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Everything posted by Subquake
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Here's some upcoming features coming in the next update of Undead Legacy - ambient light changes, volumetric lights, flashlight effects, items requiring batteries and dynamic loot containers:
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No breaks, I work on UL all the time. The fact that I don't post every single day, doesn't mean I don't work on it, some days of course I get the chance to work more, others less, but it's always some progress moving forward If it's like June, then maybe not, will see. I'm done reworking electricity, the upcoming research tree change is almost complete, but needs some refinement, lots of busy work on just general XML changes, that come with a21, so it's quite hard to do any actual and factual estimates, plus is it really smart to release A21 2.7 UL experimental right before A22 drops? Don't really want my mod to be irrelevant right after launch and people jumping on A22 hype train, then might as well focus to release 2.7 as soon as possible after A22 drops.
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I'll most definitely will do my own version and will modify whatever TFP plan to do to fit my goals, I don't want fast travel to be cheaply or easily available in the game where it makes vehicles trivial and unnecessary options My goal is to add Valheim like teleporters, but in order for them to operate, they will require lots of power and will have to be powered or charged on both ends to work and would not allow you to use them, if you're encumbered to prevent cheese, like trying to carry through a buttload of materials, vehicles or whatever else. As I stated above, I still want vehicles to be a meaningful part of transportation, but if you want to quickly be somewhere else, there would be an alternative end game option such as a personal teleporter. Planes are also planned
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ETA was pushed back to sometime next year (Q1, 2024), had a bunch of IRL stuff to do in December, so I didn't have much time to work on the mod. When exactly - hard to say.
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That means that you either didn't install UL on the server properly or didn't launch it properly, if it's a linux server, you have to use run_bepinex_server.sh script
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I can't give you an exact date... Still working on it, good news is that I am almost done overhauling the entire electricity system in the game - all the vanilla power related things have been converted to use the new system. It was a lot of work, but in the long run it will pay off by giving a lot more flexibility on what can be done with the new system vs relying on the limited vanilla power code. I doubt it'll be out in November this year, but December... who knows, who knows, anything is possible, but I can't give any solid promises...
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No it won't, you will have to start a new game, A21 changes a lot of stuff. It's still 1-2 month away (at least, hopefully sooner, who knows), so you have plenty of time for a playthrough.
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Try to avoid placing the extractors tightly next to each other, that's what probably is causing the issue, also if you previously had farm plots or something like that before in those spots - that can cause that issue as well. spread them apart, have at the bare minimum 1 block free between them
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S-Core/NPC-Core is not compatible with UL As for screamers - they work like in vanilla. Also Undead Legacy is just one mod, it's not a modpack