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CreaturePacks - A community entity project

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Your OP mentions Pokemon. Are you really adding Pokemon to the pack? That would be awesomesauce. XD

 

Telric made a bunch of them, but not sure if hes planning on contributing to the Packs.

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Pushed a new release, misc Unity edits on most entities to improve same, added DarkStars' Flamer bandit.

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Pushed a new release, misc Unity edits on most entities to improve same, added DarkStars' Flamer bandit.

 

Good job!!

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added recently - bandits: RaiderFlamer, RaiderSlugger, RaiderPest, RaiderMoto

 

pushed today - new survivor templates normal and timid

- new vault denizens survivor pack: Male and FemaleVaultSecurity, Male and FemaleVaultResidents,

VaultDoctor, VaultBoss, PowerArmor

 

the bandits will attack survivors and vice versa, the survivors will not attack the player, even if hit by the player and the survivors will fight with hostile animals as well

 

survivors need testing before being added to spawn list, so please provide feedback thankyou

 

the update will be available on the launcher within the hour

Edited by Darkstardragon (see edit history)

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added recently - bandits: RaiderFlamer, RaiderSlugger, RaiderPest, RaiderMoto

 

pushed today - new survivor templates normal and timid

- new vault denizens survivor pack: Male and FemaleVaultSecurity, Male and FemaleVaultResidents,

VaultDoctor, VaultBoss, PowerArmor

 

the bandits will attack survivors and vice versa, the survivors will not attack the player, even if hit by the player and the survivors will fight with hostile animals as well

 

survivors need testing before being added to spawn list, so please provide feedback thankyou

 

the update will be available on the launcher within the hour

 

Seriously? I want the PowerArmor too! Can I have one? :p

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Pushed version with 7 new zombie soldiers by GuppyCur. Added those and Dark's Vault folks to spawning.

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Pushed version with 7 new zombie soldiers by GuppyCur. Added those and Dark's Vault folks to spawning.

 

I just came back from a quick nap. Thank you, Xyth, you know how to make me happy! :D

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sorry pardner, no power armor for ya, thats one of the games limitations atm

 

Not cool. Starvation had something like power armor. :(

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yea, and so does darkness falls, but they both used vanilla meshes

 

Is there no way to add new armor?

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I have this error constantly and I can neither move nor open the menu, I am only using CreaturePackZombies with the new soldier zombies.

 

alpha 18.3(4) no EAC

Untitled.thumb.jpg.faf18647fe3ef2d992d649a678690625.jpg

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I'm /guessing/ that the entitygroups has a typo on the solder names, were there any mod load errors?

 

Try f6 spawning in the new soldiers manually to eliminate the error is caused by them. If they spawn in fine, check their references in entitygroups for spelling errors.

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1-i hit dm f6 and the rest of the zombies of the mod if they appear, when I try to respawn a soldier zombie the error occurs again infinitely without stopping

2-references in entitygroups? I have no idea how programing

 

3-i only have that mod installed and give me this error

157463479_error2.jpg.120ed170d62c686db9e6cd40cf1bf10f.jpg

 

sorry for my 0% english

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in short, the photo error says that you can't load the new soldier zombies, none of them

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That means the reference to the .unity3d files is wrong, which either means the XML is wrong or that the . unity3d is not in your modname/resources folder.

 

Xyth will be awake in a few hours, I'm certain he will sort it.

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Idea. Go to my gitlab, grab my solider pack and put the guppyZombieSoldiers.unity3d file into the resource folder of 0-creaturepack-zombie's resource folder.

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That is the link.

 

...but I just got a fresh download of the creature pack, ran a fresh game, went to a fresh military base and everything worked fine. You should re-download the creature pack, and/or start a new game.

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OMG sorry Guppy Cur just re-downloaded the Creature Pack Zombies, and the file size is more ...

:distrust:

It's my internet connection's fault, now the pack works and I can see the military zombies.

 

the strange thing is that the winrar didn't tell me that the file was damaged.

wtf!

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Thanks man!😊

 

Hello! You made an amazing mod, thanks for this project that awsome! But I wanted to ask you about some problems with my game. I'm playing on Navgaze and I've downloaded this mode and don't see any bandits or survivals, zombies as well, I see just animals(some of them). I started to spawn them with debugmenu that was fine but when I spawned them and returned to my base and then went to this spot and they disappear from map at all. I checked this bug or whatever it is for spawning them and flying away for 100m and then returned back and they weren't there as well. What can I do to make them spawn and "live" in my world? Thank you!

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Sounds like you have a bad install.

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Soon to be added: 5 soldier survivors DeltaForce, NationalGuard, NationalGuardMedic, ArmyRanger, ArmyDoctor

radio chatter sounds added to male soldiers

burst fire attack added to ranged soldiers to make it easier for them to hit targets

 

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