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About Slawa

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  • Birthday 04/05/1989

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    [PvE] Pimp My House - Juggernaut - 5000% XP | 200% Loot -

    [PvE] Pimp My House - Tea Lounge - 500% XP | 200% Loot -
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  1. Thats a nice idea but i think no (a locked version which is only yours). BUT will test it later
  2. Put that into entityclasses.xml <entity_class name="CustomJuggernautDrop"> <property name="Mesh" value="#Entities/LootContainers?super_chestPrefab.prefab"/> <property name="ModelType" value="Custom"/> <property name="Prefab" value="Backpack"/> <property name="Class" value="EntityLootContainer"/> <property name="Parent" value="Backpack"/> <property name="IsEnemyEntity" value="false"/> <property name="TimeStayAfterDeath" value="1200"/> <property name="LootListOnDeath" value="73"/> <property name="Faction" value="none"/> </entity_class> and link it to the Juggernaut <entity_class name="ZombieJuggernaut" extends="Zombie_Template"> <property name="Archetype" value="Juggernaut" /> <property name="LootDropEntityClass" value="CustomJuggernautDrop"/>
  3. zombie skin itemicon
  4. using it on a dedicated server (just changed the icon) and no errors shown up.
  5. Hiho, can you please take an eye on the Whisperer-set? Looks like it it isn't working anymore (zombies still attacking you).
  6. Snuf, can you please add Ghillie to the visual mod =)? Edit: The vanilla game has a bug with the anvil. If you wear and hold it (belt) then you get the craftingbonus of it, which works on the miner. Here is a fix, if you want it for your mod: <item name="toolAnvil"> <property name="UnlockedBy" value="toolAnvilSchematic"/> <property name="HoldType" value="45"/> <property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <property name="Material" value="Msteel"/> <property name="Weight" value="200"/> <property name="Stacknumber" value="1"/> <!-- STK loot --> <property name="EconomicValue" value="240"/> <property name="Group" value="Tools/Traps"/> <property name="DisplayType" value="toolAnvil"/> <effect_group tiered="false"> <passive_effect name="CraftingTime" operation="perc_add" value="-.333"/> <display_value name="dCraftingTime" value=".5"/> <triggered_effect trigger="onSelfHoldingItemCreated" action="AddBuff" buff="AnvilFix" /> <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="AnvilFix" /> </effect_group> </item> <buff name="AnvilFix" hidden="true"> <stack_type value="ignore" /> <update_rate value="1" /> <effect_group> <passive_effect name="CraftingTime" operation="perc_add" value="+.333"/> </effect_group> </buff>
  7. Thanks, thanks and thanks xpath error http://prntscr.com/s9byzf
  8. still there (unit_...) Edit: more bugs, as example: Forged steel cost 20 iron and 10 clay (maxed skilltree) = 1600 iron and 800 clay for 80 forged steel. The bundle with x500 cost the same (1600/800)
  9. Juggernaut still not work 😕 Edit: Its the research mod, have manually deleted the juggernaut from the entityclasses file (reasearch cam) and works now
  10. The game shows the original item names for forge recipes, if i add your mod (dedicated only). unit_brass instead of just brass as example: http://prntscr.com/s555cn
  11. Didnt work but it must be something on my end.. cause it is working on a new server. That Juggernaut still not works
  12. Steam name: Slawa https://steamcommunity.com/profiles/76561197987392733 Hours played: 5500 Started on Alpha: 9 Discord name: Slawa #7410 Native language: German
  13. Slawa

    Highope's Modlets

    Hi Highhope, the winter trees still dropping tons of seeds. Can you change that (doprate nearly zero) in your mod "Tree respawn"? =) Thanks
  14. in entitygroups.xml. use notepad++ "search and replace", easy to do . Snuf, the Juggernaut used no projectiles since the last update
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