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newbie

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Everything posted by newbie

  1. What is the specific role/purpose of the white river scout that resides in the trader compound. So far, I seem to be getting the same quests to kill tourists, nurses or repairmen, exception being the generator night quests that come with advancement. The only thing that changes is the tier/difficulty. Is there a specific story progression involving these people ? If yes, how do you trigger it because I am currently on Tier 3 quests with them but again, it's the same kill these or those. Thanks
  2. I'm new to this mod so apologies for noob question. In Vanilla 7DTD I am able to pick up a wood frame block as long as it has not been damaged or upgraded. Playing DF, I no longer seem to be able to do that. Is this expected behavior or am I doing something wrong ? Thanks
  3. Hi,, Just downloaded the A20 version of this mod. Can I assume this mod will work with any world I create using the world generator that is bundled with the A20 stable version of the game or are there any constraints or limitation I should be aware of; no offense meant to developer Thanks
  4. newbie

    FreakUK's Modlets

    Hi. I was just wondering if the developer is still intending to update these excellent mods for A20 ? Thanks very much
  5. It appears that the 'Persistent User Profile' option is involved: 1. Game 1 with this mod: 'Persistent Profile' = true, Blood Moon Frequency = 9 using 6K map gen'd by King Gen tool: Blood Moon occurred on day 9 2. Game 2: Same 6K map as 1st game, Persistent Profile = true but Blood Moon Frequency set to Disabled: Blood Moon occurred on day 9 again 3. Game 3: Gen'd new 4K map using King Gen tool, Persistent Profile = true and Blood Moon Frequency set to disabled: Blood Moon occurred on day 9 again 4. Game 4: Re-used 6K map from Game 1&2, Persistent User Profiles set to 'off' and Blood Moon Frequency set to 'Disabled': No Blood Moon on day 9 I don't really understand what that option does, why it would cause this and I couldn't find any detailed information about it online. Thanks for such an amazing mod
  6. I am playing version 2.4.28 (stable) on 19.6. I don't see any reference to this issue in the patch notes so I will wait for the dev to respond. It is an amazing mod.. Thanks for your response
  7. Can Horde Night Be Disabled ? I started a game and set Blood moon Frequency to 'Disabled', believing that this would eliminate horde night. However, on the 9th night the standard blood moon sequence (6:00pm thunder/red sky/horde) occurred. Is the blood moon a mandatory occurrence or can it be disabled ? Thanks
  8. Thanks. But how do I figure that out ? Clicking on the table only shows the use or pickup options, I did not see a repair icon or option. It probably will become obvious once I get more experienced with the mod - which is great BTW, don't want to seem like I am throwing shade on it. But I couldn't figure out what I needed and how to initiate the repair process. How do you find that out ? Thanks again
  9. How Do You Repair Carpenter Table At Onset I just started my first game and ran into a little problem. I progressed through the first couple of steps, built my carpenter table and the first several deliverable (e.g. bow). I then accidentally punched the table - I'm a noob, no doubt. But then it wouldn't let me pick up the table until I repaired it. But I couldn't figure out how to repair the table - I tried right clicking, I tried all kinds of clicking but I could not find any icon or option to repair the table . What do I have to do to get the option to repair the table ? Thanks
  10. Question About Using KingGen with this mod I have not played this mod before, and still definitely a 7DTD noob. I would like to use the KingGen tool to generate a unique world for this mod. I see there is a short list of prefabs in the Undead Legacy folder that I downloaded. Should I just copy all the prefabs from the base 7DTD prefab folder into the Undead Legacy prefab folder, rejecting all those with duplicate names, and then generate a custom POI List for the new world or should I just generate the world using only the prefabs in the Undead Legacy prefab folder. I am not sure if copying in all the other prefabs will break anything. Thanks in advance for your assistance
  11. Does this Mod work with Worlds generated using the KingGen world generator tool ? I was hoping to find a way to include the POI's specific to this mod when generating a new world but can't find any information on whether this is possible ? Thanks
  12. Does King Gen work with the War3zuk Mod ? I would like to generate a world using the King Gen tool that I could use when playing War3zuk's mod. I understand that the War3zuk Mod has it's own POI's but I can't find any information on sourcing War3zuk's POI's when using King Gen. Thanks
  13. Hi KhaineGB I am still playing the default Steam version (18.4) . You mention these mods are based on your Alpha18 versions, is there a download link for the Alpha 18 versions; would love to add them to my game. Thanks in advance
  14. Are these mods backward compatible or version specific. Just bought the game and Steam is defaulting to version 18.4. Curious if these mods are compatible with my version because they sound essential. Thanks in advance
  15. Hello Telric Just bought the game so excuse very basic question. I am running version 18.4 of the game (via Steam). Can I still use your HealthBar modlet with this version, is your mod backward compatible, or is there a separate version for prior versions. Thanks in advance
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