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About Xylvier

  • Birthday 04/09/1980

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    IT, 3D, Coding

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  1. After i sniped enough of those zeds that the portal threw at us it stopped, now my cool looking portal is gone... Will that respawn or do i have to have a quest or start anew?
  2. Hey there, i recently got to unlock the "future is now" and used a syringe to gain the "GottaGoFast" bio boost skill. Since you said we could only use either the bio or tech boosts i ended up playing test candidate for my friends to see what happens if i use a syringe of the other "skillTechBoosts". Well, with one point in "GottaGoFast", i used a "AcceleratedHealing" and it told me i now had 1 point in the tech boosts. I checked in the skills to find that the 1 point i previously had in "GottaGoFast" was now red, while "AcceleratedHealing" was active and 1 point representing it's level. Ok, i thought maybe it's just switching between them by activating the last tree you used a syringe from, BUT nope. Here the bummer, i used "EnhancedImmuneSystem" syringe of the first tech tree to hopefully activate the "GottaGoFast" again and had to find out, that that did use up the syringe and add a "red" point in the bio tree under the used "EnhancedImmuneSystem". It did not change back and i was stuck with only being able to use the tech tree. Conclusion, yes, you can only use one, but the fact that it does allow a one time change without going back option should be made known. In that regard, i wonder if it would be possible to trigger something like max level reached for books, where further usage of a maxed out skill book does not consume the book and gives a feedback. That would save curious players like me, maybe others, from being stuck in the exact wrong "future is now" sub-tree Looking forward to the future of the DF overhaul .. no pun intended
  3. Firstly i would like to ask if they tried to open the console while they were waiting, with our dedicated server we had some issues that certain files were not found and it did not pop a message or open the console, it just let us hang waiting til we eventually had to force-quit the game-client. Even with everything fine, it can still take long for more then one player to get in, would like to know a way to speed that up myself. Though we use a LAN PC as server and not a rented server somewhere off location. Just press F1 as soon as you clicked on join server, if anything is wrong it should be red text, mods that do not load right can be yellow. Should if all is fine be plain text without much coloration
  4. if you want the guards gone you need to use the server side xml files .. i believe it was "blocks.xml" and "entityclasses.xml" in your client. Just go to KhaineGB repository and save the "blocks.xml" and "entityclasses.xml" from the "dfexperimentalserver/data/config" folder directly over your files in your "7 days to die/data/config" folder. No need to download the entire ~2.6gb servermaster.zip. https://gitlab.com/KhaineGB/dfexperimentalserver/ There you go in data/config and load the 2 files. Ask if you have trouble saving them. That way even if you play solo, you won't have all the guards spawn. Who knows, maybe you gonna want to move in after all the mercenaries left The spawning of animals is roughly set in the serverconfig.xml and in the registry for solo. serverconfig.xml: <property name="MaxSpawnedAnimals" value="50"/> well go and set it lower and try. registry, (use regedit.exe) search for "Computer\HKEY_CURRENT_USER\Software\The Fun Pimps\7 Days To Die": MaxSpawnedAnimals_xxxxxxxxx (xxx placeholder for some weird letters and numbers), set it to "decimal" well lower Good luck.
  5. Two options, server: adjust the serverconfig.xml to reflect: <property name="BloodMoonFrequency" value="1" /> or in case you play solo: go in the registry where the settings are now located and look for: "Computer\HKEY_CURRENT_USER\Software\The Fun Pimps\7 Days To Die" where you find a key named "BloodMoonFrequency_xxxxxxx"(instead of xxxx you will see some random numbers and letters). Change the value to "decimal" 1, that should do the trick. Leave the range option as default and have fun in the night time
  6. The general perks you can buy with points or find from books can become disabled when you have a class that has those perks included. Laborer for example becomes able to craft a forge and iron as well as steel (later as only class even titanium) as it's needed for that class to function. Should you have learned or unlocked the perks beforehand, does that generally mean you wasted a point or book. The class when fully gained (mastery) will give you those perks and most the time higher versions of them again. You may at the start have lost the ability, since you started with the class quest, but once finished you should find that you can craft it again. Just read in the class info under the first level and the mastery level what you can expect from them and well what perks you may not need to look for books for. I personally did not update my gameclient to 17.4 but when applying the DF exp. version the game says i play version 17.4 so i guess yes (experimental though) The Perk only gives you 30 extra slots when maxed out. Just checked, in both stable and experimental version of DF. So you have to use clothes with extra carry capacity and mods like Advancedrigging and such.
  7. You can adjust the amount of animals spawned in the settings of your game, server-settings if you run dedicated. 16GB should be more then fine for solo, if you do not run a dedicated and your own game on the same machine. I did do that and ended up having issues so running a dedicated server now on a 8GB older machine and it's better. Also the low fps when near traders makes me guess that you play solo, means you have the guards around the trader, if so, you should normally still be fine, BUT in case you end up having those double entities glitch, i would ask you to check if your trader / guard captain is there more then once. Talk to them and see if there is a second one overlapping him. Use command "le" for list entities and if there are more then one, you can just kill one with "kill X" as X being the id of the entity from the previous command. I play on a dedicated server and for whatever reason had sometimes at a trader 2 guard-captains and traders. After killing a twin of each it was better. But having all guards double can sure make the game lag a lot. One of the reasons why server-side config files have no guards.
  8. Disguised? .. means they come as dogs and turn into the smoking zeds or what now? I encountered the smoking zeds (smoke makes them easy to distinguish oh and they all can puke like police zeds) around horde on "day" 21 as well, but levels can be affected by so much and game-stage as well Regarding the advanced forge, it seems to stop when you open it, before the last patch i believe it was snailing down the game too much and may have been adjusted that way. If you put something in the adv. forge and close it wait a bit and open again it should have molten some already. At least that is how it works for me. Should you still not get titanium molten, may that be for you do not have the perk for handling titanium, best guess. Have fun with the smokers, they will now bother you more and more.
  9. If i read that right, you learned the survivalist class, while the bow is in there, the steel crossbow is in the Hunter Class mastery. Means you may need to get another class going. Laborer does not make it impossible, it's just some skills that you could buy will be blocked by classes since they already offer the skills. @KhaineGB: please correct the post above, it's not survivalist but the hunter that get's the steel crossbow
  10. @KhaineGB: I found that the "DFmeleeSpearTitanium" seems to be the odd one out as it says in recipe it's crafted with weldingtorch, though if you try to craft it there you find no "Craft" button, my friend then tried around while i was checking in the xml and we found it works on the normal workbench while <recipe name="DFmeleeSpearTitanium" count="1" tags="learnable"> <ingredient name="DFresourceArrowHeadTitanium" count="2"/> <ingredient name="resourceWood" count="10"/> <ingredient name="resourceLeather" count="5"/> </recipe> does not even suggest that either. Please update the info where it's crafted or make it so it needs the metalworkbench to craft as it says in the info. Also, i believe the "BlockRange" of the titanium spear is a bit over the top with 15, let's you harvest grass from the other side of the road, but zombies need to still be nearly as close as when you use a club for example. I wrote a little modification for me and my friends to have all spears have a 5 Block- and MaxRange as well as 6 with Power Attacks (a lot slower then club Power Attack so imho reasonable), compared to other weapons like the club with only 3. That way the long spear does not feel like a toothpick anymore, but actually like a long weapon to poke zeds eyes out with. Still not so easy to aim, but with the range more realistic and finally a weapon able to keep the zombies from infecting you if you miss the swing. Well since you put the titanium spear in, maybe you might be interested in trying the 5 for block and entity range. While i am talking about the spear, do you know if it's possible to allow spears to be used to attack through "iron bars" for example? Keep the zeds coming and thanks for the constant improvements. Xylvier
  11. you will need to go scavenge the science labs and bunkers specifically added by DF to get the purple papers and when you get 10 you can craft the book. No other way
  12. In regard to the new links and versions, i would also like to add a new version of the parser, for all that are interested: https://drive.google.com/open?id=1Wfp5I6DqjVZGfSJP9Hq1eZvhFInbvTuC Gonna relink to the new version in the earlier post as well.
  13. @Damocles: First i would like to thank you for bringing me to program a bit again, didn't have a project for a while (also hobby wise), just unless you i do not work in IT mainly. After i wrote that script for the prefabs, i licked blood and kinda got stuck working on more funktions. That said, i finally got something nice together and was wondering if you could help me with the dtm.raw files once more. I bet you are busy, if so, maybe someone else could help me out with the following. I try to understand how/what i write in the raw file along the image data from the heightmap. Aware where i need to put the info, i am sadly not to familiar with what and how to calculate the extra info that the game needs to smoothen the world. Thanks again, Xylvier
  14. Much appreciated and even if it may go against the idea of using T2/T3 spells as big hitter, in the heat of the battle i most the time find myself using the T1 spells and hope for a proc of the runes, especially if i have to pick zeds from my friends .. While if zeds flock together the T2/T3 make me smile. Still, never underestimate a specialized pimped T1 fireball
  15. Thanks for the fast response, cheers
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