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Subquake

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Everything posted by Subquake

  1. Thanks for the detailed bug report. Confirmed and fixed for upcoming 1.2.4 update, that is planned to be released some time soon for this weekend.
  2. Undead Legacy doesn't do anything with random world generation, points of interests or zombie spawning. That's how Vanilla A16 behaves.
  3. Try this mirror link (host google): http://subquake.com/downloads/UndeadLegacy/mirror.php?b=80&v=1.2.3.3
  4. I'm not going to bother with that, because they are revamping the whole stat system in A17 and I can't help you on giving any hints on how to do that, because I haven't looked into it myself. @PirateKitty I'm happy you got that sorted out and I'm sorry about your bad connection problems =/
  5. Did you try downloading the manual version from main post? It might be an issue with your ISP rather than the server itself, because there are plenty of people, that don't have any issues downloading. If 6000 people download the mod just fine and 10 people have issues, do you really think, that it's the fault of the server, where the zip file is hosted? Based on statistics, the mod has been downloaded 10336 times and I get only a handful of people, that complain, that they can't get the download right. Where I host the files is what I can afford at the moment and I know, that the hosting company is quite reliable. If/when there will be more support, I will get a better host. I increased maximum execution time from 30 seconds to 120 seconds. I hope that will help with your issue.
  6. I am considering an alternative host, but it's not something, that will happen in the immediate future.
  7. Yeah, well, I did miss a bug related to spelling and I couldn't just leave it not fixed, so a super micro update 1.2.3.3 is out, patch notes: Bugfix: Repeating Crossbow in the description said: Ammo: Iron Darts, should be Ammo: Crossbow Darts
  8. Another small update 1.2.3.2 is out, patch notes: Change: Required Tool text font size increased, color changed to orange. Bugfix: Crude Iron Axe should be repairable with scrap iron. Couldn't be scrapped. Bugfix: Dyes had their material displayed wrong in the description. Instead of Iron, should be Paper Bugfix/Balancing: Battery Banks require 100W for recharge (vanilla had 5W) Bugfix: Fusion Cell Bank (Fusion Generator) requires 500W to be recharged.
  9. Small update 1.2.3.1 is out, patch notes: Change: Loading Screen includes mod version. Bugfix: Assemble weapon/tool window wasn't aligned properly. Bugfix: Auger descriptions overlapping part icons. Bugfix: Smithing Hammer description said crafted in Workbench, should be Backpack.
  10. Are you running the latest version of Mod Launcher? Only Update Version 1.0.4.6 - January 4th, 2018 for Mod Launcher or newer supports Undead Legacy.
  11. Version 1.2.3 is out, patch notes: New Items: Crude Iron Ingot, Crude Iron Axe, Crude Iron Shovel, Bowstring, Resin, Varnish, Minibike Rim New Items: 2x new find only / tradable items New User Interface Layout: Paint Tool Material Selection Screen New User Interface Layout: Quest Tracker Change: You can now harvest Resin and Twigs from trees. Knives, Shivs and Machete will yield more Resin, but a lot less wood. Change: Machete, shiv and knife will yield more yucca fruits from cactuses if used as harvesting tool. Change: Multiple recipes now require Resin as a resource. Change: Orange Paint now craftable Change: Orange Dye now craftable Change: Pliers now craftable Change: Brown Paint recipe adjusted Change: Bow and Crossbow now requires bowstring to be crafted first Change: Repeating Crossbow requires the regular Crossbow as base item Change/Balancing: Storage chests renamed to Wooden Chests, Secure wooden chest now craftable @ workbench with screwdriver & additional screws to reduce confusion in the backpack when starting the game. Balancing: Lowered the chance to get Minibike Wheels from smashing Tire blocks lying on the ground. Change/Bugfix: Cigar stack size changed to 1 (Because they are cosmetic equipable item). Cigar box now requires to be Examined to get Cigars, gives 4 instead of 10. Change: Steel Claw Hammer and Titanium Claw hammer now repairs more per swing/hit. Change: New icons for Chest, Secure Chest, Trash Pile. Change: Trash Pile recipe updated. Change: Newly crafted Steel Safes will have 120 slots. Change/Balance: Bellows added to loot list. Change: Improved localization on many items (English only) Bugfix: Repeating Crossbow Schematic didn't have localization. Bugfix: Increased of player dropped backpack size to 100 slots so that it can store all items when you die.
  12. I can fix the first issue with next update, however the second issue isn't the mods issue, but your server setup. Try reinstalling the server files so that it's vanilla, then apply the modified server files to it, start a new world on the server if necessary.
  13. Not in the nearest future, I have to do some testing on the forge if it's not going to impact performance, because it's pretty bad as is in the forge.
  14. That means, that you didn't install the mod on the dedicated server properly. Because there are a lot of people, that have it all working, including myself. My modding involves a local dedicated server and I always make sure it works on a dedicated server first, then single player, so you probably didn't copy correctly the Assembly-CSharp.dll, that's included in the zip file of the server files (or didn't copy it at all) on the dedicated server.
  15. Guys, if anyone knows how to edit durability bar visuals when you are looking at a block with a repair tool in hand, please help!
  16. That means that you haven't installed the mod properly on your server. Make sure you have copied the following from UndeadLegacy-1.2.2.1-80-Server.zip: 7DaysToDieServer_Data\Managed\Assembly-CSharp.dll in the correct folder, which would be something like this: 7 Days to Die Dedicated Server\7DaysToDieServer_Data\Managed\Assembly-CSharp.dll If you still can't resolve the issue, join mods discord channel and I can try to help you there.
  17. Thanks! Titanium and Copper can't be mined in the mod yet.
  18. That's a server setting: <property name="DropOnDeath" value="0" /> <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all, 4 nothing -->
  19. Undead Legacy has just been added to Mod Launcher for 7 days to die! (Requires Mod Launcher v1.0.4.6 - January 4th, 2018 update.)
  20. Oh, sorry to hear, that your save got corrupted. As for the bottles I will check the scrap amounts, maybe I can increase them a bit so that you always get at least 1 scrap thing. And here's something caught on camera, when zombies spawn in front of you while looting a building, so much for immersion: https://clips.twitch.tv/GracefulWildLapwingPRChase
  21. Glad you like it. As for regarding the issue making tools, I think that a lot of people are used to vanilla gameplay, but here's the thing, traders have a chance of spawning in working workstations, that can be used to make those things and right after completing the tutorial quest you are given assignment to find a trader. If that one doesn't have a working workbench, there are plenty of POIs, that have a working one! Though remember, balancing is an ongoing process and over time things might change, hopefully for the better
  22. Thank you for the bug reports, both are still present. I'm not sure how will I deal with the first bug, because the only way would be to make stack sizes to be 1 for them and I have to see what it would do when you make cigars out of a cigar box. Regarding the door it will be an easy fix, because currently the crafted doors don't differ from POI doors, that can be picked with a lockpick, so I will have to make them as a new, seperate block. I will try to solve these issues with the next update.
  23. Well I had some ideas to add scrap tier tools (since game has scrap armor tier, tools would make sense as well), but I have to add it carefully so that stone tools don't get obsolete too quickly.
  24. I haven't forgotten about your request, that you PMed me. I will think about it
  25. Version 1.2.2.1 is out, patch notes: Patch notes 1.2.2.1: Hotfix: Cereal Bowls were giving empty plates back after consuming instead of bowls. Patch notes 1.2.2: Change: New items: Dyes, Repeating Crossbow, Crossbow Dart Change: New Workstation: Dye & Paint Table, all paint recipes moved to that station. Change: Fine Fabric is made now using Black Dye instead of Black Paint Change: Ceramic Bowl renamed to Bowl Change: Cereal Plate & Cereal Plate with Milk changed to Cereal Bowl, Ceral Bowl with milk and requires Bowls to craft them instead of Plates Change/Bugfix: Craftable Bars have their upgrade paths sorted out, it's as follows: Iron Bars -> Steel Bars -> Stainless Steel Bars -> Titanium bars. Change/Bugfix: Craftable Bars have their downgrade paths sorted out, it's as follows: Titanium Bars, Stainless Steel Bars, Steel Bars, Iron Bars Balancing: Lowered probability of spawning Cotton Spool and amount of it in loot. Balancing: Suitcase now gives more resources when destroyed/dismantled Bugfix: Corrected description for Empty can, it was missing info where you can craft it. Bugfix: Corrected description for Screwdriver: was resource, should be tool Bugfix: Corrected description for Jack Plane: was resource, should be junk Bugfix: Oil barrels are now craftable to gasoline again (bug from 1.2.1.) Bugfix: Basic Wooden Ladders can now be upgraded to wooden ladders using claw hammer or nail gun and nails Lots of grammar and spelling corrections (Thanks to Latheos (Craftworx))
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