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Sixx

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Everything posted by Sixx

  1. Hello, thanks for the answer. yes I actually use some other crafting mods including tier 6 crafting. I'll try your tip and let you know what happens
  2. Huhu I have a similar error, as already mentioned on page two. I also downloaded the latest version, but unfortunately the error persists. Can you take a look @Saminal 2023-08-04T22:40:54 158.353 WRN XML patch for "progression.xml" from mod "SamsWorkingStuff" did not apply: <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']/effect_group/ passive_effect[@name='RecipeTagUnlocked' and @level='25,100']/@tags">,lightPlayerVariantHelper</append> (line 14 at pos 6) Thanks you Sixx
  3. hmmm so ich have to check my Mods 🫣 if you only have a limited idea, it becomes exciting😁
  4. Hello everyone I've been getting this message in the log for ages and wanted to know what to do about it and whether it's a problem at all. So far I haven't found anything disadvantageous, but maybe the message does something that I can't see or use at all. Thanks Sixx 2023-08-04T22:41:10 174.000 WRN XML patch for "XUi/xui.xml" from mod "Patch for SMX" did not apply: <set xpath="/xui/ruleset[@name='default']/window_group[@name='workstation_VMAutoWorkbench']"> <window name="windowCraftingListWorkstationNoToolNoFuel" /> <window name="craftingInfoPanel" /> <window name="windowOutputWorkstationNoFuel" /> <window name="windowCraftingQueueWorkstationNoToolNoFuel" /> <window name="windowNonPagingHeader" /> </set> (line 4 at pos 2) 2023-08-04T22:41:10 174.001 WRN XML patch for "XUi/xui.xml" from mod "Patch for SMX" did not apply: <setattribute xpath="/xui//window_group[@name='workstation_VMAutoWorkbench']" name="controller">XUiC_WorkstationWindowGroup</setattribute> (line 12 at pos 10) 2023-08-04T22:41:10 174.001 WRN XML patch for "XUi/xui.xml" from mod "Patch for SMX" did not apply: <setattribute xpath="/xui//window_group[@name='workstation_VMAutoWorkbench']" name="open_backpack_on_open">true</setattribute> (line 13 at pos 10) 2023-08-04T22:41:10 174.001 WRN XML patch for "XUi/xui.xml" from mod "Patch for SMX" did not apply: <setattribute xpath="/xui//window_group[@name='workstation_VMAutoWorkbench']" name="close_compass_on_open">true</setattribute> (line 14 at pos 10) 2023-08-04T22:41:10 174.110 INF Loaded (local): XUi/xui in 0.21 2023-08-04T22:41:10 174.161 INF [Quartz] Loading Fonts 2023-08-04T22:41:10 174.161 INF [Quartz] Loaded Fonts 2023-08-04T22:41:10 174.221 INF [XUi] Loading XUi asynchronously 2023-08-04T22:41:10 174.479 INF Loaded (local): biomes in 0.37 2023-08-04T22:41:10 174.628 WRN Type:SCore.Harmony.Recipes.BroadcastButton, SCore was missing when we looked it up via Type.GetType() 2023-08-04T22:41:10 174.628 ERR [XUi] Controller 'SCore.Harmony.Recipes.BroadcastButton, SCore' not found, using base XUiController --- hierarchy: windows -> window (windowLooting) -> rect (smxui_lootwindow_design) -> button (btnBroadcast) Oh and this one also 2023-08-04T22:41:07 170.777 WRN XML patch for "loot.xml" from mod "ZMXuiCPBBMxl" did not apply: <set xpath="/lootcontainers/lootcontainer[@id='2']/@size">10,12</set> (line 5 at pos 4)
  5. Sixx

    A21 NPCMod and Addons

    The stupid thing is when two or more great mods collide, but you actually don't want to do without any of them 🫣
  6. Sixx

    A21 NPCMod and Addons

    Oh that's a shame 😥 Well then I have to live without NPCs or just the enemy ones to have some variety. I don't do all the work to get it running. I want to gamble comfortably and not waste my time with testing and eternal new installations. As I wrote above, in the A20 I had a 200-hour game with 80 mods and was able to integrate the NPCs without any problems and had a lot of fun with it. Well, then without now. Still a great mod 🍻
  7. Sixx

    A21 NPCMod and Addons

    Have all UI and HUD mods in the loading order at the top, unfortunately no change and no selection in the menus. The only thing that has changed is that the dealer icon is no longer displayed and the selection field below is completely empty. Addendum: SMX HUD and UI removed - also no change. Dialog window remains completely empty. Not possible to communicate with or to hire the NPC
  8. Sixx

    A21 NPCMod and Addons

    Thanks fpr your answer So if I understand that correctly, the UI Mod has to be in the directory above? I t is currently sorted alphabetically. So the first mod overwrites the second, the third... and the second the third etc.. So the directory structure is the load order from top to bottom? Is it about the UI core and HUD mod or everything that belongs to these mods. At the moment it looks like this (I put it at an angle to save space) Can I simply change the directory names? I was never sure if that was a problem for the mod or if it would still work.
  9. Sixx

    A21 NPCMod and Addons

    I actually didn't want to start a new game, but since I really wanted to have the NPC mod back, I did it anyway. In the A20 I could easily hire NPCs. I remember the baker, a soldier and some girl. Oh yeah, there were dogs and cats too. Today I then generated a new map, installed all mods and addons and got started. I ran into Harlequin and she immediately fires at me.. that's how it must be.. Then I ran into two friendly NPCs. I spoke to her to see if the hiring would work. Do not do it. I only see the dialog that the dealers offer me. But nothing happens when you select it. The dealer is also displayed to me as an icon at the top. Then I spawned the Baker and the Nurse via the Debug menu and F6. They have no option at all in the text field below. I can't find the soldier at all. The following is installed 0-SCore 0-XNPCCore 1-DarksRaiderGurlzFriendly 1-NPCX BirdPack I think I have everything I need for the mod Do I have to pay attention to something else or "adjust" I use the SMX Mod - not that makes the problems with the display of the options. 2nd problem. 1-NPCX BirdPack There are no birds and nothing is displayed in the debug menu. If there should be any at all. 3. Question in general If I want to install another addon, I don't have to start a new save, do I? What do I have to do to ensure that everything runs correctly? Thank you Sixx
  10. Sixx

    A21 NPCMod and Addons

    So far I've been lucky and never had any problems with my save after r emoving one or more mods. I always have between 50-70 mods running. So, think positively ☺️
  11. Sixx

    A21 NPCMod and Addons

    Hello, thanks for the answer. um no, I didn't start a new game.. I didn't have it in the A20 either (after 200 hours) and it ran without any problems there, so I assumed that it would also work in the A21. If that's not possible I'll delete the mod as I won't be starting over. I'm too far for that. It's a pity.. The mod was a lot of fun in the A20. 😪
  12. Sixx

    A21 NPCMod and Addons

    whoo have two problems 🫣 1) When Zombie Dogs spawn I am not able to shoot them. Unfortunately I only have a 9mm pistol with which I can test it. But it doesn't damage the Zombie Dog. The dog doesn't harm me either. Little video here https://gyazo.com/55fc7b0f597e811a3335df5b16aa9522 I tested something. No problems with "SCore" alone. as soon as I put "0-XNPCCore" into the mod directory, the error occurs. I spawned normal zombies, they are not affected as far as I can see. If I delete "0-XNPCCore" and reload, I can kill the dog again I also use the NPC Mod in A20 without problems - works fine 2) No birds appear via the addon. I hear them around me but don't see any. I also don't get any birds displayed via the debug menu and F6. However, I don't know what they are called either. Animal BirdsXXX ?? I installed the SCore from "SphereII's Mods" and installed the mod "SphereII a Better Life" there, which adds fish. I get this displayed via F6. But I uninstalled the mod to test it, because I thought it might overlap with the birds. But even without the fish mod no birds. Are the two SCore identical? Not that I overwrote one with the other. It will download me yes for both "SphereII-Mods-master-0-SCore" is displayed. Does anyone have an idea how I can kill the dog again and see birds fly Thanks sixx
  13. That doesn't seem quite right. The message does not come "from someone else" or through Vortex. I don't use Vortex myself and I also have this message for ALL A21 mods whose Modinfo is not adapted. The message appears in the 7D2D Log after the start and thus comes from the game itself if I'm not mistaken. The message states "2023-07-03T14:29:01 4.352 WRN [MODS] ModX_Y_Y/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility." Obviously the mofinfo should/can/must look like this now, so that no message appears in the log. I don't know if the Funpimps changed anything there <?xml version="1.0" encoding="UTF-8" ?> <xml> <Name value="ModXYZ" /> <DisplayName value="MOD_X_Y_Z" /> <Version value="1.0" /> <Description value="Mod that changes something" /> <Author value="StrikerMack" /> <Site value="https://www.xyz.com/7daystodie/mods/xyz" /> </xml> So if the Modinfo corresponds to the V2 standard, the message should not appear with reference to V2 in connection with future compatibility. It's only a message and not a real error, and not in the Mod itself, but as a modder you can deal with it if someone notes something like that.
  14. Yes, I use a different UI. but then you don't think about it at the moment when you're looking for a mistake. Of course you can't test your mods with all possible UIs All other mods from you that I have installed run without any problems
  15. hmm.. we talk about this ? Mod is successfull loaded 🤫 or could it be that my HUD / UI mod can be a cause? I use SMX/ZMX HUD & UI
  16. Hello all Remove POI Names Remove POI/Biome Name Tracker do the mods work for you? I still get both POI names and biomes displayed Thanks Sixx
  17. Hello and thanks for the answer. I restarted 7D2D and for now the problem seems to be fixed. I don't even know exactly when that happened. At some point I noticed that. The only funny thing is that I left the game and reloaded it during the problem, but the problem didn't go away. Now I had closed 7Ds completely. watch. Apart from that, I don't know how to reset the UI Regards, Sixx
  18. Heyhey Question for underständing "reduce precipitation in all biomes " <configs> <!-- Greatly reduce precipitation in all biomes --> <set xpath ="/worldgeneration/biomes/biome[@name='snow']/weather[@name='default']/@prob">90</set> <set xpath ="/worldgeneration/biomes/biome[@name='snow']/weather[@name='snow']/@prob">2</set> <set xpath ="/worldgeneration/biomes/biome[@name='snow']/weather[@name='storm']/@prob">1</set> 90 is percent ? and set down to 2 percent and strom to 1 percent ? or is 90 a value for default lowerd to 2 and 1 ? if i do 150 it raise snow,rain etc ? Thanks
  19. Hey you i think i need some help. I have overlapping text and images on the bottom right of the HUD (I assume it's coming from the HUD). Unfortunately I don't know how to get rid of it. The writing to the left of the icons remain. It also looks as if the items overlap and stay there on the 2nd picture. For example, if I want to repair an item and the material is missing, it will be displayed, but it can no longer be read down there. Unfortunately, I don't always have in mind what is needed for the repair. I installed the following mods from you SMXcore, SMXhud, SMXmenu, SMXui ZMXhudCP, ZMXhudCPBH1080, ZMXhudCPTB15 ZMXhudCPTHB, ZMXuiCP, ZMXuiCPBBMxl ZMXuiCPSCBC, ZMXuiCPTFS Plus several other mods. But none of those changes HUD or UI Do you have any idea what is causing this thanks sixx P.S Best UI/HUD mod ever 🍻
  20. Hey everyone hope someone has an idea or can help me I'm looking for 3 mods that change the sounds. On the one hand the sound that sounds when you loot nests, garbage, boxes etc and they then disappear. Instead of the loud "bang" noise, a soft "pfffft" or something like that would be enough. Or the existing sound 80% quieter Then we have my friend the Spider Zombie. The lack of loud screeching is really driving me mad. Normally zombies react aggro to the player.. but here I get extremely aggro when I hear this zombie 😬. As soon as I see or hear it, I turn off the system sound completely. You may not understand it, but it really annoys me 💀. Here, too, I would like the sound to be 80-90% quieter or completely off. The same goes for the screamer Does anyone have an idea or a mod ready? Thanks for helping sixx
  21. Sixx

    A21 NPCMod and Addons

    Thanks for your answer That's stupid. Perhaps I never noticed the use and volume of my own weapon. But now with the NPCs constantly shooting around, it's so exhausting. I also use these NPC buttons. But the boys shoot anyway 😁 I sometimes close my windows so as not to annoy the neighbors. Is there a mod for something like that? Can this be changed with a mod? I've searched but found nothing.
  22. Sixx

    A21 NPCMod and Addons

    Maybe someone can help me. I find that the volume of the NPCs' weapons is way too loud and very annoying. I turn the overall volume down so far that I have almost no more ambient noise. Does anyone know in which config I can adjust the Sound ? I was thinking maybe it could be here \10-AOO_Weapons_Tools\Config\sounds.xml There are the following entries <SoundDataNode name="silencea"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/> <Noise ID="2" range="2" volume="5" time="3" heat_map_strength="0.005" heat_map_time="5"/> <AudioClip ClipName="#@modfolder:Resources/Audio.unity3d?silencea"/> <LocalCrouchVolumeScale value="0.75"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="0.2"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.001"/> </SoundDataNode> Which value do I have to adjust, if I'm even correct here. I would test it, but loading my saved game takes about 10 minutes each time. I'm happy about help Thanks Sixx
  23. So I'm not sure if I understood that correctly. My mods are now on Drive D Games/7D2D/Mods and I have to look them up now C:\Users\Idiot\AppData\Roaming\7DaysToDie ??? So on my Windows system disk? On which I don't really want to have something like that because it's NOT my game disc ?? So I'm now trash as my system disk? It's already annoying enough what's stored there. But I find that already hard on the limit that you have to put a mod directory there. Completely superfluous and idiotic My mod directory is about 25GB in size. Should I then buy a larger Disc for this? Inflate my security backus artificially? It's a shame that you make decisions based on the head of your users and sometimes even give cheeky and outrageous answers. If so: Bye 7D2D.. there are enough other games that you can use and also experience significantly better further development..
  24. the mod is great. Exactly what I wanted. thanks for that Unfortunately I have a problem that makes it difficult for me to place it... I don't really know where is inside and where is the outside and where does the window open. Especially when I want to turn it so that two windows open side by side, for example. or place inside and outside the block A handle inside that you can see when you place it would be very helpful. I've already destroyed quite a few windows because they were set wrong.. A triple window would be great too. left and right open outwards and in the middle it is closed.. or a three window that opens all three windows. so you can put it upright and open it up if it's lying across. Maybe I'm lucky and you change the mod again. So far it has worked very well with the A20. Thanks Sixx
  25. ähm.. SURE... years ago 😁 and then never again 😌 It's still strange. I have a wall around my base. 4 blocks high and despite the LCB I always have zombies and animals in the base.. they have to come from somewhere. The question you might ask is how old is the tutorial description? Is that a current adapted A20.. is it from the A18 or A16.. from when? And is that actually still the case.. I think the last wiki explanation is from the A17 It is not without reason that one reads again and again, Respawn within the LCB - for whatever reason Therefore, a current statement by the Davs would be important. If it is confirmed that the LCM prevents the respawn, there are other circumstances that override this.
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