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arramus

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Everything posted by arramus

  1. https://www.nexusmods.com/7daystodie/search/ Search drone, and they'll show. Nexus requires logging in.
  2. Please try again. It is an A21 way. There will be some lowering and increasing of sound during change of speed, but that's how all vehicles are.
  3. Thank you Eduho. There were some big changes to match A21 setup. There are two ways to fix it, the A20 way or A21 way. I shall test them both for stability.
  4. The NPC Mod requires A21.2. It contains the Baker, Nurse, Fox (friendly helpers), and Harley (Bandit). They will appear at a reduced rate out in the biomes. As for the accompanying Add On Packs or Overhauls which use the NPC Mod to power their own creations, it is very much up to the creators to detail how their packs will work. One thing you can do though is look at the entitygroups.xml file within the Config folder for any pack you opt to download. The places they are added to, plus their names, will be in the lists. It will use their xml code names but is pretty self explanatory. As for the NPC Mod specifically, The Baker, Nurse, Fox, Harley, and a few NPC Mod zombies appear in a group called ZombiesAll. That is practically everywhere in the biomes. The Baker, Nurse, Fox, and Harley appear in a group called ZombiesNight. This is the night version of ZombiesAll from that '22:00' time slot until morning. There are others for SnowZombies, ZombiesWasteland, and ZombiesWastelandNight. These default NPCs and zombies have been set to appear at a pretty low rate. This is so they don't overly compete with those added in the Add On Packs. They will still appear readily enough though as is being seen in the Outback Roadies Mod. Just having the Baker and Nurse as NPC human type helpers is in context with the theme and working out well. As a guide: 1. Get 7D2D fully up to date on A21.2 (b37) 2. Add the NPC Mod of 0-Score and 0-XNPCCore as the primary dependencies to power the NPC Mod. 3. Look at just the first post on the front page for a list of all the Add On Packs available. Since each Add On Pack does thing differently, it requires individual guides on each one to how they are doing things. The NPC Mod offers guidance inside it specifically for the Add On Pack creators. It sets a suggested location and spawning rate. This helps them keep parity so they share the biomes, instead of having one Add On Pack overwhelm it. However, it is optional and testing them really is the only way to see how they perform.
  5. A little late into A21, but the horses are available.
  6. Here is an updated version of Telrics Horses for A21. It has been added as a zip file or standard folder file which Github automatically zips. This standard folder is primarily for Github Desktop users who make a clone copy. Github https://github.com/arramus/TelricsHorsesA21 Telric has kindly allowed me to take Guardianship of Telrics Horses for A21. Telric is simply too busy with other projects at this time, but as with past projects, permission for Guardianship has been extended to the community. Here are some features to expect: - Found in some vehicle loot and at the traders. - Performance is between a Minibike and Motorcycle. - Accepts the 'engine' mods. - Requires 25 'gas' to polish the leather saddle, but will not need anything for a long long time thereafter. - Accepts 2 passengers. - Ability to jump over fencing which can be used as a zombie kick/attack feature. - 6000 HP for durability. - Maintain with a repair kit. Helps to keep the horse shoes in good condition. - 6 types of horse color to collect. - Has an idle, trot, and gallop animation. Thank you to Telric for the concept and initial release, Oakraven for fundamental updates in Unity where required, Zilox for the buff feature which remains valid for A21, and Guppy's community for assisting with an buff 'fix' to ensure the animations could function. Known Issues: God Mode will stop the buff working, as it integrates a debuff workaround which cancels it out.
  7. Ah decent. And thanks for posting because this is a pretty unique issue, but does arise once or so a year and this will assist others in the event it's exactly the same thing. With each update from 21.0 to 21.2, the shaders and general way of assigning textures on some models also receive an update and it seems to be about 'keeping up'.
  8. It would help to learn a little more about your setup. Are you on Linux? Are you able to share your log?
  9. Thank you nismo1969. markboston37, here are the links for some custom generated worlds for the Wasteland Mod with more emphasis on coverage, if you are unable to find a solution with your own RWG. Official Worlds Shared directly from the creator, bdubyah. This is a selection of 10 worlds ranging from 8K to 10K. The Wasteland Mod has been given a recent update to increase the spawning bias of Wasteland POIs, including the Rad Cat trader, but there are still occasions where things will be 'missing' due to the random nature of the placement algorithm. https://dev.azure.com/bdubyah/_git/Mods-A21?path=/Wasteland_Maps Community World This is a single world at 8K. It is guaranteed to have 3 of the Rad Cat Traders, each and every custom Wasteland POI, and all of the necessary default POIs to complete the special 'Note Quests'. There are 18 traders distributed around the world to assist with quest and biome progression. The biome has been slightly customized from the original RWG to give a little more variety around the world, as well. https://www.moddb.com/games/7-days-to-die/addons/wasteland8k01
  10. Thank you. I checked up on this with our own test server, and fortunately these resources remained. I could also see a streamer who just updated with that update, and the new Twitch integrations. They still had silver and gold in two separate boxes. It seems there are some case by case disappearances and I will warn the regular streamers and communities that loss of storage container assets may be a thing.
  11. Here is a small update for Preppocalypse. 1. Basic Twitch Integrations. Twitch streamers using 7D2D integrations have access to 2 commands for chat. These are: - #spawn_preppomelee - #spawn_prepporanged #spawn_preppomelee makes one of the basic Quest Melee Preppocalypse entities appear at random. #spawn_prepporanged makes one of the basic Quest Ranged Preppocalypse entities appear at random. Here are a couple of images to show how they work. The spawns list shows the spawn commands for preppo melee and ranged. They are set to 50 PP by default and dropped to 25 for testing. ^^ Typing #spawn_preppomelee in the Twitch chat will perform a game event that will randomly spawn a melee entity and in this case it is Machete Party Girl. The same applies for the Ranged type. These will potentially allow Twitch streamers playing Preppocalypse with 7D2D integration to receive some Quest Zombies... Cran5000 is currently doing a Preppocalypse play through, and uses Twitch integration for 7D2D constantly... BayWanders subbed me a month on this stream, and these commands will serve BayWanders well. https://www.twitch.tv/cran5000
  12. We talked in Discord, but I'll add this here for anyone else considering using Izayo's weapons for Preppo, since they make a good combination. Izayo very gently adds Izayo weapon packs and they are not intrusive at all. As such, adding any of Izayo's weapon packs should be just fine, except for those with rifles. This is because Preppocalypse totally rewrites the rifle progression to include the Swiss Vetterli. Izayo's rifle pack loads before Preppocalypse. However, by renaming 2 of the rifle pack folders from the A21_Izayo_Firearms_762_packVAL V.2(2of3) pack from: A21_Izayo_Firearms_762_packVAL A21_Izayo_Visible_Mods_mod to A21-Preppocalypse-A21_Izayo_Firearms_762_packVAL A21-Preppocalypse-A21_Izayo_Visible_Mods_mod it will allow them to load after A21-Preppocalypse because they load in numerical and alphabetical order. After performing this change, they could be unlocked and crafted without issue. In addition, no red warnings appeared in the load out. There will be additional changes such as icon updates and new ammo types in additional Izayo packs, but all good. This image shows an Izayo rifle taking out a Battle Chicken. It could be unlocked and crafted on the Workbench to Level 5.
  13. Thanks for sharing about that thunk, as we can monitor the type of things which may occur with this update. I can warn streamers who sometimes ask directly if it's safe to update about the potential risks they may face, so they can make an informed choice based on the risk. They are particularly careful to ensure their play throughs can continue without any stream breaking changes. The ones so far are an inconvenience, but player saves and progress have all checked out.
  14. Here is an update to the Oakraven Collection. 1. Briston's Pistons (melee weapon) https://www.moddb.com/mods/oakraven-forest-collection/downloads/a21-oakraven-bristons-pistons Briston's Pistons provide another option for knuckles users. These provide about 10% attribute gain on the Steel Knuckles. The trade off is that they can only be found in loot, in the trader inventory, or through quest rewards. Briston Gaming has been supporting the 7 Days modding community for a number of years and ensures content is well reviewed and shared to the community. He's having some technical issues this week and is unable to upload a review stream. These will be waiting for when the next opportunity arrives.
  15. Here is an update to the Oakraven Collection. 1. Oak Goat Bat (melee weapon) https://www.moddb.com/mods/oakraven-forest-collection/downloads/a21-oakraven-goat-bat This Mod provides a single melee weapon with identical attributes to the Oak Can Can Bat. It is a reinforced bat with its own attachment cosmetics.combination of a reinforced table leg, can of beans, large kitchen fork, and all manner of other attachments. It provides approximately 10% gain over the Baseball Bat for the majority of specifications. That includes 10% more swings per minute and 10% less stamina. However, it cannot be crafted. It can only be found in loot, quest rewards, and the trader inventory. It fits between the Baseball Bat and Steel Bat, but has its own unique stand alone features. This image shows the Oak Goat Bat with the Spike Mod attached. It will appear quite readily from Q3 - Q6 at the traders.
  16. Thank you Hell-Fire. It is an unexpected oddity and feedback suggests it is quite minimal. The gains are certainly being noticed though and this hiccup should pass.
  17. Just a heads up on the most recent update. Using just Preppocalypse and 0-Score has shown no issues with items switching to a different item. It was tested on an existing World and player save on a dedicated test server prior to release. However, it has been reported that picking up a Junk Sledge turned it into a Junk Turret when reverting to the 'item' in the players' hands. The report was from a player who has also installed a number of additional mods and the potential for issues certainly raises with IDs being shuffled around. With this update, as with any update, make a back up of the save files just in case a roll back is necessary.
  18. arramus

    District Zero

    Superb. A few of us have been eagerly awaiting V.2.0.0 for a thorough play through after the fun in V.1. Thank you for the update.
  19. This update will see the following: - EAC now needs to be set as OFF. This is because 0-Score uses custom code. Many communities Whitelist or Password protect their servers these days, and tend to keep it OFF for performance gains. - The Mod Launcher download increases from about 155mb to 187mb. It is still incredibly marginal but may add a few seconds to unpacking.
  20. Here is an update for Preppocalypse: 1. Raised Gyro Heli ceiling from 200 to 260 to match TFP Gyrocopter settings for A21. 2. Added 0-Score Mod to Preppocalypse as an additional stand alone mod. Here is some more detail about adding in 0-Score. 0-Score is made by @sphereii. This mod serves other mods and overhauls to incorporate additional features that cannot otherwise be done so through regular xml modding. By default, the following has been turned on: - Craft from Containers from a 12 block distance. Preppocalypse adds a lot of new custom recipes, and material. Keeping up with the recipes and storage requirements can be a real challenge in community servers. This additional allows for more communal sharing of assets. If a player wants to keep their assets purely for their own needs, they can ensure their storage crate is greater than 12 blocks away from a Workstation. However, for shared assets placed between multiple workstations, it reduces the need for storage crates and helps with logistics and sharing. This has been a popular feature in Outback Roadies, EndZ, and other overhauls. Preppocalypse can now benefit from it as well. 0-Score offers additional options such as Fire Features, Food Spoilage System, and Advanced Farming. These can be turned on and off in the 0-Score blocks.xml for players who would like to further expand their game play experience. Thank you to sphereii for sharing this tool for the benefit of overhauls and mods. This image shows that we are able to make Prepper Crushed Card Defences on the Workbench as the materials are in storage within the 12 block range.
  21. Here is a small update for Roadies. 1. Boss Fred n Sam, Sally, and Sidney Combos The boss spiders will most visit during the night or in more hostile biomes at any time. They have the regular queen melee type with temporary venom screen buff, but have higher HP, XP, and loot drop probability.
  22. Ahhh, that million dukes question. Where and when does it all end? Preppocalypse, along with other expansion mods/overhauls faces a similar challenge that the base game has not yet added in an end-game beyond reaching that level of 'thriving survivor'. As such, it has been difficult to add anything concrete because we really aren't sure the direction of the game when it goes Gold. As such, each modder tends to add in a few strategies to address that in their own way. Preppocalypse adds in: - Weapon specific quests to battle the boss types. Eliminating the baton cop with only a baton being a challenging one that players can take on quite early. The M60 one comes later and is a very easy one. Completing all of those offers an end-game goal since they can be taken at any time depending on weapon finds and specialty. - Completing all stages of the animal quest for all 4 wave stages offers those cyclic goals for players who like the hunting specific elements. - Completing those boss T6 Infested POIs, which you appear to have achieved. (These specifically include the Hell Hole, Floppy's, Preppo Construction Site, and the public Bunker) - Completing the radiated boss type Quest. This motivates us to visit the Wasteland where they appear in much greater number, and connects to how the game is moving into Biome progression game play, and the boss POIs. Along the way, you've naturally seen the smaller side quests for the Screamer, zombie elimination loop, and Prepper Quests. Since Preppocalypse remains quite close to default game play in many aspects, completing your Horde Nights early is certainly caused by eliminating so many zombies so quickly and depleting the Game Stage amounts ahead of time. Now you've become the 'boss' of your own play through, adding further mods to increase that specific challenge to ensure Horde Night remains until 4:00am can help, along with other mods. Once the game adds in its own end-game, modders will have a much better understanding of where to take things. Until then, it's kind of in limbo because taking end-game in the 'wrong' direction can require huge revision when the official version arrives. Adding in extras now will also require a knowledge of coding and patching beyond xml modding that is pretty limited within the community. The NPC Mod adds in some of those extras now which The Wasteland is incorporating, along with its own. We know end-game will bring the bandits, and potentially a scripted and progressive story line with the Duke and other specific characters, but even then the core of the game remains those 7 day survival horror moments which an M60 can handle most superbly regardless of what we face. It sounds like you've reached the pinnacle of success based on your weapon choice and other progression points, and the rest is purely maintaining it. This is the way single player tends to play out. Community/Party players can throw in their own dynamics to extend things and mix it up further since there are so many open world choices to make, such as specialising, competition, custom community events and questing, etc. but until that Gold drops, it is what it is.
  23. Here's a small update to Preppocalypse: - 100 HP addition to Electric Fence Post - Adding Murky Water to Fire Hydrant wrenching - Boss from 1.25 to 1.2 scale - Adding Silver Magnum Bullet to Prepper Ammo Press A Silver Magnum Bullet can be crafted on the Prepper Ammo Press as a bundle of 13 to match the Swiss Vetterlli Rifle, which has not been locked to 13 capacity to reflect its true value. This was added for a few reasons. - Silver had no function beyond economic. - Magnum rounds are not fully hooked into Penetration Skill for the Swiss Vetterli Rifle. This new Silver Magnum Bullet is fully integrated. - This Silver Bullet possesses AP properties and is effective as a boss stopper. - Provides longevity as Game Stage increases and brings it a little closer to the Sniper Rifle. It will now exceed the Sniper Rifle for this particular bullet, but the Sniper Rifle still has the edge for general usage. The Silver Vetterli offers ranged damage of 100 compared to 84 for a regular AP Magnum round. However, since it is hooked up for the Penetration Skill, it has the capacity to pass through multiple entities at once. With a Targer Armor of -75% compared to -50% it offers boss stopping power. A Box of Silver Vetterli .44 Magnum Ammo contains 13 rounds as a bundle. This matches the set Magazine size for the Swiss Vetterli. This ammo cannot be used on any other weapon due to its additional powder requirements. The Magnum revolver is beefy for sure, but these rounds are best served by a rifle. The recipe is very reasonable for what it can offer. Maxing out your Penetration Skill just for this type of ammo will pay dividends as Game Stage increases for single boss types and multiple grunts in a row.
  24. Removed SMX links for compatibility patches to the Oakraven Collection Mods, since the creator is uploading other modders' content to a Mod Pack without asking for permission first. Can't be endorsing and linking under those circumstances.
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