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Subquake

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Everything posted by Subquake

  1. There you go: https://github.com/Subquake/Mods/blob/master/UndeadLegacy/Archive/icon.ico?raw=true
  2. Sounds like you need to upgrade some of your pc parts or pc all together I'm afraid. And the bug you are experiencing isn't related to UL. Hopefully A17 will run better.
  3. What issue is that? It's hard to tell from the tiny screenshot. Undead Legacy doesn't change how painting ingame works, just how visually it's represented in the user interface, that's all.
  4. It's pointless to screw around with changing how the crosshairs look, because TFP will be changing how they show up, work and render completely with A17.
  5. 1-2 weeks at least, i have a lot of changes to work on before pushing the update. Sadly those changes can't be released in incremental steps and need to happen all at once
  6. I'm going to let the picture speak for itself:
  7. Here's a preview of the new skill window by the way:
  8. Most big mods, that add tons of custom new recipes have lag issues in inventory, bad optimization of recipe list from the fun pimps side. They said that it's gonna be fixed with A17, can't help you much about it. You can reduce the effects of the lag if you type something in the recipe list or enable favorites.
  9. Due to recent developments on Undead Legacy Discord discussions I decided to change player max level to 100, skill points gained per level to 1 and I started to rebalance all the ingame perks to accommodate to those changes. t's something I wanted to do for quite a while, but was putting aside because that means, that old saves might not be that compatible with the new 1.4 update. One way to deal with that would be to delete your character profile file and start as a new character, retaining the old map. What are your thoughts on this change? Many games have player max level at 100 and I thought if you get 1 skill point per level, then the choices will be much more important when leveling up. Also the experience required to level up each level is twice as much, so to reach level 100, you would have to gain as much exp as if you would to get to level 200 in current UL build. Additional skill points will be possible to get either through completing certain quests or crafting a skill book from scrolls of knowledge, that grant 1 skill point. Any schematic, quest item or magazine can be scrapped into those scrolls.
  10. Vanilla bug or someone actually attacked it while you weren't looking lol @Blazer777 I understand your concerns, but balancing of the mod is an ongoing process and currently it does feel on the easy side. Loot drops need more tweaking and the fact that you can so easily cure zombie scratches ( infection ) is comical, because then there would have been a lot more survivors in the wasteland if honey or antibiotics can cure zombie scratched infections. This is something I wanted to change a long time ago and it will be changed at some point. I am also thinking ahead of time about the fact, that the fun pimps will remove wellness system all together so I have to take that into consideration for the further development of the mod and where it's heading. It will get tougher, but I have no plans to make zombies as bullet sponges (with the exception of an odd boss zombie here and there), nor do I have plans to add classes where most of the stuff is locked behind boring and intense grinding labor quests like in some of the other mods out there, however specialization perks will be present, similar to how Blacksmithing works now.
  11. They are pretty rare, but you won't be getting them from zombies, that's for sure (I will try to remember to add them to super rare/hard mobs as a small drop chance in the future), because currently you can get them either from container loot or traders. They are 4x more rare than fusion bank, 5x more rare than solar cells and 15x rarer than 3d printer, 50x rarer than car battery (if you have found one of them). As for traders, they are under the secret stash tab. Make sure you have invested in perks, that increase number of items a trader sells in his secret stash (safe icon in category list). And not all traders will sell that, depends on their type, some traders just don't tend to sell much of tech stuff. One thing is for certain, the are much more common in traders than in loot and that's intentional
  12. Those are some nice changes you did. I might consider incorporating some of them in the mod And I am very pleased, that you are enjoying your time with the mod! As for wellness I am actually working on removing wellness gain from food & drinks all together and only special medicine will make it better.
  13. Anywhere really. Fusion Cells are among rarest items in game, some traders might sell them, make sure to check their stock regularly. Titanium Armor recipes are in there among all the other recipe books, just much, much rarer
  14. I will look into that. And regarding 1.4 patch notes, I post only things that I have done so far and what's listed is just a tiny part of many other interesting changes coming with the update. Recently I have a lot of stuff going on in my real life, so I haven't had that much free time to dedicate for working on Undead Legacy, but little by little I'm getting there. Not trying to do a sprint, more like a marathon
  15. You have to enable advanced rotations by holding R and selecting Advanced, then rotate it with LMB.
  16. Yes and no. Sometimes it does feel, that TFP are very short sighted in terms of certain aspects of the game, when designing some new elements, but overall they have done a great job, because if it wasn't the case, I wouldn't have started to make the mod, if the base game wasn't great to begin with There are so many modders out there and only a handful of programmers for 7 days to die and it's normal, that they haven't thought about every single possible scenario, that could be modded in to the game. Some mods push the game to it's very limits in certain ways, further than the devs could have imagined or needed even, so I can't blame them
  17. The fun pimps designed the generators, so that only a specific type of engine can fit into the slot. I can't changed that just by XML. There is a more powerful version for car engines, but for other engines I didn't add generators because of block ID limits.
  18. Yeah, but it's getting better. Slow, but still it's progress
  19. Yes, with A17 I will add more recipes, a lot more as well as more items related to them, such as farming. I toned down with recipes and items because of the increasing inventory lag, that hopefully will be fixed to some extent with A17 and I'm waiting for that fix.
  20. 2018-04-18 10:09:50 232.058 Warning Steam OpenID login result did not give a valid SteamID No other errors.
  21. Deleted the file, then restarted the server so that it generates a new one. Now the time displays correctly and doesn't show Loading, but I still can't log in (same error). The server is modded, running Undead Legacy + ServerTools + MuratusMinibike (Lost Minibike) + the 3 Allocs mods. Mind you it was working a few weeks ago. One of the server players noticed that it's no longer working now and that's why I'm here, trying to to solve the issue...
  22. Then what am I doing wrong? =/ Just connected to my Telenet and here's what the console said: WRN Steam OpenID login result did not give a valid SteamID I downloaded the server files from this link: http://illy.bz/fi/7dtd/server_fixes.tar.gz I also tried this version: http://illy.bz/fi/7dtd/server_fixes_v14_17_24.tar.gz didn't help, same issue. (I did reboot the server after uploading the new files before trying) My steam profile link: https://steamcommunity.com/id/voldzito/ My server map: http://176.57.153.46:8102/static/index.html Is it because my steam profile uses a custom url with "voldzito" and not steam 64 id?
  23. Just had the issue of not being able to log in using steam, checked the update and saw you fixed it, installed the updated version, but still I can't log in, didn't help =/ That Valve.... suddenly decides to screw people up with how their information is perceived online....
  24. I will look into it, but only special zombies will have a chance of having it as well as military related containers/safes
  25. You have to use either one of the Claw Hammers (Iron, Steel or Titanium) or a Nail gun, other tools won't work Here are the allowed materials per item tool type (names from XML): Stone Axe: wood, clayLump, dirtFragment, snowBall, yuccaFibers, ulmTwigs, ulmPlanks, cobblestones, scrapIron Crude Iron Axe: wood, clayLump, dirtFragment, snowBall, yuccaFibers, ulmTwigs, ulmPlanks, cobblestones, scrapIron, concreteMix, forgedIron, shortMetalPipe, ulmRebar, padlock Wrench (Iron, Steel or Titanium): wood, clayLump, dirtFragment, snowBall, yuccaFibers, ulmTwigs, ulmPlanks, cobblestones, scrapIron, concreteMix, forgedIron, shortMetalPipe, ulmRebar, padlock, forgedSteel, steelPolish, ulmShortSteelPipe, ulmShortTitaniumPipe, ulmSteelRebar, ulmTitaniumRebar, ulmWaterTank, ulmPropaneTank Claw Hammer (Iron, Steel or Titanium): wood, clayLump, dirtFragment, snowBall, yuccaFibers, ulmTwigs, ulmPlanks, cobblestones, scrapIron, concreteMix, forgedIron, shortMetalPipe, ulmRebar, padlock, forgedSteel, steelPolish, ulmShortSteelPipe, ulmShortTitaniumPipe, ulmSteelRebar, ulmTitaniumRebar, nail Nail gun: wood, clayLump, dirtFragment, snowBall, yuccaFibers, ulmTwigs, ulmPlanks, cobblestones, scrapIron, concreteMix, forgedIron, shortMetalPipe, ulmRebar, padlock, forgedSteel, steelPolish, ulmShortSteelPipe, ulmShortTitaniumPipe, ulmSteelRebar, ulmTitaniumRebar, nail
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