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Dayhawk

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  1. Nice builds! I can't think of anything original. Usually they end up boxes on stilts. Mostly I just copy something from pop culture or tv.
  2. Actually I made a pure modlet that does it and works in Vanilla. It adds growing to every light source block so they grow into one that doesn't emit light. Sometimes it takes a few seconds to take effect but it also works on quest POI's. It's for A19 only atm. I will have to see what it would take to make it work in A20.
  3. My group thankfully lets me build while they do quests. This took until day 105 to complete on 90 min days.
  4. Currently running this mod on my public server if you wanted to see how it plays out. Check out The Plagued Lands in the servers section. I also fixed the localization for the Forgetting Elixir change. It now reads correctly.
  5. I also am very open to suggestions and idea's, so feel free to share.
  6. So after some testing more testing I have yet to see this exact problem, but I did figure out that my upgrade code somehow got reverted so I have fixed that bug. I also increased the "growth" time to allow for the prefab to fully load. I think the random lights could be due to a race condition.
  7. Server Name: The Plagued Lands Settings: Normal difficulty with extra zombies walking around and huge roaming hordes. Purpose: The reason for this server being made is to provide an environment which promotes roleplaying. Background: It's been just over 12 years since the zombies arrived and humanity is all but gone. The power grid is no more and as such some places might have the ghost of power but often it flickers out in a matter of moments. You are a survivor and your story is your own. You have the skills you had before the end times and some you have picked up since then. Each of you have your reasons but you find yourself alone and with few supplies. Server Modifications: Resources are a huge part of 7 days to die and as they dwindle you will need to work with others sometimes to get what you need. Loot respawn is turned on but its at 30 days. You start off with 20 skill points but leveling is VERY slow, so choose wisely. Because of this feature grouping with others whom have skills you need becomes even more important, so is trading. Traders are willing to give goods but they don't have any quests. Due to the power grid being down your choices for light are torches and candles. Batteries would be dead or very weak so no flashlights or headlamps. There are a ton more mods on the server but the biggest is that night time is dark and creepy. This is underground at 100% brightness and no light source. Again, the goal is to make the world rich for interaction and roleplaying.
  8. The no lights POI mod doesn't change prefabs. What it does is change the default light blocks. So for example the basic light gets modified with a grow routine just like the mushroom. This then causes it to "grow" into a new block which is an exact copy of itself except the name is slightly different. In doing this it causes the light to turn off. The side effect is an additional copy of the default block had to be made without this "growing" property. Thus once you add it, light all mods that add new blocks, you can't remove it without a wipe. The strange part is how this process could even make floating light fixtures makes no sense. The game literally is only swapping 1 block for an exact copy of itself.
  9. Hmmm... I have seen that 1 other time but then it went away. I will look into that... btw... might I get your world seed and perhaps a location. I would like to recreate it.
  10. I have added more mods to the repository. Most of them deal with making the game darker as there would be no working power years after the zombies have come.
  11. I have not touched Player made blocks. So this is POI's only. If the world is to have power again its up to the players to make it. I think the mod is working now. Good news is that its only a Modlet so it is server side. No client install required. It doesn't have to be a new map either. This can be applied to an existing map. But once done you can't go back. I will be testing it out for a little bit and then releasing it.
  12. OK so after yet another day I finally figured out a solution. So it will take me a bit but I will have a mod that makes all POI's have no power. Welcome to the world after the grid is dead. Muhahaha
  13. Yup.. tried changing the light property and it had no effect. I was able to do what I wanted by making the Shape property to invisible but that also meant that no place in the world would have any light fixtures. I also replaced a light with a non-light block and changed the class from "Light" to nothing and that works as well. But that means changing each block with some new block. As I have said, I spent over 10 hours looking at all of the xml trying a ton of different combinations with no luck. But I really appreciate you taking the time to try and help. The only REAL way to fix this from what I can figure out would be to load EACH POI in the program and manually turn off all of the lights then save the POI, which take a really long time and be broken when A20 comes out.
  14. I am making a roleplaying server and its been many years since the zombies. Power would be out. I have spent over 10 hours trying to find some way to make POI's lights off by default in XML. Does anyone have any suggestions?
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