bryanss Posted October 3, 2020 Share Posted October 3, 2020 (edited) Hace 2 horas, Sirillion dijo: ¿Lo mismo que en la interfaz de usuario de vainilla? Si es así, debe instalar SMXui si desea la experiencia SMX completa. También tengo el otro mod that left a "referential" image Edited October 3, 2020 by bryanss (see edit history) Link to comment Share on other sites More sharing options...
bryanss Posted October 3, 2020 Share Posted October 3, 2020 Hace 2 horas, Sirillion dijo: ¿Lo mismo que en la interfaz de usuario de vainilla? Si es así, debe instalar SMXui si desea la experiencia SMX completa. I also have the other mod here left a "referential" image Excuse the insistence Link to comment Share on other sites More sharing options...
Sirillion Posted October 3, 2020 Author Share Posted October 3, 2020 (edited) 3 hours ago, bryanss said: I also have the other mod here left a "referential" image Excuse the insistence Are you running any other mods together with the SMX modlets? Do you have ZMXuiCPBBMxxl installed? If so, remove that one as it reduces the UI scale. Also, you can make your own in game screen shots by pressing F9 in the game, it then makes a new folder in the 7dtd folder called screenshots and you can just pull those into the forum to paste them here. Edited October 3, 2020 by Sirillion (see edit history) Link to comment Share on other sites More sharing options...
Sirillion Posted October 4, 2020 Author Share Posted October 4, 2020 Just updated the links to NexusMods in the OP which I forgot to do when I did the latest update. Sorry about that. Link to comment Share on other sites More sharing options...
Xsile Posted October 6, 2020 Share Posted October 6, 2020 Love this Ui however I show 20 hotbars on screen and if I use any of the extended hotbars all items in those bars disappear upon game restart. Link to comment Share on other sites More sharing options...
Sirillion Posted October 6, 2020 Author Share Posted October 6, 2020 4 hours ago, Xsile said: Love this Ui however I show 20 hotbars on screen and if I use any of the extended hotbars all items in those bars disappear upon game restart. 20 tool belts? Well, that’s not part of SMX so either you are running another modlet to display that or you made the edit yourself. In either way the game does not support that and the extra tool belts they “allow” now is designed to work in prefab mode, so even if you technically can display them they will not be functional. Link to comment Share on other sites More sharing options...
Khanatox Posted October 10, 2020 Share Posted October 10, 2020 It seems that the textures don't show up. Any idea how to fix it? Thanks Link to comment Share on other sites More sharing options...
Sirillion Posted October 10, 2020 Author Share Posted October 10, 2020 2 hours ago, Khanatox said: It seems that the textures don't show up. Any idea how to fix it? Thanks You are missing SMXlib. Link to comment Share on other sites More sharing options...
Khanatox Posted October 10, 2020 Share Posted October 10, 2020 (edited) 1 hour ago, Sirillion said: You are missing SMXlib. I have the SMXlib, i put all three mandatory modlets. Is it possible that it's a server side issue? i have a server on zap-hosting. Edited October 10, 2020 by Khanatox (see edit history) Link to comment Share on other sites More sharing options...
Sirillion Posted October 10, 2020 Author Share Posted October 10, 2020 5 hours ago, Khanatox said: I have the SMXlib, i put all three mandatory modlets. Is it possible that it's a server side issue? i have a server on zap-hosting. You also need to have the modlets installed locally, at the very least SMXlib. Link to comment Share on other sites More sharing options...
Sirillion Posted October 23, 2020 Author Share Posted October 23, 2020 Just got home from work and all SMX modlets have now been confirmed to work with A19.2B4. Link to comment Share on other sites More sharing options...
mr.devolver Posted October 23, 2020 Share Posted October 23, 2020 On 10/10/2020 at 10:36 AM, Khanatox said: It seems that the textures don't show up. Any idea how to fix it? Thanks Actually, when you think about it, it's actually a pretty simplistic UI. I kinda like it lol Link to comment Share on other sites More sharing options...
DangerSeeker Posted October 29, 2020 Share Posted October 29, 2020 Hi Sirillion, what am I missing? Please look at my screenshots. Link to comment Share on other sites More sharing options...
Sirillion Posted October 29, 2020 Author Share Posted October 29, 2020 23 minutes ago, DangerSeeker said: Hi Sirillion, what am I missing? Please look at my screenshots. You are running SMXui together with another mod, probably War3zuk AIO by the looks of it. It is not compatible with that mod. Link to comment Share on other sites More sharing options...
DangerSeeker Posted October 30, 2020 Share Posted October 30, 2020 Yes, it's War3zuk. Thank you for your reply. Link to comment Share on other sites More sharing options...
Sirillion Posted November 12, 2020 Author Share Posted November 12, 2020 // SMXhud, SMXmenu & SMXui updated to 19.2.Release1 SMXmenu - Changed how the change log works. (*) SMXmenu - Added some small changes to the loading screen. SMXmenu - Added a new design for the re/spawn window. SMXhud - Made the tool belt background asset more prominent. SMXhud - Added a backdrop to the toolbelt slots. SMXui - Added a backdrop to most slots. SMXui - Fixed a bug in the turret ammo slots. SMXui - Fixed a bug in the trigger options. (Pressure plate) SMXui - Several minor fixes to sizes and positions. SMXui - Added new designs to the shape and material selection windows. (*) - Due to this change I advice everyone that use SMX modlets to delete the old folder before you install the new one so that it can clean out all the old files. This to avoid issues with how the change log worked in its last version. Both NexusMods and GitHub are now updated with the new versions and the OP has been updated with new links. Link to comment Share on other sites More sharing options...
nickuk01 Posted November 12, 2020 Share Posted November 12, 2020 (edited) Hey Sirillion, thanks for latest update. Only slight constructive feedback is certain items in crafting screen on left hand side can appear dark with new backdrop. Example attached. It would be cool if items were greyed out like that until unlocked then became brighter once unlocked. Seems pretty random at moment. As you can see corn (bright yellow) and duct tape (grey) same dark tone but grey pipe vivid and easy to see? The inventory items on right hand side are fine just number of craft items on left side? Edited November 12, 2020 by nickuk01 add narrative (see edit history) Link to comment Share on other sites More sharing options...
Sirillion Posted November 12, 2020 Author Share Posted November 12, 2020 1 hour ago, nickuk01 said: Hey Sirillion, thanks for latest update. Only slight constructive feedback is certain items in crafting screen on left hand side can appear dark with new backdrop. Example attached. It would be cool if items were greyed out like that until unlocked then became brighter once unlocked. Seems pretty random at moment. As you can see corn (bright yellow) and duct tape (grey) same dark tone but grey pipe vivid and easy to see? The inventory items on right hand side are fine just number of craft items on left side? It is not random it’s a design choice I am testing. It is actually based upon availability of resources, so items that are grayed out are items you do not have enough resources to craft. I think it would be worse to see if not for the new backdrop but you can change its color if you want to see if that helps for you. Try editing the styles.xml in SMXlib, iirc it’s the first color code. Link to comment Share on other sites More sharing options...
nickuk01 Posted November 12, 2020 Share Posted November 12, 2020 1 hour ago, Sirillion said: It is not random it’s a design choice I am testing. It is actually based upon availability of resources, so items that are grayed out are items you do not have enough resources to craft. I think it would be worse to see if not for the new backdrop but you can change its color if you want to see if that helps for you. Try editing the styles.xml in SMXlib, iirc it’s the first color code. Aah ok greyed out due to lack of resouces to craft makes sense... thank you Link to comment Share on other sites More sharing options...
nickuk01 Posted November 13, 2020 Share Posted November 13, 2020 Update: yes does exactly as you explained on the tin... items can craft now visible and brighter. Perfect. Love it... great job!! Link to comment Share on other sites More sharing options...
Sirillion Posted November 14, 2020 Author Share Posted November 14, 2020 13 hours ago, nickuk01 said: Update: yes does exactly as you explained on the tin... items can craft now visible and brighter. Perfect. Love it... great job!! Glad to hear it, have fun Link to comment Share on other sites More sharing options...
Sirillion Posted December 23, 2020 Author Share Posted December 23, 2020 All SMX modlets confirmed to work with A19.3B6. Link to comment Share on other sites More sharing options...
Sirillion Posted December 25, 2020 Author Share Posted December 25, 2020 Merry Christmas everyone. I just added a compatibility patch to bridge the gap between SMXhud and SMXmenu towards Darkness Falls for those that want to combine those. You will need to download and install Darkness Falls (this was tested with v3.3) then add SMXhud and SMXmenu with all their nested modlets. Then add ZMXhudCPDF and ZMXhudCPDF to the mix. These can be downloaded either from my github page or Nexusmods.https://github.com/Sirillion?tab=repositories https://www.nexusmods.com/7daystodie/mods/22?tab=files I hope those that of you that requested this will find it enjoyable and that you will post any bugs or issues that you come across here in this thread. Link to comment Share on other sites More sharing options...
Neon Posted January 4, 2021 Share Posted January 4, 2021 Thank you for the excellent mod. Running 19.3 the only issue I seem to have is the ZMXuiBBMxl (99s) & ZMXuiBBMxxl (110s) do not work, they overlap the interface (sort/move buttons). I have made sure to leave all three of them as noticed you said they have dependencies but only ZMXuiBBM seems to display correctly as soon as I add XL as well I get overlap issue. Another minor thing, and not sure if bug/oversight/intended or I am just being blind but if I go to craft a weapon or armour I can not see what level I will craft it at. I know I can go and look at my stats to work out what level it would be once crafted but would be useful to know without having to check what my stats are. Link to comment Share on other sites More sharing options...
Sirillion Posted January 4, 2021 Author Share Posted January 4, 2021 6 hours ago, Neon said: Thank you for the excellent mod. Running 19.3 the only issue I seem to have is the ZMXuiBBMxl (99s) & ZMXuiBBMxxl (110s) do not work, they overlap the interface (sort/move buttons). I have made sure to leave all three of them as noticed you said they have dependencies but only ZMXuiBBM seems to display correctly as soon as I add XL as well I get overlap issue. Another minor thing, and not sure if bug/oversight/intended or I am just being blind but if I go to craft a weapon or armour I can not see what level I will craft it at. I know I can go and look at my stats to work out what level it would be once crafted but would be useful to know without having to check what my stats are. Hi, sorry to see you are having issues. About the bag. Do you run any other mods in addition to SMX? You’ve installed all the mods needed for the BBM? SMXlib? SMXui? ZMXuiCP? I’ve not been able to replicate what you’re experiencing. About the crafting thing. The level is indicated by the background color on the icon. Link to comment Share on other sites More sharing options...
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