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SylenThunder

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Everything posted by SylenThunder

  1. Need the entire log file, not a snippet.
  2. Hosting on Nitrado shouldn't be an issue. They would forward the proper ports. I had incorrectly assumed that the world data was incorrect, but I see now that I was mistaken on that. Have the problem user clear all of their game data using the tools in the launcher. Should back it up first in case they have any saves they want to keep.
  3. Server 2022-11-23T21:28:04 0.078 INF Version: Alpha 20.6 (b9) Compatibility Version: Alpha 20.6, Build: WindowsPlayer 64 Bit .... 2022-11-23T21:28:57 53.306 INF Loaded world file from different version: 'Alpha 21 (b11)' Client 2022-11-23T20:56:25 0.017 INF Version: Alpha 20.6 (b9) Compatibility Version: Alpha 20.6, Build: WindowsPlayer 64 Bit ... 2022-11-23T20:57:25 60.370 WRN NET: Requesting rules from TCP (193.34.69.108:38054) failed due to connection problems (No connection could be established because the target computer refused to connect. Honestly, it's amazing that anything worked at all.
  4. Doesn't really matter. You're using obsolete mods designed for an old version of the game. Your game version.... 2022-11-20T01:17:58 0.025 INF Version: Alpha 20.6 (b9) Some of your mods that fail the check.... Better_Leveling (19.6) Boid's Casual Spawns (1.1) - Not updated since a19 Every_Day_Restock (19.6) Zombie-HP-Bar (19.6) And that's just a few. That full mod list is insane.
  5. In Alpha 19 and previous, the cap was 40. With A20 it caps at 50 now. And these aren't frames. This is a measurement of clock rate efficiency.
  6. Ideal is 40-50. 30-40 is generally good. Anything below 25 is where you start to be concerned about performance, and below 20 is definitely going to show in gameplay. You should open up more cores.
  7. There are a number of YouTube videos detailing how to do this, and probably a thread or two over in the Prefab section of the modding section of this forum. Be aware that all clients will need to have the prefab files installed to prevent sync issues.
  8. Using Bluetooth, you will likely have a delay. Another thing to try is selecting "Use native input" from the launcher options.
  9. Steam says 5703.2 hours, but it's missing a lot of offline testing from before Steam tracked that, and a large number of hours playing overhauls.
  10. Which is really sad, and the only reason it isn't crossplay on consoles is because MS and Sony wouldn't agree.
  11. You're on Windows, so don't forget to fully exclude it from security software. This is covered in the Pinned FAQ thread.
  12. Difficulty used to scale by game day instead of by player stages. It had an extremely negative impact on multiplayer. Especially on dedicated servers. No one could join a server that had been up a while else they would get creamed by the higher difficulty zeds. You would end up with a similar scenario by attributing loot quality to it.
  13. A common cause is using the chunkreset command. It has several known issues with it, and for most of a20's release it has been strongly advised to not use it at all.
  14. You will be glad to know that thanks to the way TellTale released the product, it cannot get any updates beyond some a16 content. The next game will be a whole new fresh release, that is built from the finally completed PC game. It will likely support crossplay not only between both console versions, but with the PC version as well. Though you aren't likely to be able to run overhaul mods on the consoles.
  15. The settings are defined in the config file on line 16. <property name="ServerVisibility" value="2"/> <!-- Visibility of this server: 2 = public, 1 = only shown to friends, 0 = not listed. As you are never friend of a dedicated server setting this to "1" will only work when the first player connects manually by IP. --> You will also need to have set the Region (line 11) and Language (line 12) options.
  16. Can you imagine all the kids screaming when their 10 saves for scrubbing are taking up 20GB of space on their drives? This is a basic function in games whose save files are less than 150MB, and who are only storing small amounts of static data. 7 Days is constantly reading and writing map and character data, and just one map region can far exceed the size of the other games saves because of the amount of complex data that is in it. My current save is 1.7GB. If there were a rolling backup of 5 instances, then the total save storage would be 10.2GB. I normally have three or four different games going, so that comes to over 30-40GB of storage. Not to mention, what is your PC doing when it's making those backups? Well, since you're playing it's going to put a bit of strain on your CPU, RAM, and Storage to make that backup happen. People already complain about their PC's struggling just to play. Time is better spent in fixing the crash issue.
  17. Don't forget this very forum. It is where most things exist before they exist in the other two locations. Also note that I wouldn't advise trusting most of the mods on nexus unless you were linked from this forum to download the mod there. Game Modification - 7 Days to Die
  18. With distance markers identifying the location before you arrive, this shouldn't be an issue.
  19. No, but there was a time you could have purchased the game that multiplayer did not exist/work. Sorry I wasn't more clear on that.
  20. So what? Even though it worked before, it was never intended to function that way. More content and mechanics have been added, and the extra overhead has reduced the ability for you to exceed the supported standards. They still largely support multiplayer. Even more so now that you are more limited on some of your build choices. Early-game it a LOT easier when you play with three or four friends to help spread out duties and build focus. But hey, that's 3-4 people, not 30-40. You know, what the game was designed for. And you can continue to play the game you bought. This is it. I mean literally, you purchased access to a title pre-release. A title that originally was only single-player, and then was designed to support multiplayer with up to eight players. You still have that bud. Stop making out like you purchased something different. Or that you are owed something different. Or that the developer should support something other than what they intend the game to be.
  21. Another thing to consider, and the primary reason that Steam Cloud support does not exist for this game, is the size of those saves. Most games aren't saving a lot of data. They have a fixed world and not a whole lot of moving parts. Saves tend to be pretty small, maxing out at maybe 150MB in one file and that is all it is. 7 Days on the other had has all the world data, the map, the character data, enviroment data, ect. The save for one of our games right now is 1.28GB, and contains several thousand files. And that is a recent change. In a19 that would have been 8-12GB, and in earlier versions closer to 30GB. Steam Cloud has absolute limits on file sizes, and additional limits on total storage. Check your own account and see how much data you have there. Steam Cloud (steampowered.com) Add to this that increasing the space for cloud storage is costly to developers. For the life of me I cannot find it now, but the default limit is like 100MB, upgradable in sections up to 1GB. Then the pricing information stopped. There was nothing above 1GB.
  22. And there is the rub. It was never supported. You can claim it was supported because there were larger servers out there, but it was never supported. If you do some actual research, you will see where I have performed extreme hardware testing for most of the releases and clearly stated that 20 players is a hard cap to the capabilities of the client to support and retain stable data. With a server designed to run AI that is easily 10 times faster in both compute and storage bandwidth than anything provided by hosting companies I was not able to go larger than 30 players. The problem here is that you assume. Simply because you saw it, and you want it. That absolutely does not mean that it is supported. And therein lies your issue. Stop living a lie.
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