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Picklefart

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  1. Working great on server. Had our first horde 20 mins into loading it up. Thanks for providing this alpha update so quick. Now to increase minimum horde size to 60! 🤤 Edit: Going to start out at 40 min and 50 max. Saw the recommendation in blocks.xml. Hopefully the zombie optimizations the devs did will make it so that can go higher.
  2. Sounds good I'll be giving it a go this weekend. Lifes going forward, always good times. Hope your well also.
  3. Apologies if I have this mixed up with Romero mod. I believe I remember in A20 that the Wandering hordes frequency or Romero mod had issues with multiplayer where hordes didn't seem to spawn. Is this one good for multiplayer? Existing save compatible? Thanks in advance for what you do. Day 1 I had most all these loaded up.
  4. I believe your right. The stuttering only happens when the hordes appear or are near by but it's not a horrible stutter usually. It's more of there's a stutter. And then I look around cause I know a horde will be showing up, kind of a ln early warning system. It also probably cause of the adjustments I made. When in the wasteland we (2 players) were getting nothing but rad hordes and they were everywhere.
  5. Fair Warning just traveled to wasteland an it got way to out of hand, it was playable but endless rad zombies. Im currently reworking it cause i need to figure out the bio multiplier for GS. Setting.xml <max_horde_density>4.0</max_horde_density> Changed density from 2.0 ----> 4.0 <max_entities_spawned_per_player>-1</max_entities_spawned_per_player> Changed from 16 ----> -1 Hordes.xml <groups> <!-- Define possible groups for wandering hordes--> <group name="Zombies"> <gs min="0" increaseEvery="0"> <!-- 3 zombies @ GS 0, 20 zombies @ GS 55 (1/3 of 165), 10 zombies @ GS 110 (2/3 of 165), 0 zombies @ GS 165+ --> <entity time="day" biomes="wasteland" group="ZombiesWasteland" minCount="3" maxCount="8"/> <entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="3" maxCount="8"/> <entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesAll" minCount="20" maxCount="30"/> <entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesNight" minCount="20" maxCount="30"/> </gs> <gs min="70" increaseEvery="0"> <entity time="day" biomes="wasteland" group="IHZombiesAllFeralWasteland" minCount="1" maxCount="10"/> <entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="1" maxCount="10"/> <entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeral" minCount="20" maxCount="30"/> <entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeralNight" minCount="20" maxCount="30"/> </gs> <!-- Radiated Zombies --> <gs min="180" increaseEvery="0"> <entity time="day" biomes="wasteland" group="IHZombiesAllRadiatedWasteland" minCount="1" maxCount="20"/> <entity time="night" biomes="wasteland" group="IHZombiesAllRadiatedWastelandNight" minCount="1" maxCount="20"/> <entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiated" minCount="1" maxCount="20"/> <entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiatedNight" minCount="1" maxCount="20"/> </gs> </group> The Red is what I changed which is the min and max count. Though this leads to an insane # of zombies in the wasteland. The Blue is what I am going to experiment with to try and control the amount. Full Disclaimer..... I have no idea what I am doing. I'm just changing what sounds right to change in my mind. have fun. Fair Warning this causes slight stuttering in the Wasteland and lag in my system. Other biomes didn't have stuttering.
  6. Loving the way this is running now. I did make a twerk on amount of zombies that spawn per horde and its just what we were looking for. We had a horde show up today of around 60 zombies and it is glorious. Haven't had an issue with large amount of screamers appear again. No stuttering at all. Most my large hordes appear at night.
  7. Just experienced an influx of screamers. Disclaimer: this is with adjustment of -1 instead of 16 Density 4x instead of 2x Min 20 Max 30 instead of Min 1 Max 10 I was only able to snap 2 screenshots before my game became completely unplayable. I am not sure if those adjustments would have caused all these screamers to appear. I ended up having to do the "Killall" command. Game became unplayable at home base once the zombies would not stop spawning in after 2-3 "Killall" commands. It was definitely interesting to say the least.
  8. For my situation in the new version. It seems random that the zombies will react to gunfire or proximity. Though it happens outside of the wandering hordes. I had it happen with a cop car alarm as well. The zombies that spawned from the car alarm going off did not seem to 100% react to me some would and some wouldn't. Also now that I increased the density and the min-max zombie count I am now receiving nice size wandering hordes. It is pretty glorious. I may have to alter the density back down though because them roaming zombie dog hordes are no joke, and the bears, oh the bears. 😂
  9. Unless I'm overlooking it, I am not seeing an update for A21.
  10. Would you consider making an "add-on" for this mod where the air drop works like a screamer. Calling in a horde to the spot the air drop lands. Not sure if that's possible. Also with the new version release I've noticed less zombies in the hordes. I'm at game stage 92 and friend at about the same. We only get probably 10 zombies in a horde. We are in the pine forest but I'd think at that game stage you would quite a bit more. As well see much less horde activity. I did change max_entities_spawned_per_player to -1 to try and spawn all in horde per player at once. would increasing the max density from 2.0 - 4.0 increase the horde size? Also I see this under hordes.xml, am I to understand changing the min-max count to a higher number increase zombies per horde? such as the lines listed in red. <group name="Zombies"> <gs min="0" increaseEvery="5"> <!-- 3 zombies @ GS 0, 20 zombies @ GS 55 (1/3 of 165), 10 zombies @ GS 110 (2/3 of 165), 0 zombies @ GS 165+ --> <entity time="day" biomes="wasteland" group="ZombiesWasteland" minCount="3" maxCount="8"/> <entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="3" maxCount="8"/> <entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesAll" minCount="10" maxCount="20"/> <entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesNight" minCount="10" maxCount="20"/> </gs> <gs min="70" increaseEvery="8"> <entity time="day" biomes="wasteland" group="IHZombiesAllFeralWasteland" minCount="1" maxCount="10"/> <entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="1" maxCount="10"/> <entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeral" minCount="10" maxCount="20"/> <entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeralNight" minCount="10" maxCount="20"/> </gs> Or have I just created a monster with these edits?
  11. This release is definitely more tamed than the previous versions. I seldomly have screamers around the house maybe 1 a day. I do run into clusters of zombies frozen in place waiting for me to approach the activation range.
  12. Can't wait to give it a go after work. Thanks.
  13. Not sure if this information helps but I was having a little fun and went into DM mode and got my gamestage up to 89 sat in the house with a forge going inside and set time lapse to the 40-50 speed range. Two days may have passed and ended up with what seemed to be around 12-15 screamers as well a massive amount of zombies. Zombies seems to just linger back and forth once they reach the point of where the screamer sent the alert out. I was in a dense city in the pine forest in the suburban outskirts. Again not sure if this information helps but thought I'd share the experience. This mod was a staple in my alpha 20 gameplay it's definitely a must for me. Can't wait to see it in its final stage.
  14. Just to add, I have set up my base in a large dense city in the pine forest. I have been occuring some pretty massive sized hordes when the 3 screamers appear (2-3 times a day on 60 min days). Testing out the new release you just provided. I noticed you changed the merge distance from 100 down to 50. Do you believe they were just coming in from to far off?
  15. Norton was the issue. All resolved. Thanks.
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