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Everything posted by arramus

  1. I believe it would. The only issue is attaching multiple candy weapons to the same tree. For weapons there seems to be soooo many parts to attach to but other things are really limited.
  2. Here is an update for the Snufkin Weapons Xpansion Mod. Download: https://github.com/arramus/Snufkin-Weapons-Xpansion-A19-Stable-2020Nov22 The changes are as follows: 1. Additional Hat/Clothing/Friend Mods. Rabbit Friend - (Damage to entities, Strength, Damage resistance, and heat/cold resistance) Snake Friend - (Increase in strength and fall bracing) Vulture Friend - (Jump strength increase and jump stamina loss reduction weighted with walk and run speed reduction) With localization.
  3. Thanks PeNa. Seeing as it is your namesake, I can only agree I shall make sure it’s on the list of updates.
  4. Testing a 'pet project' by oakraven for addition in the next build.
  5. Here is an update for the Snufkin Weapons Xpansion Mod. Download: https://github.com/arramus/Snufkin-Weapons-Xpansion-A19-Stable-2020Nov21 There are two changes as follows. 1. Mod Hats with Buffs. (oakraven) There are 4 new hats which can be added to the player in the color dye area and grant the user buffs. These are being tested at the moment but have worked well in dedicated servers up to now. They will eventually need localisation to explain their function and capabilities. Cow Helmet: - +1 damage resistance - Cold and Heat res
  6. A small stability fix and audio amendment. Download: https://github.com/arramus/Snufkin-Community-Pack-Server-Side-Vehicles-A19-Stable-2020Nov21 The Battle Bus Drone vehicle used the Battle Bus prefab to provide collision. Unfortunately, this proves to be unstable due to syncing issues and may be caused by the complex animations of the drones. As such, the Battle Bus Prefab has been replaced by a couple of back seat engines. Anything given physics will shake, rattle, and roll until things are optimized but these engines look more in context and provide the necessary col
  7. It usually indicates a conflict with another mod or overhaul where an item has already been assigned that id number. It has been reported on the thread for the Xpansion Weapons that the WhiteRiverToC_Spirit_of_Vengence mod has the same loot 950 951 951. @magejosh offered this solution in that instance and the same solution may well apply for your own possible conflict.
  8. Adding new features that use physics can cause this effect when people join with high ping and syncing gets odd. In this case though, oakraven added a very small metal attachment inside the new container. This will be like a stabiliser for landing and cause minimal issue. This has replaced the Blimp in the most recent update so only people who had the earlier version need to download it again or wait until a future build.
  9. I just added that request to the opening post as it's a large part of the experience.
  10. @PeNa1979 We shall try. Unfortunately, by default things we add have no collision unless we change the parent model as well. This can cause strange things online. We shall try though.
  11. Here is an update for the Snufkin's Community Pack Server Side Vehicle. Download: https://github.com/arramus/Snufkin-Community-Pack-Server-Side-Vehicles-A19-Stable-2020Nov19 This download introduces 2 new vehicles as follows: 1. Battle Bus Drone (oakraven) This vehicle is a solar/generator powered airborne equivalent of the land based Battle Bus. It is propelled by a twin drone setup on the front and rear. Internal lighting using reserved battery power. And plenty of illumination to light up the road ahead and below u
  12. It certainly takes a BM event or even a venture to the Wasteland to a whole new experience. My greatest deaths have been a combo assault. First the Banshee got my vision, then the Mantis screwed up my perception, the Wrestler drew me closer, and the Geist phased through the ceiling and finished me off. One of ones are simple adaptive learning strategies but these dynamic combos are something else. I don’t know which entitygroups.xml you selected but the Snufkin Party one brings all 15 into a BM event and can be very testy at times.
  13. @Slawa @Robeloto And a shark that shoots a laser from a head attachment. I’ve seen the parts available in the default files
  14. I personally like the stopping power. It's an expensive weapon to make ammo for and feels like one for higher level players.
  15. I could join without issue and that should place mark the server for next time.
  16. @PeNa1979 Sure thing. I am interested to visit your server and see how things are running in there. I searched but couldn't find the name. Maybe because of my region. Would you be able to share the server I.P. address instead? I run my server from home and still use the CSSM for the teleport system. CSSM is better than cheap because it's FREE for 1 server and not so hard to set up. They have an EU location as well. Time to sleeeeep; my timezone.
  17. Now that is really cool. Nice work Robeloto.
  18. @PeNa1979 Actually, one of the team has been thinking about the Blimp for some time ever since the shark was first tested and a full scale model is very possible. There may be some limits such as color because that feature is not implemented yet but the devs are looking at vehicle color customization for A20. Even though the devs decided to change direction for this vehicle, at least they left it for us to enjoy for community projects.
  19. Oh yes PeNa. I only installed it about a week ago and it's very useful. Actually, it's part of a server management service linked to in the forum. I set up an account with CSMM - Catalysm's Server Manager & Monitor and linked a server to it. It gives the CSMM website permission to set up commands and run scripts to my server such as teleport, server shop, timed shut down. It has teleport set up by default.
  20. Here is an update to the Snufkin Community Pack Server Side Vehicles. Download: https://github.com/arramus/Snufkin-Community-Pack-Server-Side-Vehicles-A19-Stable-2020Nov15 This update brings 2 features; a cosmetic change to the Shark Blimp and a new vehicle, which is a Work in Progress, called the Bath Blimp. 1. Shark Blimp The Shark Blimp was added to the community pack for fun and it was not expected to become so popular. Visits to busy servers have seen it used as a primary vehicle for both air and 'ground' transport very frequently due to its high s
  21. Here is an update for the Snufkin Weapons Xpansion mod. Download: https://github.com/arramus/Snufkin-Weapons-Xpansion-A19-Stable-2020Nov15 Part of this update was possible thanks to the support of @PeNa1979 for sharing valuable feedback on first hand gameplay and the dynamics which make the mod overly frustrating or fun. PeNa's feedback has been taken into consideration for recipes and loot probability which can be seen in this update. In more detail, updates are as follows: 1. Black Widow (by oakraven) This new bow is a weapon of precision.
  22. I visited 7 locations with a hardened chest and got lucky on 2 occasions. That's certainly where the tickets and weapons are at.
  23. Here are the boxes/containers/entities to find tickets. id=41 - Small, fancy hardened chest (Green, Yellow, Red) id=61 - Buried Loot Stash Chest /Treasure hunting (Green, Yellow, Red) id=70 - Rare random drop off from regular zombies (Green, Yellow) id=71 - Rare random drop off strong zombies (Green, Yellow, Red) id=73 - Rare random drop off bosses (Green, Yellow, Red, Purple) It looks like Blood Moon will see the greatest amount of tickets, especially with Snufkin Zombies who are given 'bosses' status. Other than that, looting the hardened ches
  24. The code shares 2 ways to get the tickets. We can craft: 10 green to get a yellow. 10 yellow to get a red. 10 red to get a Purple. The tickets are found in loot boxes with probability to match the rewards. Going to be big as copying from Smartphone. <item name="Green Ticket" prob=".2"/> <item name="Yellow Ticket" prob=".01"/> <item name="Red Ticket" prob=".001"/> <item name="Purple Ticket" prob=".0001"/ So an abundance of green tickets in many kinds of loot boxes.
  25. @PeNa1979 Thank you PeNa. Everything should be working just fine and the Newcomen and others can take attachments like the extended magazine. They also have more mod slots on Snufkin weapons. Yes, the Railgun, and a few other weapons have a slight delay to perform their changes and incorporate buffs online. It is a nuisance and we've tried a variety of ways to make it smoother and it's at about the best possible. Other ways to do it slow it down more or make it look bad. And yes, the Savery is very underwhelming even though it suggests much higher damage it doesn't
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