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SylenThunder

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Everything posted by SylenThunder

  1. Ok, a few things going on here. 1. The game only supports 8 players. 2. Even in testing with extreme hardware, having more than 30 players will corrupt data and cause sync issues. For your hardware, you shouldn't be above 20. 3. 99% of game clients and dedicated server processes only utilize a single core. 7 Days will often use up to 4, but 95% of the processing is done on the main thread which is on one core. 4. Setting the max zombie count higher than 90 will break server performance. Especially when it comes to the AI managing entities. 5. This is a voxel game, your storage is your weak point. In my extreme test I had a full array of Optane drives pushing 45Gbps R/W. The max speed of your single SSD is almost a tenth of that. The more players you have moving around, the more data is being written to, and read from your drive. Most rented servers are using a pair of high-end NVMe drives in RAID. For our groups servers, we're using a set of four drives in RAID. Max player count is set to 20, and we've been running up to ten servers on this configuration for years without an issue. 7 Days is not an MMO. It's made for small group co-op. You need to lower your player count, and lower your max zeds.
  2. You can get all these things via the console using debug and creative modes. God mode removes all debuffs and heals you. There is a developer gun that instant-kills entities and has infinite ammo. There are mod items for speed and super-jump, but it's easier to just hit H and adjust the speed as you like it.
  3. You will need to wait until the overhaul mod is updated to the current build. Usually that can take a week or two. And really, a20 Stable is still a bit out. Monday's release is going to be an opt-in only unstable test build for people to use for testing and reporting bugs. It is not advised for regular gameplay, modded or vanilla. It may be that the mod author will opt into this unstable release, and use the information in it to prep their mod for when a20 goes Stable. Then they'll only be out of the loop for a few hours, instead of a few weeks. Lastly, if you still want to play your mod and it's not ready for a20 yet, you an lock into a19.6 and continue to play it with the current version of the mod.
  4. I used to have one for my avatar. Should dig that up again.
  5. Yeah, will need logs. I'm guessing corrupted save, but hard to say. If you can see the main menu screen, it's not likely a driver issue.
  6. I can see TFP maybe extending multiplayer to 12 or 16 players with some server optimizations. I don't see it going any higher though as this is not a game designed to support massive player counts. It's designed for small group co-op.
  7. You know, they should have just stuck to their guns and left it at Halloween. Even if it is a whole buncha months away.
  8. This would be a feature provided by a server API tool. I personally prefer to use CPM and the POI restrictions than the old region reset method, but there are several tools available. They are Pinned in the Multiplayer section of the forum.
  9. 1. This is an English-Speaking forum. Your posts are required to be in English. 2. Most likely a mod conflict. Next time use Pastebin. Instructions are Pinned.
  10. You can find his ID by looking him up in Steam, using a service like SteamID.io, or checking the log when they attempt to connect to your client. He can also look it up himself by simply checking his Steam account information. Example... Right there below my name is my Steam-64 ID number.
  11. Here is the actual error. NullReferenceException: Object reference not set to an instance of an object at GameManager.PlayerId (System.Int32 _playerId, System.Int32 _teamNumber, PlayerDataFile _playerDataFile, System.Int32 _chunkViewDim) [0x0005d] in <4b1a8c809f0943a384283687c21422f8>:0 at NetPackagePlayerId.ProcessPackage (World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <4b1a8c809f0943a384283687c21422f8>:0 at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection, ClientInfo _clientInfo) [0x000c4] in <4b1a8c809f0943a384283687c21422f8>:0 at ConnectionManager.Update () [0x00109] in <4b1a8c809f0943a384283687c21422f8>:0 (Filename: <4b1a8c809f0943a384283687c21422f8> Line: 0) Looks like the player data file is corrupted. Find their files in the players folder (found by Steam-64 ID), back them up, and then delete them.
  12. The post had instructions to use Pastebin even. >.< I'm sorry, but is reading really that hard? You didn't open up access to the file either. Just follow the instructions. It's not rocket science. You simply need to be able to read and understand basic middle-school English. I suppose if reading is hard, you're one of those people that need a YouTube video to know how to do anything? That's fine. I've got you covered. Honestly, we could probably have had an answer for you 24 hours ago if you had just read and followed the instructions in the first place. There is a reason those topics are Pinned at the top of the forum. We really do want to help, but you need to be able to help yourself first.
  13. Put it in the bottom slot, and it should be fine.
  14. The screenshot is useless. Can you read the Pinned thread telling you how to report an issue, and follow the instructions? Actual details on the error are in your log. Usually this is caused by a mod or corrupt files. Can't really say until we see the log though.
  15. 1. Ensure that you have the latest GPU driver installed. This is the current one. Choose Advanced installation, and tick the box for "perform a clean installation". 2. Exclude the client from security software. (This is covered in the Pinned Support FAQ.) 3. Verify the client files. Run it twice as the first run usually doesn't catch everything. (Not sure why launcher developers can't make these programs work on the first try.) If that doesn't work out, give new logs and a Speccy report taken at the time of the issue.
  16. I can. Thank you. Ok, found your ID. It appeared as rissa#4005 in the Discord. Account was kicked and given an infraction because it was suspicious. It was suspicious because the account wasn't even a half hour old when you attempted to join the Discord. Then it got banned for too many infraction points. I have removed the ban. You might want to wait a short bit until your account is a little less fresh and suspicious though, or the bot will just nuke you again.
  17. The image needs to be accessible by the end users game client, so that probably won't work at all.
  18. I checked the Official Discord. I don't see the user rissa#8069 in either the ban list, the current member list, or in any history.
  19. You know, I've completely ignored this thread because it's just the same old ignorant rhetoric over and over. The complainers never change, and there are precious few of them. They just seem like a lot because they post over-and-over-and-over the same tired crap to no end. Decided to just peek at the last page for giggles to see where the topic had headed, and I would totally mark this as the topic answer. (In Steam that would highlight this post directly below the OP's at the top of the thread.)
  20. 1. Air drops only appear for one player on the server at a time. If yall aren't near each other, and the drop is for them, you won't have the data. 2. If that isn't the case, logs would be useful. Note time stamps for when you should have heard an airdrop. Bonus would be including both client and server logs. Don't forget to use Pastebin.
  21. Moved to a more appropriate forum section. Instructions are in the Pinned thread.
  22. UPDATE: I took the libEOSSDK-Linux-Shipping.so file from a Linux Ark installation, and placed it into /7DaysToDieServer_Data/Mono. After placing the file, the server now loads normally, and I am able to log into it.
  23. The map Pregen 3 doesn't appear on the PS4 or XBox versions of the game. I'm not certain that the bunkers do either, but would have to look.
  24. Majority rule. There are more streamers in the USA than in any other country by a considerable margin. For 2021 it's estimated at 44 million total, and if it continues at it's current growth rate, it will exceed 48 million next year. This is over 20% of the total Twitch streamers, and the next largest country by percentage is Germany at 7.11% followed by Korea at 4.53%. This type of information is readily available, and is the kind of thing you might look up when researching your opinions.
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