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Subquake

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Everything posted by Subquake

  1. Quest only rewarded items is something I want to do yes. In the immediate future there will be a quest planned to be added, that will reward you a blueprint to craft an electrical spear. And it might require you to kill something tough with a basic/stone spear, for example x amount of zombie dogs. Those kind of things would be icing on the cake and not a huge priority atm, because I'm focusing now on the global overall progression and how crafting will evolve while you level up. Quests will never lock you out of basic stuff and the rewards usually will give some slightly enhanced versions for you to craft. I don't plan to have much quests, that give actual items.
  2. Working on expanding leather related stuff ingame, here's how Thin and Thick Leather will look like: The idea is, so that early to mid game armor will require thin leather, including padding for metal armor such as scrap and iron, but for steel and titanium armor and mid to end game you will be required to have thick leather for thick padding etc. There will be two ways to get thick leather - either by layering thin leather or by hunting bears
  3. Sry, my bad. Blacksmithing will be updated with 2.0 anyway.
  4. hehe... here's some more teasers: [video=youtube_share;ZJuidSmD0Ug]
  5. Some things will affect random gen only, some might work in navezgane. Things placed by hand in navezgane isn't easily changeable. Priority is for Random Gen. Also added Jack Hammer last night (has drill tip animation all working): Jack Hammer - improved pickaxe; Auger - improved shovel.
  6. Here's also a preview of an automated resource extraction machine/drill thing I've been working on: I'm thinking of making it so that it's placeable only on bedrock. The size is 5x11x5 (width,height,depth)
  7. 1. If you hover over the icons, it will show, that the top row is the Queue, the bottom row is the Output 2. Can't have more than 3 tool slots, because any additional slots above 3 introduces duplication glitch where the 4th slot can dupe items. 3. Unlimited. 4. Sinks will be subject to change, because I plan to introduce Wells, where you will be able to collect water from. Something similar to Conan Exiles. Also finished updating backpack crafting UI:
  8. Some more screenshots on how the workstation UIs look:
  9. Yes, I know, of course! That's how I felt when I kept developing the UI and all the item stuff =) Once again reworked the user interface for the crafting menu, here's a preview of how the forge might look in 2.0:
  10. Titanium chests/boxes and their variations:
  11. Post A17 release. There's already a wireless junction box in Undead Legacy, search for "Junction Box" in the crafting menu.
  12. Here's an overview:
  13. The 3D Printer will be its own workstation: Also working on making broken workstations, here's a broken workbench prefab in progress: P.S. Armorers Table:
  14. Artisans table: Ammo table: Workbench and Smithy: Chemistry station and Improved chemistry station:
  15. It's related to how buggy the solar power is currently in the game. This change was done to limit the chance that people will use solar power. Too much solar power generators kill performance on servers.
  16. It's 100W, fusion reactor - 500W Those numbers might change with the next update.
  17. Charging up batteries take up more power in Undead Legacy
  18. It won't be ready before A17 experimental that's for sure. My goal is to work on it as much as I can before A17, then spend time porting the stuff over to the new version of the game and unity. And because of all the changes to the mod, I have been thinking of making the next version number 2.0 of the mod, because of so many changes to it.
  19. I see. Well you can do whatever changes you wish with the mod, as long as it is for your own personal use, because I understand, that my proposed changes aren't for everyone and whatever you decide, I am glad that you choose to try Undead Legacy!
  20. What kind of other changes are you speaking, can you be more specific?
  21. And how will you balance recipes? Vanilla UI supports only up to 5 components for a recipe, where as Undead Legacy recipes some have up to 12 ingredients.
  22. Not really without major rework on your end, sorry! The UI is the part of the experience.
  23. The fact, that I removed 1 row on the inventory and expanded it vertically allows it to fit in a very odd monitor resolution (1920x1200) Also been working on a custom workbench model, that replaces vanilla one (2x1x1 dimensions):
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