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Subquake

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Everything posted by Subquake

  1. I just double checked that and you are completely right. And no matter what I tried, I can't make it scrap in less than 10 minutes for 600 gasoline (1 second per 1 gasoline), that in result is equal to 10 minutes. That is kind of a pain in the butt and I guess I will have to leave the recipe for oil barrels =/ But don't worry, I will be releasing the next update some time tomorrow, it should fix a bunch of spelling errors, the oil barrel issue and some others. It will also add Dye & Paint Table, Dyes, Repeating crossbow and it will fix Iron Bars & their upgrade path: Iron -> Steel -> Stainless Steel -> Titanium.
  2. Oil barrel should give 450 gasoline when you try to scrap it, in next update it will be 600 as vanilla
  3. Hey, sorry for the delayed response, but the recipe was removed, because now you need to scrap the oil barrels to get gasoline. Same goes with found loot "Gas Canister", also scrap it to get gasoline. This is to clean up recipe list and it would allow me to add various gas canisters to the game in loot of car trunks etc. Oil Barrel Block material was changed to: <property name="Material" value="gasCan_barrel" /> My apologies not mentioning that in the patch notes.
  4. Well I was testing it out on my local dedicated server, I wonder if it works the same way on SP or TFP made it somewhat different. But I will check it out to make it consume more fuel if possible per tick, since V8 generator can store up a lot of fuel. With Undead Legacy balancing will be an ongoing process, that's why I appreciate you guys giving me all the feedback!
  5. Thanks for the concern, I just checked it out myself and it does consume it, but very slowly: I think it might be related how much stuff is connected to the generator, that consumes power. If I recall correctly, I removed power consumption on relays. Are you perhaps suggesting, that the generators are too good and fuel consumption should be faster?
  6. One of the reasons why I made the mod is that when playing vanilla and other mods, looting felt quite boring, because usually you got either nothing or something useful. With UL i tried to make looting feel like when you would play Fallout 4 to some extent.
  7. Glad that you are enjoying! Any kind of support is always welcome as well
  8. Some time in the future, yes, but not in the immediate future. Some things need to be sorted out first.
  9. Have you tried to download it from a different browser? And no, there is no download mirrors yet, latest client for larger backpack is this link: http://subquake.com/downloads/UndeadLegacy?type=client72&version=1.2.1
  10. As promissed on discord channel, I bring you before new years weekend update for Undead Legacy! As usual you don't require to start from scratch when updating, old Undead Legacy saves should be compatible with the update. Patch notes 1.2.1: Change: User Interface scale reduced from 1.10 to 1.00 to make the mod compatible with more variety of monitors and resolutions. Change: Over 1000 item descriptions changed (Additional UL and vanilla), more descriptions will be done after new years eve, because I'm tired of rewriting all vanilla descriptions =( Change: Inventory slots increased from 72 to 80 for larger backpack version. Change: Minibike inventory increased from 72 to 80, to get more slots pick up existing bikes frame and place it on the ground, new minibikes should have 80 slots, old ones will still have 72 slots. Change: Minibike has sort button Change: Additional row for crafting list Change: Working ovens won't require fuel, but to craft them you are going to need a natural gas tank, that can be crafted in the Engineering Table or found in the world. Change: Chemistry Station can be upgraded to an Improved Chemistry station, that don't require fuel. Change: Buildable Improved Chemistry Station Change: Empty Cans now craftable Change: Bulletproof Glass recipe made cheaper Change: Repairing Bulletproof Glass requires materials associated with its crafting recipe Change: Lowered skill points requirements per level up for Blacksmith perk from 1.25 multiplier to 1.10 Change: Added more items to blacksmith perk tiers. Change: Lowered probability to find 3D Printer (0.3 -> 0.2), Fusion Cell (0.4 -> 0.3), Solar Cell (0.3 -> 0.2) New items: Lens Cutter, CNC Router, Spinning Wheel, Cotton Spool, Wood Gears, Old Rags, Brass Valve, Jar Mold New Blocks: Improved Chemistry Station Bugfix: Adjusted Status icons for allied players in the Players window Bugfix: Wrought Iron Fence wasn't craftable. Bugfix: Titanium tools were throwing out errors when damaged and selected in inventory. Bugfix: Power Relay UI was all messed up. New items: Description example: Minibike UI:
  11. @Sal I'm really glad you are enjoying the mod.
  12. You can't recycle some items, because their weight is not enough to be scrapped. You can't install compo pack on an existing game. Whenever you change rwgmixer.xml, you need to start a new world/save.
  13. <ruleset name="default" scale="1.0" stackpanel_scale="1.05"> If this doesn't work, then the only way to fix narrow monitor resolutions is to make the UI fit into a less wide area on the screen, thus expanding it more vertically. When and if I will do that is unclear, but making the mod to fit in, for example, 4:3 ratio monitor won't be a thing
  14. @leaderdog I will look into that, thanks for reporting.
  15. Glad you all are enjoying the mod! And have a great time at these holidays everyone!
  16. About two years (Since Alpha 13/14), though significant progress was made end of A15 and current A16. And thanks! Hehe, thanks. Because of the fact, that I didn't see any UI mod, that replaces every single menu in the game, not just the HUD, I started to make my own! Last time I made a UI mod was very long time ago for a game called Fallen Earth. And here's a bomb shell for you guys: v1.2.0.0 is out. I leaped to this number in version, because for the past two days I worked really hard to finish most of the UI and tonight I moved around and organized a lot of crafting recipes (less stuff craftable in the backpack now) and also working faucets, though you will have to work hard to get them to work Patch notes: New Item: Water Tank - for upgrading faucets, New Item: Trowel - for crafting Brick and Flagstone blocks, New Item: Disc Grinder - for crafting letter blocks, New Item: Pliers - for crafting barbed wire related stuff New Functionality: Faucets can be upgraded/repaired to produce murky water for your empty containers. Working Faucets can also be crafted. Change: New User Interface for: Camera, Trigger, Turrets, Spotlight, Generator, Players list Change: Brick and Flagstone blocks now require Masonry Trowel tool and additional lump of clay to be crafted Change: Concrete blocks craftable at Cement mixer. Change: Metal sign letters now craftable at workbench, require Disc Grinder tool Change: TV blocks craftable at tool bench, require soldering iron Change: The following blocks/items now craftable at workbench and require Welding Torch tool: Scrap Iron Frame blocks, Scrap Iron Sheet, Scrap Hatch, Burning barrel, Store shelving, Fridge Coolant, Commercial doors, Minibike Chassis, Iron Door and many more, too much to list Change: Barbed wire, Barbed Club and Barbed wire fence now craftable at workbench, require pliers as a tool Change: Curtains & Camo Net blocks crafted at workbench, require sewing machine. New items in question (Trowel and Water tank craftable/buyable/findable, Disk Grinder and Pliers find/buy only): P.S. No you can't mine Titanium in this version yet!
  17. Thank you! Also I finished the Player list screen UI for the upcomming update (release date TBD):
  18. 1.1.1.8 Update is out, patch notes: Change: New Quest UI Change: New Journal UI Bugfix: Adjusted Item Info Panel Header width due to certain item names overflow UI
  19. Thanks, glad you are enjoying your time with the mod!
  20. Glad you are liking the mod so much. Regarding your issue of not being able to sort minibike inventory is that The Fun Pimps didn't add such an option, because in vanilla game it only has 15 slots It's the same as vanilla server, just copy the corresponding dedicated server files in the 7 days to die servers root folder just as if you would do for single player. If you want to play with 72 slot backpack, you copy those Undead Legacy server files over, but remember to turn off easy anti cheat.
  21. For now no, there is no other way to get titanium other than traders, because titanium tools and armor are that good - endgame stuff. But in the future I have plans to add it as a small % chance to some ore, not sure which one yet though. Currently there are no plans on changing anything related to world generation or POIs (Points of Interest) in rwgmixer.xml, because TFP are working hard on making new POIs for A17 and I will let them do that bit. This also opens up Undead Legacy to be compatible with prefab mods such as Compo Pack.
  22. Yes, they are a part of construction material loot list so garages, construction worker zombies etc. Pretty much anything can be found as loot with the exception of raw titanium ore, scrap titanium or titanium ingots - those 3 items can only be bought from traders.
  23. New version is out, patch notes 1.1.1.7 2017-12-21: - Change: New map interface. - Change: Iron Sledgehammer stats modified. - Change: Rare Tools loot balanced (included very rare Titanium Tools) - Change: Reduced scrap metal gained by scrapping Paint. - Change: Added loot to storage chests with loot list 10 (Should fix some containers not spawning loot in Compo Pack and other custom prefabs using generic storage crates/boxes) - New Items: Iron Sledgehammer Tip, Steel Sledgehammer Tip, Titanium Sledgehammer Tip, Steel Sledgehammer, Titanium Sledgehammer, Steel Sledgehammer Schematic, Titanium Sledgehammer Schematic. - Bugfix: Moldy foods didn't have a food poisoning buff chance - now fixed. - Bugfix: Tools when scrapped gave 1 iron - now fixed, give a little bit less iron than required to make them. - Bugfix: Player and container dropped bags didn't have enough slots. - Known issue: Titanium tools can't have material titanium (game won't output any collision hit sounds) so their material is set to iron so scrapping titanium tools won't give you titanium. Screenshot of the new map window: Some notes: Initially I wanted to change the size of the map to be much wider, however sadly not only the size of the map is hardcoded, but also the map screen can't be moved, since the icons are also hard coded to that specific screen space in the middle where the map is by default. Also waypoints list is also hardcoded to 8 entries, changing to less results in a critical error, adding more results into empty additional rows.
  24. Yeah, that will be fixed too with the next update. Also it will have a new map UI
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