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Subquake

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Everything posted by Subquake

  1. Not all blocks have updated descriptions.
  2. Copper implementation isn't fully developed. You have some nice suggestions there. New crops are planned to be added in the future once I get into SDX. Storage stuff, that is sold on the trader is vanilla stuff aka POI storage and it's my fault, that I haven't removed them from the trader listings and haven't added the player crafted ones as replacement, I will look into that into the future, thanks for pointing that out.
  3. They are crafted in the Workbench, the welding torch is a tool for workbench and not the smithing table. - - - Updated - - - I'm sorry, but your aspect ratio of your monitor isn't supported. Run the mod in windows mode and change to an aspect ratio, that will fit the UI in the screen.
  4. All tools have a small chance to spawn almost everywhere, but gas stations, construction sites and construction zombies, working stiffs have higher chance.
  5. Rare, but you can have a chance to find them even in trash piles and pretty much everywhere, including traders. As for titanium, the material for titanium tools have been set to iron/steel, because the game has no sound files for titanium, because they simply don't exist and whenever you would use tools marked as titanium material, your game console would spam error messages and you would have no collision sounds while swinging the titanium tools, therefore I set the tool material instead of titanium to iron/steel. Once I get into SDX more, I will try to include sound files and correct the material to titanium and only then it would be fixed.
  6. I will move the recipe to the workbench in next update.
  7. Make sure you are running the latest version of mod launcher.
  8. No, because workbenches/minibike and other places use the same windows and scaling.
  9. 1.3.0.3 has been released. If you are playing the mod through mod launcher please make sure to press "Delete Downloads" before launching the mod: Patch notes: Balancing: Increased amount of sulfur and titanium, that a trader can sell, if he sells them. Balancing: Goldenrod and Chrysanthemum Plant material changed to Organic - can be scrapped to Organic Waste. Balancing: Reduced the sell price of Resin. Bugfix: Removed Coffee Bar from the traders item spawn list. Bugfix: Removed ironDoor1_v1 from loot list, because it's not supposed to be player usable/craftable. Bugfix: Removed Wooden Dowels from traders. Bugfix: Fixed Goldenrod Plant Description. Bugfix: Energy Drink Food gain removed. Bugfix: Mega Cola (Plastic bottle) Food gain removed. Bugfix: Oil Barrel crafting recipe cost reduced to require 300 Gasoline instead of 600. Bugfix: Updated Gasoline description. Bugfix: Fixed spelling error for Titanium Machete name. Bugfix: Corrected typo for Smithing Hammer Tip description.
  10. Have you opened a workbench? it takes up all the horizontal space. Also minibike window ;P
  11. Those, that can be crafted have that line, those that can't won't have it. Some blocks still have the vanilla descriptions, but most of them do have that info as well as all items, including vanilla have detailed descriptions. People seem to be not used to look at the descriptions which is a shame, since i spent a whole week figuring how they gonna look etc and 3 days (about 20 hours) making them.
  12. @TheExceed Well it is possible, but it would require a lot of rewriting of the block code to define custom gathering groups for different weapons and I think that for the time spent making that it's just not worth the effort. I did that with all the ingame trees and boy that was painful to do @Blazer777 If you are reffering to lag spikes in the inventory while crafting, everyone has them, be patient and lets hope A17 will fix them, if not in inventory, you should consider upgrading your computer if possible. @fclen You have to have the gas tank in the inventory and use a Wrench to upgrade it. Make sure you have taken out all the tools and stuff from output, because you will loose them.
  13. Resource gain is based on how much swings you have to hit before something breaks. Auger might give a little bit more resources, because of how damage is calculated for the auger. I can't do much about it, it's how the game handles resource gathering.
  14. Yep. Gas will be a little bit buffed, but not by a lot. I also felt the same for vanilla and other mods, that you never really had to worry about it.
  15. Only if you do it manually through the link here on the forum or the version archive on my wiki page of the mod. I'm pretty sure that's a rare ingame bug, because I couldn't reproduce it. If it says under the description where item stats are, that it will give/remove a buff, then it should work. P.S. It's Joltex, that you were talking about. You can obtain titanium either from treasure quests, rare chance through looting or traders, where the later is the most reliable source of obtaining it. It's a rare end game resource and don't expect every trader selling it.
  16. It's the games issue. Whenever something changes in the inventory, the game looks through all the crafting recipes every single time when that happens and the more recipes the game has, the more lag you will get. With big mods, that add a ton of new recipes this will be more prominent than in vanilla, because you don't have as much recipes in vanilla and therefore it's not that noticeable, hopefully that will be fixed with A17. When you look at the recipe while in a workstation, it will show what tool the recipe requires at the bottom of the description.
  17. Ammo boxes have 100 slots, use 1x1x1 space. Secure Safes and Dumpsters have 120 slots, the big fridges have 100 slots (i think).
  18. Quest says "Craft 10 Twigs" not gather 10 twigs. It's there so that players can learn, that they can not only gather them, but also craft them. Yes, there is. Explore the crafting recipes more, especially the Miscellaneous/Deco tab in the Workbench Someone hasn't done their homework. Make sure you have a clean, vanilla installation of the game before installing Undead Legacy, because it has no Tungsten Ore, therefore I can 100% assume you have some files, that are not vanilla from another mod, that added Tungsten Ore. Undead Legacy doesn't change biomes, random world gen, POIs, zombies and doesn't spawn actual new ore blocks in the game
  19. @dru1440, @pakrninja Make sure you are running the latest mod launcher. @dom, @Phlunder Hehe thanks! It's still in my opinion way off of being perfect, but I'm getting there
  20. @ELITE_GER join our discord community and we can try to help you out with some guidelines and maybe we will be able to help you troubleshoot the issue better. Link to the discord: https://discord.gg/CZY8W2t
  21. @ELITE_GER try to lower your graphical settings like render distance and such. Try launching the mod with minimum graphics settings and then scale them up one by one and see if that helps.
  22. Sorry to hear your experience didn't last long. You are always welcome to join Undead Legacy community discord channel here: https://discord.gg/CZY8W2t and me or anyone else, who's online could try to help out with tips on how to improve your experience playing Undead Legacy. There was one person, that couldn't even make the game with the mod launch on Linux, but in the end it was resolved and he got to enjoy the mod in all its glory, so you might take a shot at it and we can all try and troubleshoot your issue
  23. Thanks, glad you like it, however I haven't received any donations today, if you did donate, it wasn't for Undead Legacy lol
  24. Contact me through discord and we can sort your issue out. You are missing the texture part of the mod. Have you updated mod launcher to the latest version?
  25. Thanks! Hope you will like future changes for the mod as much as the current content it provides. Recently struggling with RL stuff and depression related to all the events recently happening in my RL as well as the drama currently going on with my UI being stolen and distributed by someone else, claiming, that he's the author and he made all that without ever mentioning me as the original creator, without trying to contacting me, asking for my permission etc. Hopefully as time passes things will settle down, because I have big plans for this mod for future, lots to do, so little time
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