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BFT2020

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Everything posted by BFT2020

  1. I wish all missions could have a more direct influence on the game, like buried supplies missions would increase the amount of stock in the trader you completed it for; rather than just some items and dukes as a reward. Then if you didnโ€™t do the missions, the traderโ€™s stock would not increase over time. Then hour actions would influence how much help the traders would give you in the game.
  2. Does that also extend to power devices made by the player? Is the player stuck with just torches and candles, or does lights made by the player work normally? Curious as I think that is a cool idea to be totally dark. I like to make my world darker than the game's default settings to get that "Oh crap" sensation at night ๐Ÿ™‚
  3. scrap them both for spare parts, real men using bone shives only
  4. Has your graphic driver recently updated? I am assuming that nothing else is causing issues as you play (no drops in performance, no stuttering, no crashes) and the only thing that has changed are the graphics. Since you also mentioned not playing for 3 months so I am also assuming you have plated Alpha 19 with no issues before. A hardware issue I would think we would see other issues (like crashing and such) which is why I am leaning towards a driver issue right now. I am on a PC so not much experience with Macs, but if it was me, I would look at anything software related to graphics (drivers, DirectX, etc). You also mentioned Darkness Falls, I assume this issue exists also in vanilla
  5. I would hope the a rescue mission be more than just transport Meat Sack 1 from Point A to Point B. It would be great if they were a true rescue mission where you are rescuing a group that follows Noah that consists of civilians and guards. Where they need rescue because the guards are critically low on ammo and members of the party are hurt which slows them down significantly. Then you have a choice: Do you distribute your supply of ammo and medical supplies to the group to improve the chances of getting them safely to their destination, or do you keep everything yourself and roll the dice to see if you can escort such a large group by yourself and doing all the work while slowly making your way to the safe zone.
  6. again proving my point. ๐Ÿ˜
  7. Try launching the game launcher first (go to Steam library, hit the play button, and select Show Game Launcher. Choose tools and select Clean game data.... Then validate files through steam once again. This is just a guess, but a good spot to try until someone with better knowledge comes along to help.
  8. I donโ€™t mind a rescue mission, I just hope it would be executed correctly by TFP if they were to go this route. Otherwise I would avoid it like the plague if it goes from a rescue mission to a babysitting mission. The bandit AI will give us an idea if this can be pulled off correctly.
  9. What you said was fine, it came out the way you intended. Again, proving my point. You are attacking others when you dismissed their opinions / comments as based on โ€œschool programming achievements.โ€ You donโ€™t know mine or meganothโ€™s programming experience, so when we mentioned what would it take and where TFP is in regards to non-zombie AI, you immediately go after us with childish attacks on our credentials. Anyone is anyone you would use the same tactic against, not a brotherhood or mates - I only know meganoth through the forums and is simply someone I have discusses with and against ideas. I donโ€™t like it when people use these tactics and willing to speak up about them when it is used on someone.
  10. Both Nitro and KG allow customizations in regards to the desert and snow. When you generate the maps, you can select different options regarding those biomes. The game's RWG creator normally places the biomes opposite of one another. However, it is not necessary North / South. The current map I have is West / East.
  11. Have you done any programming? If you have, you would understand that while computer languages change, the basic principles you learn via programming stay the same. It is all about the process. Once you strip down the differences of the computer languages, each language has the same thing: Processes, steps, algorithms. meganoth has experience in programming so he understands the process and what it would take. You do understand that there are other fields of programming, not just the gaming industry? But to simply imply that the opinions of others doesn't matter because they don't meet your standards of programming is shortsightedness on your part. meganoth has not been rude to you or been attacking you; he just has been discussing of what you requested, what he knows has been requested in the past, and what TFP are doing today that may affect what you asked for. However, it seems like you are taking his discussion of this request as personal (as if anyone that doesn't fully agree with you is against you).
  12. Or maybe use KingGen since it is supported while Nitrogen has been abandoned
  13. I was driving my minibike once and managed to drive myself into a hole I dug for a buried quests mission several days before....eh we're human ๐Ÿ˜
  14. I am at work so I can't open paste bin links (and thus cannot see how many mods he has). I recommended to someone in the past who had around 104 mods to do them in batches of 10. That makes it easier to isolate the problem (compared to 52 which would have been half in their case) and faster than doing it one by one. In the end, it was the last 4 mods they installed that was causing the issues. But I may be giving advice in this situation that is not necessary since I can't read the log file ๐Ÿ™‚
  15. Make sure you are hitting mannequins and not stone statues ๐Ÿ˜‰
  16. Actually meganoth was not arguing against it. First, he pointed out at the beginning was that TFP are working on introducing bandits prior to going Gold. A lot of what you are thinking of would be tied into that project as the bandits themselves will require AI to operate well in the environment of 7D2D. So TFP are already busy on working on an AI for them. Second, any AI needs to take into account the world that they are in. They need to react to threats around them and to traverse an environment that can change (if you rescue the AI, do you want them to go the blocked door and just wait there until you clear it or go through the hole you created in the wall to get to them). A simple magnet pull AI would not suffice. If there is a deep hole between you and the NPC, the NPC will simply fall into the hole. If there is a threat nearby (Zs), you don't want the NPC to just stand there and take hits. You want them to react to the world around them, not just become Simon from Neebs Gaming. Now, we are not saying that they have to be advanced AI where they need to act like they are human; but nobody wants to escort / rescue a Simon; and we have all seen bad NPC behavior in past games where it frustrated the player (aka Fallout 4 is a great example). Third, TFP already have a list of things they want to get done before going Gold; and they don't want to drag out the Alpha development even more adding more and more content in the game. While they will add some things in as they finish up their big ticket items, this might be one of those things that a modder would add later on once TFP have the basic elements added to the game (bandit models, bandit AI, drone AI).
  17. I prefer the argument about the actual walk speed rather than the OP request to make it faster ๐Ÿ˜‰
  18. I only recently been playing with a mod, but I could sworn I have seen screamers as part of a bloodmoon on some earlier Alphas. That might have been removed at one point and I am thinking about the olden days.....or I could be completely mistaken. I have put so many hours in the game that sometimes things blend in.
  19. So the suggestion is to make Int players worse in terms of combat because of their negotiation skills with traders? Do you, by chance, hate smart people? ๐Ÿ˜‰ Int builds are already handicapped in using the weapons of other trees if they don't spec into them. In fact, Int builds are believed to be the least combat capability tree out there (personally, I like the challenge of playing them early game as combat doesn't come easy to them until they get double turrets deployed). Also, your suggestion seems to be a way of forcing Int players to go one specific route, and that is hybrid. Int only builds already have handicaps, but if you push to make them worse, I feel like this would be limiting the options for Int builds.
  20. Screamers can be part of the bloodmoon, but they lose their ability to scream and spawn in zombies.
  21. So you are perfectly fine with hitting the bunk beds with a tool to beat down the mattresses and hearing metal clinks, but getting cloth as the scrap item? ๐Ÿ˜‰ Just messing with you, the little idiosyncrasies are just one thing I love about this game during the Alpha development.
  22. Remember that Concrete and Reinforced concrete are getting merged into one stage of upgrades / blocks, and the new block will be balanced to account for that. We just won't have to do as many clicks on the upgrade path that we have to do today (what is it today: Frame - wood - reinf wood - cobblestone - concrete - reinf concrete - steel). I am not a programmer but I expect TFP will set it up so that Concrete block A (regular concrete) and Concrete Block B (reinf concrete) will be changed into Concrete Block C (the new concrete block for Alpha 20) in order to minimize the work in converting over existing POIs.
  23. Correct. Though at this point, I think the best thing to do to get that feeling is a mod. I don't see TFP changing the horde night mechanics at this time, and haven't really seen any interest from Madmole to go in a different direction than what they have today.
  24. I have not seen any of these issues that you are describing. Actually, the point of 7 Days to Die is to not rush into things, but be aware of your surroundings; especially early game when you don't have much yet. The injuries system, the food and drink system, the need to find shelter....all those elements are in place so that people just don't go running and gunning for the zombies. You need to slow down, take stock of your situation, and figure out the best course with the resources you have on hand. What is your typically days set at? If you are doing 10 minute days, I can see how it would be a rush...but you can adjust those settings so you don't feel like you have to "run" all the time. Apex and PUBG are FPS where the goal is to shoot and not be shot at. Those types of games require the player to be fast and are not a good comparison to this game. 7D2D is a zombie survival game where the main thing is SURVIVAL.
  25. OP was asking to change the mechanic on how it is done, not that it is there. Don't forget that we now have the option of randomizing when the Bloodmoon occurs so it is not always on a set schedule, though I have not personally done it yet in one of my games - I think when I get bored of my current playthrough, I might try this setting
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