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Slawa last won the day on October 14

Slawa had the most liked content!

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About Slawa

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  • Birthday 04/05/1989

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    [PvE] Pimp My House - Juggernaut - 5000% XP | 200% Loot -

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  1. Hiho, the rounds per minute of "Rick Dangers improved auger " <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,10"/> <!-- random APM --> the 10 is a typo or? it is ultra fast (till ~5000 hits per minute) xD. "-.05,1" would be balanced and still great.
  2. There are 2 errors but one makes no sense and has nothing to do with the weapon mod. Give it a try and swap this sound.xml in your custom weapon mod: https://www.dropbox.com/s/soxhkvn6jd8jc7s/sounds.rar?dl=0
  3. Der Hai spawnt doch garnicht von allein, den kannste nur per command oder im f6 menü spawnen.
  4. Slawa

    Car Respawning

    upload a few logs
  5. aaaand the kronos works. should be everything fine now https://www.dropbox.com/s/u3yw7kc5jueyai1/Custom Attach Weapons.rar?dl=0
  6. Vulcan works now and the link above is updated. Thanks goes to @oakraven Kronos still left (visual bug/invisible sometimes).
  7. Works and updated the link. Thank you
  8. What i changed for 19.1 to fix the invisible bug (for most of the weapons): From: <triggered_effect trigger="onSelfEquipStart" action="AddPart".... To: <triggered_effect trigger="onSelfPrimaryActionUpdate" action="AddPart".... https://www.dropbox.com/s/u3yw7kc5jueyai1/Custom Attach Weapons.rar?dl=0 I fixed the most part by myself but have trouble with this 3 items: Bugs: 1: Vampire Gauntlets has no range -> Fixed, thanks to @oakraven 2: Kronos is sometimes invisible -> Fixed 3: Vulcan is completly useless, white glow -> Fixed, thanks to @oakraven
  9. I will upload my half fixed mod later (if im home). Funny part is, every weapon works but the kronos and vulcan needs to be swapped from the inventory, back to the toolbelt, to remove the visual bug. And that screen in the other topic was just a link to this one here ^^
  10. Please spend some love on your items, like steel boots of haste As example, 1 resource (crafting) is to much, so players didnt see whats needed as 6nd material. And the quality doenst work, it is permanently q1, if you craft it.
  11. @arramus Can you take a look at this, after you finished the vehicle mod? Would be cool. Trying to fix it for myself in 19.1 but no chance, there is still a few visual bugs
  12. Slawa

    Highope's Modlets

    @Gessolin you forget highopes custom meterials, as main mod. https://www.dropbox.com/s/eupogj8zszkrudi/Custom Materials - HighHope.rar?dl=0
  13. Slawa

    Highope's Modlets

    @Gessolin For a19+ https://www.dropbox.com/s/yqjill3z3sqfihq/Decor Blocks - HighHope.rar?dl=0
  14. Thanks for this mod :). Found a typo/bug in the newest version: <item name="ammo762mmBulletFMJSteel"> <property name="Extends" value="ammo762mmBulletBall"/> <property name="CustomIcon" value="ammo762mmBulletBall"/><property name="CustomIconTint" value="a0a0ff"/> <property name="DisplayType" value="ammoBulletSteel"/> <property name="Material" value="Msteel"/> <property name="EconomicValue" value="10"/> <property name="DescriptionKey" value="ammoSteelCasedGroupDesc"/> <property name="UnlockedBy" value="Remington's Steel 44Magnum Bullet"/> <effect_group name="Base Effects" tiered="false"> <passive_effect name="EntityDamage" operation="base_set" value="46"/> <passive_effect name="BlockDamage" operation="base_set" value="7"/> <passive_effect name="DegradationPerUse" operation="perc_add" value="1"/> <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/> <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/> </effect_group> </item>
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