Alloc Posted May 23, 2016 Author Share Posted May 23, 2016 Hm, yeah, I think this had been this way before ... This is part of the game though, fix will only go in A15 probably. Also can only give the mod's name, like "CoppisAdditions" in this case. On another note, does anyone have a highly frequented server where the known players list ("lkp" or online+offline players together) are really high? Like > 200? Link to comment Share on other sites More sharing options...
zigstum Posted May 23, 2016 Share Posted May 23, 2016 On another note, does anyone have a highly frequented server where the known players list ("lkp" or online+offline players together) are really high? Like > 200? Yes, I have this. I did a txt dump from my old server which had just shy of 1000 entries. Link to comment Share on other sites More sharing options...
Alloc Posted May 23, 2016 Author Share Posted May 23, 2016 Would you mind providing me your AllocsPersistentData.bin file for new feature testing? (internal only, nobody but me would see it ) Link to comment Share on other sites More sharing options...
zigstum Posted May 23, 2016 Share Posted May 23, 2016 Would you mind providing me your AllocsPersistentData.bin file for new feature testing? (internal only, nobody but me would see it ) Of course, no worries: http://7n2l.com/alloc.tar.gz Link to comment Share on other sites More sharing options...
Alloc Posted May 23, 2016 Author Share Posted May 23, 2016 Thank you Link to comment Share on other sites More sharing options...
Highope Posted May 23, 2016 Share Posted May 23, 2016 (edited) You're the best thank you! are you able to add server restart? If you can add *safe zone auto spawn for new players* hehe Edited May 23, 2016 by Highope (see edit history) Link to comment Share on other sites More sharing options...
zigstum Posted May 23, 2016 Share Posted May 23, 2016 You're the best thank you! are you able to add server restart? If you can add *safe zone auto spawn for new players* hehe 1. If you are running on linux, it is easy to make a server restart script that runs via cron. 2. If you are using allocs scripts (not the fixes), you can make a hook on playerConnect that will check if it is a new player to the server (check minutes total using LKP command), sleep a few seconds (to let the player really connect) and then TP him to a pre-designate safe area. If you need help with either of these things, I can give you some pointers. Link to comment Share on other sites More sharing options...
Trekkan Posted May 24, 2016 Share Posted May 24, 2016 Has anyone gotten spawnscouts to work? Every time I try it, it says the command was accepted (basically) by returning 2016-05-24T14:37:44 3010.285 INF Executing command 'spawnscouts' by Telnet from 127.0.0.1:34235 However, no scouts are ever spawned. Also, i've found that spawnhorde does work, but it doesn't seem to always work. Sometimes a horde will spawn, sometimes, not. Link to comment Share on other sites More sharing options...
Alloc Posted May 25, 2016 Author Share Posted May 25, 2016 Hrm, yeah, that might be the reason why Coppi had his own implementation (I think the one you're calling is from the core game as it isn't overridden by the mod). Link to comment Share on other sites More sharing options...
Orphen Posted May 27, 2016 Share Posted May 27, 2016 Quick question about Coppi's Additions. My server had a minor issue and several players lost their profiles. I figured it would be an easy fix I just give them XP and use the givexp command to pump their skills back to their old levels. After adding the givexp command to the admin file and using it, it's saying it's giving XP but they are not receiving any improvements to their skills. Is that feature working properly or am I doing something wrong? Link to comment Share on other sites More sharing options...
h0tr0d Posted May 29, 2016 Share Posted May 29, 2016 As of now it doesn't look like givexp works on dedicated servers. givexp entityid x skillname and they all report they see no change in the exp bar or skill. Vote h0tr0d 2016 -- change you can believe in Link to comment Share on other sites More sharing options...
DnaJur Posted May 29, 2016 Share Posted May 29, 2016 (edited) It doesn't work because AddExpServer method doesn't work the same way AddScoreServer does. It only sends package to server and not to clients. If you are building from source you can open GiveXp.cs, remove this line GameManager.Instance.AddExpServer (ci.entityId, skill.Id, xp); (You can also delete line since that variable isn't used) EntityPlayer ep = GameManager.Instance.World.Players.dict [ci.entityId]; and instead add this line ci.SendPackage(new NetPackageConsoleCmdClient("giveselfskillxp " + skillName+" "+xp, true)); Edited May 29, 2016 by DnaJur (see edit history) Link to comment Share on other sites More sharing options...
Alloc Posted May 30, 2016 Author Share Posted May 30, 2016 Has anyone gotten spawnscouts to work? Yeah, Coppis version wasn't used as the game had one itself. But that one was only working for local players (e.g. the host on a listen server). It will be fixed in A15, will see if I can get a workaround in the mod for A14 though. It doesn't work because AddExpServer method doesn't work the same way AddScoreServer does. It only sends package to server and not to clients. ... Thanks for looking into it and the workaround Will be added in the next mod release. Link to comment Share on other sites More sharing options...
Puschpa Posted June 2, 2016 Share Posted June 2, 2016 I fired up the new Allocs Fixes rev. 277 (8_11_14_1) to my server, and it seems there is an issue reading from the existing saves (AllocsPeristentData.bin ?). I get error messages when the server is starting, and offline players from before the update are no longer shown on the map. Claims are visible, the owner names are shown as unknown, but with their Steam ID. The names of the claim owners come back, when the respective player logs in. Everything else seems to work fine, dunno what I was doing wrong, or why this happens. I uploaded the server log here: http://pastebin.com/mdKw23bf Link to comment Share on other sites More sharing options...
Alloc Posted June 2, 2016 Author Share Posted June 2, 2016 Have you been running Coppi's version before? If so that's bound to happen as he used a different class name for part of the data ("Atributes" instead of "Attributes"). Link to comment Share on other sites More sharing options...
Puschpa Posted June 2, 2016 Share Posted June 2, 2016 Oh, yeah, before I used Coppi's merged manually with your Fixes. Thanks for answering. It is not game breaking, but good to know what happened, and why Link to comment Share on other sites More sharing options...
RogerHN Posted June 7, 2016 Share Posted June 7, 2016 How do I render the map using this? Link to comment Share on other sites More sharing options...
schwanz9000 Posted June 7, 2016 Share Posted June 7, 2016 (edited) How do I render the map using this? https://7dtd.illy.bz/wiki/Server%20fixes#Maprendering Edit: There is also this command. rendermap / rm: Render the map as far as it was ever visited by any player to both a big file and many small tiles that can be used for a map viewer like Leaflet. WARNING: This command can take a long time to execute (like 5 to 30 minutes) and the server won't be usable at that time for anything else! Edited June 7, 2016 by schwanz9000 (see edit history) Link to comment Share on other sites More sharing options...
thomtree Posted June 15, 2016 Share Posted June 15, 2016 Hey alloc, can you add a player search bar in the web map ? So i can write a name in that search bar and he show me the offline or online player.. It would be nice. I have some hundred offline players... Thanks! Link to comment Share on other sites More sharing options...
thomtree Posted June 18, 2016 Share Posted June 18, 2016 The givexp command is broken. I try many times to give a player some xp to a skill and he said he give the xp but it dont work. Link to comment Share on other sites More sharing options...
Curbolt Posted June 19, 2016 Share Posted June 19, 2016 Is it possible to Change the path where the Icons are loaded from like in previous Versions? With that we can add our custom Icons. Link to comment Share on other sites More sharing options...
Alloc Posted June 19, 2016 Author Share Posted June 19, 2016 Hey alloc, can you add a player search bar in the web map ? Part of the upcoming version, but not yet at a point where it's really of much use. The givexp command is broken. As stated just a bunch of posts above. Also fixed in the next version. Is it possible to Change the path where the Icons are loaded from like in previous Versions? With that we can add our custom Icons. They aren't loaded from files but from gamedata. Use the mod interface with custom item icons and they will work fine. Link to comment Share on other sites More sharing options...
Curbolt Posted June 20, 2016 Share Posted June 20, 2016 They aren't loaded from files but from gamedata. Use the mod interface with custom item icons and they will work fine.thx got it working Link to comment Share on other sites More sharing options...
thomtree Posted June 20, 2016 Share Posted June 20, 2016 Is there a way too to load custom icons for blocks ? Link to comment Share on other sites More sharing options...
Alloc Posted June 20, 2016 Author Share Posted June 20, 2016 Same as above. Blocks in inventory are just plain items too. Link to comment Share on other sites More sharing options...
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