oakraven Posted August 26, 2020 Share Posted August 26, 2020 Will have a look later today and see if it needs fixing 1 Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted August 26, 2020 Share Posted August 26, 2020 tanks, do you have this working ? : Server Side Slot Machineshttps://7daystodiemods.com/server-side-slot-machines/ Link to comment Share on other sites More sharing options...
oakraven Posted August 27, 2020 Share Posted August 27, 2020 (edited) oops lootbox add on still needs fixing sry Edited August 27, 2020 by oakraven (see edit history) 1 Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted August 27, 2020 Share Posted August 27, 2020 5 hours ago, oakraven said: oops lootbox add on still needs fixing sry ok next time ... Link to comment Share on other sites More sharing options...
oakraven Posted August 27, 2020 Share Posted August 27, 2020 Just updated Snufkinweapons and lootaddon both are in the download changed , You can now make the LootboxMachine at the workbench Weapons can be found in chests but are very rare you can find green red Yellow Purple tickets that you use in the LootboxMachine to buy guns seems to work on servers and SP tested the best i could SnufkinWeaponsandAddon.zip 4 Link to comment Share on other sites More sharing options...
Venira Posted August 27, 2020 Share Posted August 27, 2020 2 minutes ago, oakraven said: Just updated Snufkinweapons and lootaddon both are in the download changed , You can now make the LootboxMachine at the workbench Weapons can be found in chests but are very rare you can find green red Yellow Purple tickets that you use in the LootboxMachine to buy guns seems to work on servers and SP tested the best i could SnufkinWeaponsandAddon.zip 35.06 kB · 0 downloads Good work dude, glad you got it all sorted Link to comment Share on other sites More sharing options...
Blight Posted August 27, 2020 Share Posted August 27, 2020 (edited) Damn, a huge thanks for your work 😃 Next thing?... can you fix the slot machines too xD? https://community.7daystodie.com/topic/18257-snufkins-server-side-slot-machines-nsfwish/ Edit: Something is missing or changed at the kronos or? the look was better in a18 Edited August 27, 2020 by Slawa (see edit history) 1 Link to comment Share on other sites More sharing options...
Udigom Posted August 29, 2020 Share Posted August 29, 2020 On 8/26/2020 at 10:38 AM, oakraven said: Had a go at fixing it Seems to work snufkinweaponsfix.zip 23.2 kB · 0 downloads Great! How did you get the weapon icons to display in your inventory? Link to comment Share on other sites More sharing options...
Blight Posted September 22, 2020 Share Posted September 22, 2020 On 8/28/2020 at 12:40 AM, oakraven said: Just updated Snufkinweapons and lootaddon both are in the download changed , You can now make the LootboxMachine at the workbench Weapons can be found in chests but are very rare you can find green red Yellow Purple tickets that you use in the LootboxMachine to buy guns seems to work on servers and SP tested the best i could Hiho, can you try to fix it again for 19.1? They work but a few has a visual bug. Would be nice 😃 Link to comment Share on other sites More sharing options...
arramus Posted October 13, 2020 Share Posted October 13, 2020 On 9/23/2020 at 5:54 AM, Slawa said: Hiho, can you try to fix it again for 19.1? They work but a few has a visual bug. Would be nice 😃 Hey Slawa, I checked out the mod and see what you mean about visual bugs. It's as if some of the prefabs in the buffs, entitytypes, and items xmls are not attaching or not attaching and remaining attached. The buff code for this mod and the vehicle code appear to be slightly different for checking and updating while the items and entityclasses entries do not appear to have any checking code to double check things are being applied. Maybe A19 is not performing the prefab incorporations as well as it could be for mods. The vehicle code may need the occasional vehicle to be picked up and placed again for the first instance but after that it seems to hold well. The weapons could occasionally appear properly but this was the exception. I could see: - Unknown particle effect for the m60 (Rocket launcher icon weapon) - Railgin, PP-19 Bizon, Polearm, Vulcan mesh prefab is not applying I couldn't duplicate the error from your image but wasn't sure what weapon/ammo action it related to. Can you add a list of all the weapons and issues you are aware of so we can see where things need looking at? Such an awesome mod overall and it would be great to restore. It looks like oakraven made some great strides to get it going again and updates may have introduced some new challenges. 1 Link to comment Share on other sites More sharing options...
Blight Posted October 13, 2020 Share Posted October 13, 2020 I will upload my half fixed mod later (if im home). Funny part is, every weapon works but the kronos and vulcan needs to be swapped from the inventory, back to the toolbelt, to remove the visual bug. And that screen in the other topic was just a link to this one here ^^ 2 Link to comment Share on other sites More sharing options...
Dre Posted October 13, 2020 Share Posted October 13, 2020 (edited) On 8/27/2020 at 3:40 PM, oakraven said: Just updated Snufkinweapons and lootaddon both are in the download changed , You can now make the LootboxMachine at the workbench Weapons can be found in chests but are very rare you can find green red Yellow Purple tickets that you use in the LootboxMachine to buy guns seems to work on servers and SP tested the best i could SnufkinWeaponsandAddon.zip 35.06 kB · 21 downloads Nice man. Works with firearms expansion v3 and A19 (with whatever latest steam pushed update is). Apart from the 4 @Hunter motioned in post above that have no mesh (nothing visible once equipped). They do appear briefly if you put them in storage and then equip and then are gone after you roll on/off them on toolbelt. Still neat though for the ones that work. Edited October 13, 2020 by Dre (see edit history) Link to comment Share on other sites More sharing options...
Blight Posted October 14, 2020 Share Posted October 14, 2020 (edited) What i changed for 19.1 to fix the invisible bug (for most of the weapons): From: <triggered_effect trigger="onSelfEquipStart" action="AddPart".... To: <triggered_effect trigger="onSelfPrimaryActionUpdate" action="AddPart".... https://www.dropbox.com/s/u3yw7kc5jueyai1/Custom Attach Weapons.rar?dl=0 I fixed the most part by myself but have trouble with this 3 items: Bugs: 1: Vampire Gauntlets has no range -> Fixed, thanks to @oakraven 2: Kronos is sometimes invisible -> Fixed 3: Vulcan is completly useless, white glow -> Fixed, thanks to @oakraven Edited October 14, 2020 by Slawa (see edit history) 1 Link to comment Share on other sites More sharing options...
oakraven Posted October 14, 2020 Share Posted October 14, 2020 the Vampire Gauntlets can be fixed just change in item xml under Vampire Gauntlets change #Other/Items?Weapons/Melee/Knives/machetePrefab.prefab to #Other/Items?Weapons/Melee/Knives/hunting_knifePrefab.prefab There are 12 places that need changing with it Hope that helps 3 Link to comment Share on other sites More sharing options...
Blight Posted October 14, 2020 Share Posted October 14, 2020 Works and updated the link. Thank you 3 Link to comment Share on other sites More sharing options...
Dre Posted October 14, 2020 Share Posted October 14, 2020 11 minutes ago, Slawa said: Works and updated the link. Thank you works. Thank you both (@refugee and @Slawa) Link to comment Share on other sites More sharing options...
Blight Posted October 14, 2020 Share Posted October 14, 2020 (edited) Vulcan works now and the link above is updated. Thanks goes to @oakraven Kronos still left (visual bug/invisible sometimes). Edited October 14, 2020 by Slawa (see edit history) 2 Link to comment Share on other sites More sharing options...
arramus Posted October 14, 2020 Share Posted October 14, 2020 7 minutes ago, Slawa said: Vulcan works now and the link above is updated. Thanks goes to @oakraven Kronos still left (visual bug/invisible sometimes). The pair of you are really bringing this together. Just that Kronos. Interesting code onSelfPrimaryActionUpdate and a good find. Good tracking! 2 Link to comment Share on other sites More sharing options...
Blight Posted October 14, 2020 Share Posted October 14, 2020 aaaand the kronos works. should be everything fine now https://www.dropbox.com/s/u3yw7kc5jueyai1/Custom Attach Weapons.rar?dl=0 2 Link to comment Share on other sites More sharing options...
arramus Posted October 14, 2020 Share Posted October 14, 2020 (edited) I shall try them out this instance - And I certainly did. Everything you set out to do looks great. Very functional indeed and I am so ready to try the Gamma Gun in a dual with a feral zombie cop. Edited October 14, 2020 by arramus (see edit history) Link to comment Share on other sites More sharing options...
mr.devolver Posted October 14, 2020 Share Posted October 14, 2020 One version has bugged weapons, but adds the weapons into loot tables and includes the original loot box addon. Other version of the mod has the fixed version of weapons, but doesn't add any of them into the loot tables, neither does it include the loot box addon. The original is still unmatched... Link to comment Share on other sites More sharing options...
Dre Posted October 14, 2020 Share Posted October 14, 2020 6 hours ago, mr.devolver said: One version has bugged weapons, but adds the weapons into loot tables and includes the original loot box addon. Other version of the mod has the fixed version of weapons, but doesn't add any of them into the loot tables, neither does it include the loot box addon. The original is still unmatched... Just for fun I just tried the updated loot from @oakraven posted 9/27 with the updated guns posted by @Slawa 10/14. Loot box/ticket stuff shows up in creative but isn't functional. Link to comment Share on other sites More sharing options...
mr.devolver Posted October 15, 2020 Share Posted October 15, 2020 (edited) 2 hours ago, Dre said: Just for fun I just tried the updated loot from @oakraven posted 9/27 with the updated guns posted by @Slawa 10/14. Loot box/ticket stuff shows up in creative but isn't functional. This is what happens when two different people are trying to fix one mod separately from each other. You end up with two different versions and both of them come with their own issues lol To make it even more hilarious, everyone will blame author Y for the mod number 2, when in reality they are having issues with the mod number 1 from the author X. You guys invented a modding satire. 🤣 Edited October 15, 2020 by mr.devolver (see edit history) 1 Link to comment Share on other sites More sharing options...
oakraven Posted October 15, 2020 Share Posted October 15, 2020 My fix was for A19 not A19.1 @Slawa is for A19.1 and still working on fixing it (I will help if needed) Link to comment Share on other sites More sharing options...
Dre Posted October 15, 2020 Share Posted October 15, 2020 (edited) @mr.devolver Naw man I'm always personally grateful for any mod regardless of issues or not (I also try not to bug authors for help, use google etc and spend my own time trouble shooting). Someone created it with time and knowledge both valuable and limited resources (esp. time). I've got so much enjoyment over the years from modded games like Skyrim & 7days. Personally I try to never offer negative comments, no energy for it or enough know-how to be helpful but ya I've seen that toxic stuff in mod forums. @oakraven Figured that I just did it for fun (tried your loot with his 19.1, didn't expect it to work). Edited October 15, 2020 by Dre (see edit history) 2 Link to comment Share on other sites More sharing options...
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