name='xxxxxxx']"> <property name="Extends" value="xxxxxxxx" param1="Class"/> </append> for each plant, if original Extends already do it? Or is Class not being extended by Extends? Link to comment Share on other sites More sharing options...
KhaineGB Posted November 2, 2020 Author Share Posted November 2, 2020 Because I wanted to change the class. Link to comment Share on other sites More sharing options...
Picklefart Posted November 6, 2020 Share Posted November 6, 2020 On 9/12/2020 at 7:41 AM, KhaineGB said: Looks like most of them work. Bigger bloodmoons doesn't due to new zombie models, so i'll fix that up when I can. Hey Khaine thanks for all the work you've done we love the mods on our server. I was wondering if this was ever updated for 19.2 stable? Does it also make the blood moons last till 04:00? Link to comment Share on other sites More sharing options...
KhaineGB Posted November 7, 2020 Author Share Posted November 7, 2020 I actually completely forgot to do it, so i'll try and get that done over the weekend. 1 Link to comment Share on other sites More sharing options...
Captain_Cornball Posted November 8, 2020 Share Posted November 8, 2020 (edited) V2 of the Backpack Buttons will NOT work, nothing shows up. -- Never mind-- my stuipidness -- it works Edited November 8, 2020 by Captain_Cornball (see edit history) Link to comment Share on other sites More sharing options...
osabi Posted November 18, 2020 Share Posted November 18, 2020 ty Link to comment Share on other sites More sharing options...
ztensity Posted November 23, 2020 Share Posted November 23, 2020 Does Zombie Stutter Stop work on the latest build? Also, is it safe to install into a current save? Link to comment Share on other sites More sharing options...
KhaineGB Posted November 30, 2020 Author Share Posted November 30, 2020 I need to check this more often. According to TFP... it should not be needed. It DOES work, but yeah. Link to comment Share on other sites More sharing options...
Acadamius Posted December 7, 2020 Share Posted December 7, 2020 For the log spikes mod, do they still do damage if they are placed inverted?? I know when they were in the game they did, and did not take durabilitty damage. Link to comment Share on other sites More sharing options...
KhaineGB Posted December 8, 2020 Author Share Posted December 8, 2020 They do, but they also take damage. Link to comment Share on other sites More sharing options...
ZzzSmileYzzZ Posted December 28, 2020 Share Posted December 28, 2020 Any news, if those mods will be updated for 19.3b6 Stable? Cheers, 1 Link to comment Share on other sites More sharing options...
joshwa0816 Posted December 29, 2020 Share Posted December 29, 2020 On 11/30/2020 at 5:22 AM, KhaineGB said: I need to check this more often. According to TFP... it should not be needed. It DOES work, but yeah. does this need to be installed on clients if i put it on dedicated server? Does it do anything on the dedicated server? Just curious thanks either way Link to comment Share on other sites More sharing options...
pipermac Posted December 30, 2020 Share Posted December 30, 2020 On 12/8/2020 at 7:00 AM, KhaineGB said: I am making a Mod that combines the abilities of workbenches and forge and would like to include the 3slot forge functionality as part of it. I just want to know if you are ok with this and if so how should I give you credit for it? thanks Link to comment Share on other sites More sharing options...
ZzzSmileYzzZ Posted January 2, 2021 Share Posted January 2, 2021 On 12/28/2020 at 2:39 PM, ZzzSmileYzzZ said: Any news, if those mods will be updated for 19.3b6 Stable? Cheers, N/M I redownload all modlets and it works fine now, sorry for the inconvenience. Cheers, Link to comment Share on other sites More sharing options...
appenius Posted January 16, 2021 Share Posted January 16, 2021 hi, is it possible to set real values of food and health bars instead of %?? 1 Link to comment Share on other sites More sharing options...
shadow0727 Posted January 28, 2021 Share Posted January 28, 2021 On 1/16/2021 at 9:54 AM, appenius said: hi, is it possible to set real values of food and health bars instead of %?? Has anyone been able to change the food/water bars displayed values to actual values instead of % yet? % would be useful if food also restored based on % it restores based on fixed so not as helpful as intended imo Link to comment Share on other sites More sharing options...
Chump Posted January 30, 2021 Share Posted January 30, 2021 I believe you could alter windows.xml like so (untested, top of head answer): <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerhealthtitle|once}" valuecontent="{playerhealth}/{playermaxhealth}" /> to <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerhealthtitle|once}" valuecontent="{playerhealth}" /> That should give you a number instead of a percentage. Link to comment Share on other sites More sharing options...
mike Posted January 30, 2021 Share Posted January 30, 2021 On 12/8/2020 at 8:00 PM, KhaineGB said: 他们有, 但他们也遭受伤害。 well! Hello, I'm disappointed with the original garbage fort and fixed fort, because their appearance is too bad. Have you ever thought of replacing their appearance with cool heavy weapons? I have this idea, but I don't understand the process. It's best if you can help me. I can provide models and maps in high definition. I spent some money to buy the following pictures. These models are all with maps. I hope they can be used in high definition Link to comment Share on other sites More sharing options...
KhaineGB Posted January 31, 2021 Author Share Posted January 31, 2021 (edited) 22 hours ago, Chump said: I believe you could alter windows.xml like so (untested, top of head answer): <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerhealthtitle|once}" valuecontent="{playerhealth}/{playermaxhealth}" /> to <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerhealthtitle|once}" valuecontent="{playerhealth}" /> That should give you a number instead of a percentage. It is something like that. I need to look into it. You could TRY.... <label depth="6" name="TextContent" pos="3,55" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrent}/{statmodifiedmax}" height="36" foregroundlayer="true" flip="Vertically"/> playerfood/playerwater apparently don't exist according to the DLL. Though I don't understand why people have a bee in their bonnet over the % rather than straight values. If 100 = you're fill. If not 100 = you're not full. Not hard to understand. 😛 1 hour ago, mike said: well! Hello, I'm disappointed with the original garbage fort and fixed fort, because their appearance is too bad. Have you ever thought of replacing their appearance with cool heavy weapons? I have this idea, but I don't understand the process. It's best if you can help me. I can provide models and maps in high definition. I spent some money to buy the following pictures. These models are all with maps. I hope they can be used in high definition Turrets are VERY difficult to replace the model on. I still don't have it working right myself. Edited January 31, 2021 by KhaineGB (see edit history) Link to comment Share on other sites More sharing options...
mike Posted January 31, 2021 Share Posted January 31, 2021 On 12/8/2020 at 8:00 PM, KhaineGB said: They do, but they also take damage. Is it hard for you to just change the model? That's a pity. No one in your team will? Maybe you can change a piece into this Link to comment Share on other sites More sharing options...
shadow0727 Posted January 31, 2021 Share Posted January 31, 2021 56 minutes ago, KhaineGB said: Though I don't understand why people have a bee in their bonnet over the % rather than straight values. If 100 = you're fill. If not 100 = you're not full. Honestly its because the food values on items arnt % and now you have a cap before overeating/drinking just wastes the extra. Its easier to know that if i need 45 to reach cap, i need to eat 1 bacon and eggs and kbow im full instead of eating 1 and finding out it only did 10% Link to comment Share on other sites More sharing options...
mike Posted January 31, 2021 Share Posted January 31, 2021 On 12/8/2020 at 8:00 PM, KhaineGB said: They do, but they also take damage. Maybe you can also help me change the NPC model that I joined. I've also got a lot of character models. Link to comment Share on other sites More sharing options...
KhaineGB Posted January 31, 2021 Author Share Posted January 31, 2021 1 hour ago, shadow0727 said: Honestly its because the food values on items arnt % and now you have a cap before overeating/drinking just wastes the extra. Its easier to know that if i need 45 to reach cap, i need to eat 1 bacon and eggs and kbow im full instead of eating 1 and finding out it only did 10% Good point. I mean, you can try the code that I posted. What I really don't understand is why it's showing as a % when the code I'm currently using is literally how health/stamina works, and THAT is an absolute value. 1 hour ago, mike said: Maybe you can also help me change the NPC model that I joined. I've also got a lot of character models. Dude. There's a forum for getting help with mods. I don't offer personal mod support because I just don't have the time between my 2 jobs AND working on my own stuff. Link to comment Share on other sites More sharing options...
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