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Souhank

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Everything posted by Souhank

  1. I wish I had time to give you feedback, I think this is the real future of 7 days in the next alphas, and you are right with the nexus users. I'll try to stay tuned I hope everything goes well with you and your project! 😉
  2. Hello khzmusiks! 👋 Omg you did the factions and quests mod a month ago you are amazing probably one of the best mods in 7 days. Have you thought about uploading the mod to nexus to get more feedback?
  3. Greetings Khzmusik I wanted to ask months ago, but I forgot, do you plans to make a npc factions modlelts with alpha 20? in alpha 19 the mod was awesome! it just needed more prefabs and missions.
  4. Hello Bdubyah, in this last update the spawn of the raiders and the mutants is excessive on the first day, it is practically impossible to survive like this. =(
  5. These days I have been playing the mod npc version, and it seems that it works very well, I have already completed several missions of whiteriver, incredible work, thank you very much for your effort. I only ask for one thing, list of prefabs for nitrogen. regards
  6. I'm testing the trader lore patch and it seems to work fine, sorry but I have 84 mod folders and I'm very lazy and I hardly have time to look at which of those mods the incompatibility is. About the Yellow Warnigs, you were right about and don't need both. I send you the capture of the mods activated in DMT. and i have a new yellow warnigs.
  7. i have this big red error and the yellow ones, when i remove trader lore, the error is gone. note: i download trader lore 3 times cuz my internet is poop but that is not the problem apparently
  8. Thank you very much Teltric I am going to try to change that line in the xml.have a good day. 😁
  9. i wanna make the robots attack the thumper or player or both. I wanna they make something anything. any advise?
  10. confirmed there is some incompatibility with some mod... 😔 any idea what to do in my case? I can edit xml if needed
  11. Thank you for answering so quickly I'm going to uninstall all mods and test the thumper just to see if there is any incompatibility, oddly the thumper robots only attack Xyth's npc lol (I'm using dmt).
  12. Is it normal for a thumper robot to appear in the excavation mission, and do nothing? absolutely nothing neither attacks me or attacks zombies? he just wandering around.
  13. this mod removes the virus ta? or whatever it's called, I looked for it in the posts of this forum, but I didn't find anything.
  14. thanks for your effort, can't wait to see the missions with npcs
  15. This is normal? Having so many missions at the same time, just eliminating 10 zombies makes the game broken. btw i am using dmt to install the mod, and is no darkness fall vercion
  16. It would be excellent that the bandits with automatic weapons shoot in bursts or automatic mode and reduce the damage a little bit, as for example the macbee npc he shots m60 autmatic fire, I tried to compare the xml to achieve it but I could not ... if you made this, I would be eternally grateful. sorry for my english i am using google translator
  17. Too bad it can't be completely silenced, but thanks
  18. Hi, Teltric I would like to remove the sounds of the assassin footsteps any idea that I have to edit in xml to make it? excellent mods.
  19. strange, I did a clean install of the game, mod and nitrogen and the problem persists.
  20. is there any way to make bandits using ak47 and mp5 shoot similar to mechBee? (rapid fire). I am also testing the dmt versions with a friend, we are reviewing how the bullet damage works in the xml but we don't understand it; I would like make bandits run faster any advice? to edit it in the xml?
  21. Hello bdubyah I created a new map with nitrogen and the House_Old_Pyramid_4 prefab looks like this...... the poi works fine (same as the others) but this one sees the poi floating in the far distance. any idea how i can fix it?
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