I think they were just missing a comma... I believe it should read "A little alpha 22, coming to PC and Consoles this summer. Stay tuned!"
So a little tease of A22 in screenshot form, nothing more to read into it
Screenshot is from Bloodmoons so not necessarily going to be in regular 7 Days, it looks a bit different to what we previously saw of the "assassin" set
How did the console build feel overall? I noticed, when watching the streams from the booth, that there appeared to sometimes be LOD issues when switching tools/weapons
I can't stand those super tall front posts. It feels like extending the front post was the easier/quicker solution than reorienting the holding animation. Hopefully with the A22 character changes a bit more care is put into it
So the new console version is called 7 Days to Die: Apocalypse Edition
Not the most exciting news but it's something new all the same
Also both it and 7 Days Bloodmoons will have demos at Pax East at the end of March
https://x.com/7DaystoDie/status/1751277387965161675?s=20
Can someone tell me if I'm losing my mind. I'd swear there used to be a 'Grover' school POI (maybe A15 or A16) that was great for book shelves but I can't find any evidence. Is my brain just making stuff up?
This question comes from someone who doesn't really know the ins and outs of how these various components work but my idiot brain reads those as things that'll make the game look better but run worse.
Or am I wrong and these are actually intended to reduce performance impact while maintaining the current fidelity?
I hope that made some sort of sense
I believe there's a small team from TFP helping them out
From what Guns, Nerds and Steel posted about it "Development is being done by the third party development team Studio iLLOGIKA with direct support and supervision by a small team from The Fun Pimps."
Yup, some details revealed on their booth stream
Bloodmoons is a 4v1 type game, it's on the same engine, in dev for a year, "a more condensed experience", the 1 player is a "zombie hive mind". Coming into Early Access in the next 6 months