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arramus

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Everything posted by arramus

  1. Life Is A Game will be streaming in a few hours. It'll be an MP/Party Play from Day 1. https://www.youtube.com/watch?v=geQ4ZzTjICQ They will also be part of the A22/1.0 Streamer Weekend coming up on June 21st.
  2. Wendigo made its last appearance in A20. The infrastructure for the zombie class that made Wendigo, and other zombies of that style, no longer exists in the game code.
  3. Here is an Add On Pack for the NPC Mod from Oakraven. 1-OaksColdBloods. These are hostile reptile types that have been brought back through the wizardry of Higashi Genetics. https://github.com/arramus/A21-NPCMod/raw/main/1-OaksColdBloods.zip They can be found in all of the biomes, and more so where warmth permits.
  4. Here is a small update: - Vehicle Mod Schematics can be found in quest loot at a low chance to offset the reduction of appearances in loot and trader inventory due to custom content. And a small 6K World for June. https://www.moddb.com/games/7-days-to-die/addons/preppo6kjune2024 It has a little customisation for the Biome to add Burnt Forest and ensure each Biome has a Trader. It will take a little time for Moddb to scan and approve.
  5. Here is a small update for Outback Roadies: 1. The Machete base hit per minute value has been increased from 55 to 70 to give it greater balance as a Tier 3 weapon when facing high end entities. It can further increase speed with Skill and will require stamina support in the form of a mod or appropriate food/drink.
  6. Here is an update for Preppocalypse: 1. Adding 'Homegrown Hydroponics' to the Old West. This POI is T2 and hooked up to all quest types. 2. Prepper Trader Bob has been given a Trader Flag to replace the Whiteriver Flag for compliance with other trader compounds. 3. The Machete base hit per minute has been increased from 55 to 70 to give it greater balance again high end entities and to promote its use for the party girl quest. Preppo8K02 and Preppo 6K have both been updated to add the new POI for the Old West. Preppo8K02 also replaces an instance of Trader Rekt with Trader Tech-Trio in the second Pine Forest town closest to the starting location since Rekt is somewhat obsolete with Preppo's generous farming features.
  7. Here is an update for the Old West Migration Mod: 1. Adding 'Homegrown Hydroponics' This is a T2 POI hooked up for all quest types. This brings a much needed electronics source to the Old West. 2. Updating Trader Bob Trader Bob has received the 'new' Trader Flag in place of the Whiteriver Flag. There are a few other small updates in the trader compound such as double doors, and deco.
  8. Notice how the screenshot shared by Bdubyah shows: 0-Score Notice how the screenshot shared from your Mods folder files shows: 'Sphereii-Mod-master-0-Score' instead of '0-Score'. 0-Score is a dependency for 0-XNPCCore and in turn The_Wasteland. They will be looking for things in the 0-Score folder.
  9. Here is a small update for the Old West Migration Mod. 1. Molteny Mine has been updated to offer a little more stability and reduce collapses. Stability comes in the form of a stone helper with better stability than the terrain helper. This has shown better stability in other mine POIs of this nature. These boxes are the stone pillars and they are placed by weaker areas with a lack of vertical strength. [img]https://i.imgur.com/UmcFPau.jpeg[/img]
  10. Here is an update for Preppocalypse: 1. Preppo Wasted Pass 'n' Gas The remnant Wasted Pass 'n' Gas POI offers no quest capability, but does give that additional level of destruction to keep the aesthetics in context. This update adds a Preppo Wasted Pass 'n' Gas variant. It adds some custom features to the surface, but the bulk is taken underground in a classic bunker setup. This is a T4 POI hooked up for all quest types for the additional T5 Infested option. 2. Molteny Mine from the Old West Migration Mod has been updated to offer a little more stability and reduce collapses. Stability comes in the form of a stone helper with better stability that the terrain helper. This has shown better stability in other mine POIs of this nature. These boxes are the stone pillars and they are placed by weaker areas with a lack of vertical strength. 3. POI Bias Prepper POIs are appearing a lot more in RWG since their bias to appear was increased to 500%. This has been reduced to 400% to give default POIs a little more chance.
  11. There's a lot of this '### does not contain a ModInfo.xml, ignoring'. Check the folder hierarchy is similar to: Folder 1 in the main directory or AppData is called Mods / Folder 2 inside Mods folder is The_Wasteland / A file in The_Wasteland folder is called ModInfo.xml Be careful that folders are not nested. The ModInfo.xml should be in the first folder in the Mods folder. For example 'Spherell-Mods' should have 0-Score inside it. 0-Score should be taken out and placed in the top Mods folder. Inside that should be the ModInfo.xml. Be careful if you are renaming things... Q-XNPC Core should be 0-XNPCCore as part of the NPCCore Mod. Wasteland Maps are generally taken out of the main folder and placed in your AppData GeneratedWorlds folder or main directly Data/Worlds folder. They are not set up as Mods. https://www.youtube.com/watch?v=Cs59sGWWd3M
  12. Yes. These have the HP and armour to withstand a flurry of bullets. The spider's eyes are the most sensitive part in this attack, as the crawler companion is purely cosmetic.
  13. Here is a further small update for Localisation features: - Localisation for crafting skill tier unlock, journal, and German translation. A simple unlock immersion feature for naming. And the associated Journal, with a German translation, not that many read Journal entries...
  14. Here is a small update for the Backpacker Challenge: 1. The Backpacker Workbench can be crafted on the player as per default for three reasons: - Appearances in the Trader Inventory is low and gets lower as Game Stage progresses due to competition. - POIs no longer add working workstations as they did in earlier Alpha builds, - It can only craft Backpack recipe items and is simply a multitask addition. A glorified preparation table. Unlock at Crafting Skill 10 as per default with the 'Forge Ahead' magazines.
  15. Summary: (A short description of the bug) A rather unusual use case... When visiting motel_04 on rwg_tile_gateway_straight2 it does not show the POI name unless the player is 2 blocks above ground level. Game Version: (A21 b37) OS/Version: (Windows) CPU Model: (Intel i7 10700) System Memory: (32 GB) GPU Model and VRAM: (AMD 5600XT 6 GB) Screen Resolution: (920x1080) Video Settings: (Default as per allocatied) Game mode: (Client on Dedi or in SP with RWG) Did you wipe old saves? (Yes) Did you start a new game? (Yes) Did you validate your files? (Yes) Are you using any mods? (No) EAC off Status: NEW Bug Description: When visiting motel_04 on rwg_tile_gateway_straight2 it does not show the POI name unless the player is 2 blocks above ground level. Detailed steps to reproduce the bug: 1) RWG a World that contains motel_04 on rwg_tile_gateway_straight2 2) Teleport to the location, or visit through normal game play 3) Observe that the POI name for motel_04 (Greg's Motel) does not appear at ground level in the middle banner or top right biome area. 4) Build up a two block platform and observe that the POI name now appears. Actual result: (description of what is occurring) At ground level, this POI has no name. Expected result: (what you expect to occur) The name is expected to appear. Link to Pastebin Output Log: https://pastebin.com/XBznjfJ1 No name showing in Biome box on right for Pine Forest, but within the POI confines. F3 shows gateway tile. Standing on a 2 block platform. POI name appears in top right biome box. POI name also appears in F3.
  16. Here's a small update for Preppocalypse, and once again adds a recipe for the Fish Traps. 1. Crawfish Risotto This dish is comparable to Mushroom Rice and unlocks with the Prepper II Recipes. It offers a hunter/gatherer type recipe with the Can of Stock being a more modern loot gather item. [img]https://i.imgur.com/d0jTc6b.jpeg[/img]
  17. Here's a small update for Preppocalypse, and further adds to bring additional Quality of Life to the Fish Trap farming: 1. Crawfish have been added as a loot item for the Fish Traps. 2. Crawfish Boil uses the Crawfish in a recipe. It unlocks at the same time as Tacos. 3. Canned food and vegetables are removed from Fish Trap loot. They are realistic enough with water flow, but more appropriate drift items have been added instead such as tree seeds, wild wheat, wild rice, and other resources that would drop into a river.
  18. Yes. the entitygroups_nocorespawn.xml + the Add On Packs will provide exactly who you would like to appear beyond the Baker and Nurse. NPC Spawning... NPCs tend to spawn from most to least: Snow Wasteland / Pine Forest Desert It really depends on the Add On Pack creator and how they set their NPCs to appear. The snow is very frequent since they are usually hooked up to the Lumberjack spawning list which is separate from the regular zombie list.
  19. Inside the 0-XNPCCore/Config folder is an Options folder. Inside the Options folder is a file called entitygroups_nocorespawn.xml. 1. Rename entitygroups_nocorespawn.xml to entitygroups.xml 2. Place that in the Config folder to overwrite the existing version. 3. This will remove the default NPCs from appearing, which includes the Cook and Nurse. Alternatively, they can be removed from the default entitygroups.xml from the biome spawning lists.
  20. Here's an update for Preppocalyse: 1. Fish Trap Water Collector and Fish Trap Water. The fish traps have been a challenge at times due to how loot % works for 7 Days and the rate of bringing in a Catfish. However, it's a fun feature and has seen continual updates to give it better value while maintaining the challenge. This addition of a Fish Trap Water Collector and Fish Trap Water will further add to the Fish Trap feature for Quality of Life. Here is how it works. 1. Make a Fish Trap Water Collector on your player or workbench with the same resources you would use to make a Dew Collector. There are no unlock requirements for the Fish Trap Water Collector. 2. Over time, and this is a fast process, the Fish Trap Water Collector will fill up with Fish Trap Water. This is terrain water used in POIs as a placeable block. It has been stable to use on dedicated servers and is the best option for this purpose. 3. Collect the Fish Trap Water and place it like you would a regular block in an appropriate area for your Fish Trap farm pool. 4. Continually add the Fish Trap Water until it reaches a level that suits your needs. If it spills over, mop it up with a Bucket. This will allow players to top up existing water locations to an appropriate height or start new water farm pools in places such as roadside run offs. Here are a few images to demonstrate. Craft your Fish Trap Water Collector. It uses the same model as the Dew Collector with a custom icon and description. The description explains how it collects Fish Trap Water at an accelerated rate. You can also break down the Fish Trap Water Collector to get back your water filter. Just as with a Dew Collector, Fish Trap Water begins to collect immediately. However, since it collects at a much faster rate, preparing the pool and collecting water can be done in real time without any need to go off for a while as it collects. Simply empty frequently to accumulate as much as you need. 12:03 placement with 1 Fish Trap Water collected by 12:09 on a 75 minute day. The icon will show as the Fish Trap Water for collection. The description shares that it can be used just like placing a regular block. You don't even have to be touching the block on the farm pool bed. As long as it's placed on the side wall, it will drop into whatever catchment area is available. Sufficiently dug and filled by 14:35 in game. I dug a deeper trench to ensure I can be fully submersed to trigger the 'Bait Fish Trap' requirement. I've watched a lot of players and streamers struggling with urban type Fish Farms and with existing water pools, and this will provide some Quality of Life assistance. The Fish Trap Water is added to serve one simple purpose; to fill up your Fish Trap farm pools without needing to visit Creative Menu. This test was performed in an existing save on a dedicated server. There were no warnings in the console or log, and no existing blocks saw any issues. It is only Day 6 on this play through though, and ensure you make a back up if you update with this new feature since it does add a new block. In the code, it has been added at the end. This was not an issue with the addition of the Ammo Press on an existing save, but backing up allows a roll back just in case.
  21. These updates were dynamically applied to existing hired NPCs when I first added this feature to Outback Roadies after the initial release. Testing it with just this post loading modlet, and the NPC Mod in Navezgane on a new World will help to see if it is applying with just the minimum. Sharing a log will go some way to see what else is happening in the mix.
  22. pipermac has certainly discussed this feature in the modding channels, but I can't confirm if it has been fully implemented for AoO custom NPCs. It is worth asking directly in the AoO thread or Discord, to ensure you get the most accurate and current response.
  23. Here's a small update for Preppocalypse: - Super Meat Stew This recipe is an upgrade to Meat Stew with Super Corn replacing Corn. It will unlock at the same time as Hobo Stew for Crafting Skill 32. It provides the same stamina boost as Hobo Stew at 30, but with a little extra Food, Health, and Water gain to reflect the addition of Super Corn. This provides Super Corn an additional function since it becomes a sustainable farming crop in Preppocalypse. Here are some images to demonstrate. Level 32 Unlock alongside Hobo Stew. - Food Progression display For compliance, Prepper food groups show their unlock as: Tier 1: Bacon n Eggs and Coffee & Preppo Pack I (unlocks multiple Preppocalypse food recipes) Tier 2: Steak and Potato Meal & Preppo Pack II (unlocks multiple Preppocalypse food recipes) Tier 3: Hobo Stew & Super Meat Stew
  24. Preppocalypse Preppo8K02 World was updated to include the 3 new Old West POIs. There are 4 Old West Towns in Preppo8K02 and each town receives 1 of each. These replace 1 instance of the Liberty Bank since each town has 2, some of the low tier Strip POIs, and some of the remnant non quest POIs. These changes reduce some of the duplication and increase the opportunities for T4 and the T5 Infested Quest to give the Old West greater longevity.
  25. Here is an optional 6K custom RWG for A21 for anyone who prefers not to update to Preppocalypse during the experimental update stage for A22 (1.0), and waits for the stable build. There is a small spoiler image once opening the link a little past the download link area. It shows the custom biome, trader placements, and start point. It does not show POIs and specific cities. https://www.moddb.com/games/7-days-to-die/addons/preppo6kmay2024
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