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Everything posted by arramus

  1. Yes, thank you magejosh. This is an antiquated reference that hangs over from Snufkin's original mod and can be removed from the next update if there are no connections to it. In fact, reference to the old shark entry was also removed as that would also cause NRE if it was opened in F6. Thanks for bringing it to everyone's attention. I hope you were playing in SP and it didn't cause too much damage.
  2. For the life of me, I don’t recall any references to pettest in this mod. I agree. I don’t know what pettest relates to and I hope mage josh can shed some light on it.
  3. Snufkin's Custom Server Side Zombies - PLUS can be downloaded here: https://github.com/arramus/SnufkinCustomZombiesPLUS-A19-2020Dec17 (Please try the above one first as it specialises in hosting files whereas the forum does not. If you have trouble with the extra shell folder layer in Github, try this one) SnufkinCustomZombiesPLUS_A19_2020Dec17.zip And a Snufkin Party Plus Starter Kit can be downloaded here should you feel it necessary: https://github.com/arramus/Snufkin-Party-Plus-Starter-Kit-A19 (Please try the above one first as it
  4. Here is a link to the updated version which contains some additional vehicles in addition to Snufkin's Base Vehicles. https://github.com/arramus/Snufkin-Community-Pack-Server-Side-Vehicles-A19-Stable-2020Nov21 Since the Nov 2nd release, there have been some additions and stability fixes and the above version offers a better experience.
  5. Testing Grace's big sister, Mittens. Set to 5K which was more than enough on my own. Mittens uses the radiated cop's settings for the most part for the acid projectile and hit features. After testing, this will be released as a stand alone mod that will be set up to be integrated into the Snufkin Mod. It currently contains 3 entities: Mittens, Paindeer Motorhead Lacking the depth and sophistication of a Snufkin entity as they are simply modified versions of existing zombie
  6. Oh you sweet little timid animal. What have people done to you? Take this tasty morsel. It has potential. The Paindeer.
  7. A small update with 2 more Hat/Clothing Mods from oakraven. Download: https://github.com/arramus/Snufkin-Weapons-Xpansion-A19-Stable-2020Nov23 This hat mod gives the user +2 harvest capability.
  8. Interesting and from other animal mods and attachment capability, very possible. The drop bag could always be switched with a simple sack which I have seen taking a color.
  9. I believe it would. The only issue is attaching multiple candy weapons to the same tree. For weapons there seems to be soooo many parts to attach to but other things are really limited.
  10. Here is an update for the Snufkin Weapons Xpansion Mod. Download: https://github.com/arramus/Snufkin-Weapons-Xpansion-A19-Stable-2020Nov22 The changes are as follows: 1. Additional Hat/Clothing/Friend Mods. Rabbit Friend - (Damage to entities, Strength, Damage resistance, and heat/cold resistance) Snake Friend - (Increase in strength and fall bracing) Vulture Friend - (Jump strength increase and jump stamina loss reduction weighted with walk and run speed reduction) With localization.
  11. Thanks PeNa. Seeing as it is your namesake, I can only agree I shall make sure it’s on the list of updates.
  12. Testing a 'pet project' by oakraven for addition in the next build.
  13. Here is an update for the Snufkin Weapons Xpansion Mod. Download: https://github.com/arramus/Snufkin-Weapons-Xpansion-A19-Stable-2020Nov21 There are two changes as follows. 1. Mod Hats with Buffs. (oakraven) There are 4 new hats which can be added to the player in the color dye area and grant the user buffs. These are being tested at the moment but have worked well in dedicated servers up to now. They will eventually need localisation to explain their function and capabilities. Cow Helmet: - +1 damage resistance - Cold and Heat res
  14. A small stability fix and audio amendment. Download: https://github.com/arramus/Snufkin-Community-Pack-Server-Side-Vehicles-A19-Stable-2020Nov21 The Battle Bus Drone vehicle used the Battle Bus prefab to provide collision. Unfortunately, this proves to be unstable due to syncing issues and may be caused by the complex animations of the drones. As such, the Battle Bus Prefab has been replaced by a couple of back seat engines. Anything given physics will shake, rattle, and roll until things are optimized but these engines look more in context and provide the necessary col
  15. It usually indicates a conflict with another mod or overhaul where an item has already been assigned that id number. It has been reported on the thread for the Xpansion Weapons that the WhiteRiverToC_Spirit_of_Vengence mod has the same loot 950 951 951. @magejosh offered this solution in that instance and the same solution may well apply for your own possible conflict.
  16. Adding new features that use physics can cause this effect when people join with high ping and syncing gets odd. In this case though, oakraven added a very small metal attachment inside the new container. This will be like a stabiliser for landing and cause minimal issue. This has replaced the Blimp in the most recent update so only people who had the earlier version need to download it again or wait until a future build.
  17. I just added that request to the opening post as it's a large part of the experience.
  18. @PeNa1979 We shall try. Unfortunately, by default things we add have no collision unless we change the parent model as well. This can cause strange things online. We shall try though.
  19. Here is an update for the Snufkin's Community Pack Server Side Vehicle. Download: https://github.com/arramus/Snufkin-Community-Pack-Server-Side-Vehicles-A19-Stable-2020Nov19 This download introduces 2 new vehicles as follows: 1. Battle Bus Drone (oakraven) This vehicle is a solar/generator powered airborne equivalent of the land based Battle Bus. It is propelled by a twin drone setup on the front and rear. Internal lighting using reserved battery power. And plenty of illumination to light up the road ahead and below u
  20. It certainly takes a BM event or even a venture to the Wasteland to a whole new experience. My greatest deaths have been a combo assault. First the Banshee got my vision, then the Mantis screwed up my perception, the Wrestler drew me closer, and the Geist phased through the ceiling and finished me off. One of ones are simple adaptive learning strategies but these dynamic combos are something else. I don’t know which entitygroups.xml you selected but the Snufkin Party one brings all 15 into a BM event and can be very testy at times.
  21. @Slawa @Robeloto And a shark that shoots a laser from a head attachment. I’ve seen the parts available in the default files
  22. I personally like the stopping power. It's an expensive weapon to make ammo for and feels like one for higher level players.
  23. I could join without issue and that should place mark the server for next time.
  24. @PeNa1979 Sure thing. I am interested to visit your server and see how things are running in there. I searched but couldn't find the name. Maybe because of my region. Would you be able to share the server I.P. address instead? I run my server from home and still use the CSSM for the teleport system. CSSM is better than cheap because it's FREE for 1 server and not so hard to set up. They have an EU location as well. Time to sleeeeep; my timezone.
  25. Now that is really cool. Nice work Robeloto.
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