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Doomofman

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Everything posted by Doomofman

  1. In terms of the dismemberment shown off, I'd really rather not see it in the game if it doesn't affect the zombies attack range (and don't tell me zombies can bit you from an entire meter away). It was pretty jarring to see a zombie with no arms still be able to swing his invisible arms and still hit you from a meter away
  2. Entire structure is now made of bears...
  3. Did they ever answer to say if those doors are player craftable? I'm still listening through the Q&A portion at the moment
  4. Just watched the VOD of the stream. All the stuff they showed looked pretty cool. I did kind of expect that they'd show us the zombies live in the editor or something so that was a little disappointing They answered that in the Q&A and the answer was "Yes, it just wasn't implemented at the time the video was recorded"
  5. I guess Primitive Bow -> Wooden Bow/Iron Crossbow -> Compound Bow -> Compound Crossbow? Bows and Crossbows are affected by the same perks, aren't they?
  6. 1:35:12 in the YouTube VOD just after they show off the Spider Zombie design and the new regular zombie based on the old spider appearance. hopefully the below should bring you to the right moment
  7. There was a glimpse of the Feral Wight in the recent stream... He has pants now
  8. Looks like all the stuff TFP haven't shown off officially yet has been removed from that link
  9. That artstation link has shown up a few times. They all appear to be legit designs but not necessarily finished designs (Tourists shirt didn't end up that colour for example)
  10. My understanding of it (and I could very well be wrong) is that what you call the burnt zombie is a regular zombie and the burning one is the feral version. So if that's the case they would both likely only spawn in burnt biome, hordes and the few remnants they appear in
  11. I'm in the same boat. Ran the script, you can see it doing something, then the window closes and I've no idea where the output file is supposed to be Edit: Just got it to work somehow. Added this line to the end of the script input("Press Enter to finish...") and when it was done the file output in the same folder the script was in (for me it was the downloads folder
  12. Just a headsup, this list will spawn Kaytlyn (spelling?) outside of the Wasteland. Generated a map using it, quest brought me to a Kaytlyn in the desert. Feels like cheating haha
  13. Does this list include all the compopack stuff like your built in maps labelled 1 or is it more like the handpicked ones in your maps labelled 2? (hope I didn't get those backwards)
  14. Cool, will give that a go now. Thankfully also found that comment on one of JaWoodles videos that mentions how to disable that console hijack thing (though I think you mentioned at one point you had hopefully fixed that?) EDIT: That seems to have done the job... As suspected a victim of my own muppetry... Thanks Khaine
  15. Made a fresh copy of base game (On 19.5 B55) and copied everything across as normal. Got a big chunk of errors in the console on creating a new game. Most recurring are: No loot entry defined for loot list ID 25 No loot entry defined for loot list ID 10 No loot entry defined for loot list ID 9 Loading and parsing 'loot.xml' failed Item with name 'resourceOilSchematic' not found Have I don't something wrong installing this?
  16. I'm a bit confused for the requirements for that. Does "complete all classes" mean the class quest or have every skill point spent in that class. And do you have to have the future tech tree complete or just unlocked?
  17. So is there a way to repair level 71 stuff without it degrading? (outside of just making a new item that is). I can make level 71 tools and weapons but they degrade on repair
  18. It's one of things I'm surprised never happened (maybe it's just way more work than I think) is having the same zombie model with different color clothing. I'd like to think all the zombies have unique enough silhouettes/animations that randomising their colours would hinder players in identifying the different types
  19. So found both a portal and the big camp/base in my playthrough. Haven't engaged either yet, any tips for dealing with things like the Incubus that's hanging out by the portal?
  20. Khaine will hopefully correct me if I'm wrong but from my experience Working Stiff Tool and Pass N Gass Shipping Crates have been where I've found most of mine. If I was you I'd go looking for a Working Stiff Tools
  21. Quick one for you @KhaineGB do Coil/Laser weapons and ammo eventually start dropping in loot when you get to a high enough level (outside of the Tier 5 Buried Supplies that is)?
  22. Any idea which file that configuration is in? Because my god they are loud (doesn't help I decided to live across the road from a trader) Also, just finished The Reward quest, got enough Research Notes to make the technology book was thinking to myself "I'm in the end game now" only to see the level requirements for Tech crafting haha
  23. Not sure if this is something that's only appeared in the latest version but when you switch to the M4A1 it plays the muzzle flash animation
  24. Sweet, guess I'm going on a biome hunting expedition this evening. Not seen a hint of snow on my playthrough so far
  25. So Eve is always in the snow biome? I'm playing on one of your included maps if that helps
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