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BFT2020

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Everything posted by BFT2020

  1. Sometimes though, it is better to get in that last shot (if you are currently equipped with the bow) while swapping to your melee weapon. Getting the Z to stagger can save you a bit of time while switching out. Normally, I am using the bow for sneak shots or ranged shots, but sometimes I lose track of my surroundings and have a Z get too close. At that point, I am back peddling and letting an arrow fly as I start to get a better weapon for close combat. Ami for the head for range attacks or sneak attacks, but body shots when you are overwhelmed and need to get some distance.
  2. No, I don't think that wasn't you. I don't recall you demanding the devs change the game to suit your needs. The one I am thinking of, the OP actually stated that the Devs needed to fix the game so they can play it the way they wanted to, not have to mod it so they can play it the way they want to. The forge / pipe circular dependency only occurs when you eliminate large portions of the vanilla game, which isn't really something that the developers need to address since it is outside the parameters of the game scope they are working on, and an issue that can easily be addressed by modding the game for that person.
  3. Simple answer, they are addressing must fix bugs that the testers found before they can release it to everyone else.
  4. Okay keyboard warrior, settle down. Everybody has the right to express their opinion, even in your threads.
  5. Don't forget that the arrow rest mod improves spread so getting one of those installed on your bow is always a bonus. Also note that standing still, crouching, and aiming the bow reduces the spread multiplier for improved shots. Walking and running makes it worse, so if I am in a situation where I need to back peddle but trying to get off a shot with my bow, I am aiming center mass.
  6. Yes, trash bags / containers have them as a possible loot item. Traders also have a chance to sell them. Though if you removed all POIs, that would include traders. I recall this issue being discussed before, though the OP back then came at it from a different perspective. The OP at that time wanted the devs to change the game because they removed all POIs from the game and thought it was a game flaw to not be able to easily craft a forge with the POIs and traders removed from the game. A suggestion at that time was to modify some of the recipes to account for that penalty you applied to yourself. Same thing with the wrench. You can loot the wrench from cars, but it has a very low priority to do so. Doing this would still fall under the overall goal of building stuff from scratch (and not looting) but not put yourself in a box with zero or little chance of getting out of it. Same thing with weapon parts. Create a recipe for them so they become craftable.
  7. I am probably going to have to install 18.4 and give it a shot to see if I can recreate the issue. Unless someone else sees something I am missing or has an idea to try.
  8. Null exception error can mean a lot of different things. Really need to read the pinned topic in this forum (the one that says Read first before creating a post) and follow its instructions so we can get the information we need to help you troubleshoot.
  9. Why can't others reply? Everyone has an opportunity to reply to posts, especially when you post them in a public forum. The Developers are making adjustments to the loot tables, but they are still tying progression to loot stage and biomes / POIs that the containers are in. They have not expressed interest in making the best gear available on Day 1. If that is your desire, you will probably have to mod it the loot tables so you can get Q6 T3 gear on day 1.
  10. The developers won't address this as this is tied to a mod created by a third party. If you are having issues related to a mod, it is best to ask in the mod forum thread (Game Modifications / Mods)
  11. First thing to try is to exclude the game from your AV software Details are there. Also we don't see any logs or any information on the connection type so difficult to pinpoint the issue
  12. Latest update we had from them was in the A21 diary a few pages back
  13. There is probably a missing line in the items.xml file about mod power bonus boost for that weapon (if the others are working fine). I am at work so I can't check it right now, but will look into it later. Can probably create a patch to add that if the mod author is not already doing so. Typically what you are looking for is the following line if the effects group node on the weapon which tells the game to add a 10% damage increase for each mod added to the item. <passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
  14. This modlet will replace all snakes with coyotes https://github.com/BFT2020/No-Snakes.git The first picture is the POI filler on the corner while the second one is the farm inside the tunnel.
  15. Save looks good and I didn't see anything in the logfile that would point to a possible issue. Some general things to look at / ask / try: Do you happen to have any tree farms in the area? What is the amount of zombies you have set to be alive at once for the BM horde? Have you tried lowering that amount to reduce entities on screen? Are you able to check the event viewer log and get more specifics on why it hung up / crash? Sometimes the error code given will give us a clue to see what is happening. How long are you playing at the point that the horde night starts? Does it change if you restart the game right before the horde night? Any overclocking going on? What is your ram specs and what is your bios set for (in regards to the ram)? Are you able to monitor and record the various temperatures in your computer as you are playing the game? Also do some memory testing (see link below from Tom's Hardware). https://www.tomshardware.com/how-to/how-to-test-ram With no warnings in the logfile stating that the game is trying to load up something that is either missing or corrupted, it makes me think that the horde night might be stressing out your system to the point that unity crashes (I have had 7D2D crash on me occasionally, but nothing consistently or not tied to an error I introduced in my mod)
  16. Another way to farm xp is to build a horde base in the wastelands. After surviving the horde night in my last playthrough, I think I ended up spending the next 4 hours just trying to get the screamer situation taking care of.
  17. Give me a day and I will see if I can write up and test a modlet tonight to replace snakes with the coyote. I thought I did it before, but didn't see a modlet at my site so everything might have been simply posting in the forums to date.
  18. OP came into the forums with an attitude and blamed TFP for the current status of a TTG game. OP also didn't bother to read the red banner link or the pinned links about the past history of the situation and the future of console. Kicking was justifiable, but not much was really done. Had the OP simply came into the forums and asked what was going on in a more civil form, responses would have probably been a bland response giving them an update.
  19. My recommendation (to address POIs and outside spawns) is to change the entity that calls for the snake. If you were to remove the existing snake entity in entityclasses and replace it with a copy of say Coyote but with the name animalSnake, any time a POI or spawn requests the snake entity, you would instead get a coyote. So do something like this: <remove xpath="/entity_classes/entity_class[@name='animalSnake']"/> <insertAfter xpath="/entity_classes/entity_class[@name='animalZombieDog']"> <entity_class name="animalSnake" extends="animalWolf"> <property name="Tags" value="entity,animal,hostile,coyote,perkAT02,perkAT03"/> <property name="MapIcon" value="ui_game_symbol_tracking_wolf"/> <property name="TrackerIcon" value="ui_game_symbol_tracking_wolf"/> <property name="PhysicsBody" value="wolf"/> <property name="Mass" value="50"/> <property name="Prefab" value="/Entities/Animals/Wolf/animalStandardCoyoteRagdoll"/> <property name="AITask-1" value="BreakBlock"/> <property name="AITask-2" value="Territorial"/> <property name="AITask-3" value="RunawayWhenHurt" data="runChance=.9;healthPer=.6;healthPerMax=0.75"/> <property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityAnimalRabbit,8,EntityPlayer,10"/> <property name="AITask-5" value="ApproachSpot"/> <property name="AITask-6" value="Look"/> <property name="AITask-7" value="Wander"/> <property name="AITask-8" value=""/> <property name="AITarget-1" value="SetAsTargetIfHurt"/> <property name="AITarget-2" value="BlockingTargetTask"/> <property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,15,10,EntityAnimalRabbit,0,18"/> <property name="AITarget-4" value=""/> <property name="SoundRandom" value="coyoteroam"/> <property name="SoundAlert" value="wolfalert"/> <property name="SoundHurt" value="wolfpain"/> <property name="SoundDeath" value="wolfdeath"/> <property name="SoundAttack" value="wolfattack"/> <property name="SoundSense" value="wolfsense"/> <property name="SoundGiveUp" value="wolfgiveup"/> <property name="HandItem" value="meleeHandAnimalCoyote"/> <property name="ExperienceGain" value="206"/> <property name="DeadBodyHitPoints" value="200"/> <effect_group name="Base Effects"> <passive_effect name="HealthMax" operation="base_set" value="100"/> </effect_group> <drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/> <drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="12"/> <drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="5"/> <drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="2"/> <drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="8"/> <drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3"/> <drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/> <drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/> <drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/> <property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_coyote,clear_sleeper" /> </entity_class> </insertAfter>
  20. Log file from the server and one of the clients would be helpful. Single player is still a server based game, just your computer is the server and only one person is playing on the server.
  21. Well, we do know for a fact that you did play an Alpha 18.4 save game on an Alpha 20.6 game version, as the logfile you shared with us confirmed that. With your Day 34 day, post the logfile so we can confirm that it has never been used in an Alpha 20.6 version game. And I am not trying to be rude or anything, but we need to confirm that your 18.4 savegame file is cleaned and not been corrupted by playing it in 20.6. We need to verify what actually happened, not what we think happened.
  22. I don’t think you are going to be able to save your other save game file. As soon as you used it for Alpha 20, the data in that file is looking for Alpha 20 assets and code.
  23. Setup the game as A18.4 and then copy it over. You can setup different versions that way without using modlauncher and such. It is easy to do by just simply going into Steam, select properties when you have the game highlighted, go to Betas and select 18.4 on the top drop down list. The game will install all files for 18.4, Then following the video instructions below, copy it over and rename the folder to distinguish from the latest update version. Then go back to the game launcher and change it back to None which will have the latest version. Then launch from the exe file in the folder you want to play Good instruction video
  24. Your error references EOS (Epic Online Services). Are you blocking that from connecting? Might also be an issue where you need to verify files or a server issue on their end 2023-03-09T18:45:30 12.787 INF [EOS] Login 2023-03-09T18:45:32 15.081 INF AchievementManager: Received stats and achievements from Steam 2023-03-09T18:45:35 17.959 INF [EOS] Connection test failed: The operation has timed out. 2023-03-09T18:45:37 19.650 WRN [EOS] No platform -> EOS mappings found 2023-03-09T18:45:53 35.203 INF NET: Starting server protocols NullReferenceException: Object reference not set to an instance of an object at Platform.EOS.NetworkServerEos.<.ctor>b__15_0 ()
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