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SylenThunder

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Everything posted by SylenThunder

  1. If you copied the save correctly, the server will be on the same day/time as your save.
  2. Be aware that using settime has a strong chance of breaking your save.
  3. Check your controller settings in Steam. They may have been reset by a Steam update. Ensure that it is detected, and has the correct support configuration.
  4. That isn't flickering, that's antialiasing on the road decals. You can adjust your settings to affect it.
  5. When you connect to a server, you should have the same mods it does. In the case of xml-only mods, it's not a real issue because the server pushes the xml changes to the client. However when you have mods that add assets or include dll's that change the core code, server and client have to match. Your issue is that you have mods that add content and make changes to the local client. When you connect to the server, the code doesn't match up so you get errors, and it breaks the xml code.
  6. Unity will require a minimum 8GB Swap set. Also, yes the Z170X does support 7th gen. I would go with a minimum of a 7700k if you're upgrading. Pair it with an Evo 212 cooler and you will get good boost for a reasonable price. Can probably even OC it some if the MB supports that.
  7. I would also recommend trying GLCore instead of Vulkan. I will also note that that CPU is right on the cusp of what Vulkan supports. IIRC 5th-gen intel chip drivers aren't supported by Vulkan, and your particular chipset is basically the lowest spec first press of the 6th-gen. As a whole your system isn't really set to run a major overhaul like Darkness Falls. Even if you were using Windows and DirectX.
  8. Sadly, it would appear that the practice of doing research, reading, ect. is now a lost art form.
  9. The argument is UserDataFolder -UserDataFolder=D:\SaveGames\a21
  10. That memory error is also common when you have custom-set the pagefile. Unity expects to be able to allocate up to 8GB of memory to the pagefile if needed. Even though it may not use it, Unity will still check for its existence. I see it a lot when people believe the SSD Myths and disable their pagefile, or when they are following Windows XP optimization standards and are custom increasing their pagefile and moving it off the primary disk.
  11. Good to hear you are up and running again. I feel we are going to start seeing a LOT more of this in the near future. Just like we've seen a lot of issues with self-hosting Dedi's behind an IPv4 CG-NAT the last couple of years.
  12. I swear. I need to make this a big red banner with flashing lights, and maybe a blimp. Or people could just learn to read pinned threads before posting.
  13. Sadly no. Sony and Microsoft wouldn't agree to allowing it. Hopefully this will be resolved in the next release.
  14. No need to show hidden folders. Just use %appdata% in the address bar of Explorer.
  15. To expand on the Wifi issue, especially from the standpoint of hosting a server... Most end-user multi-purpose routers don't have a lot of RAM allocated for managing the Wifi data. This will completely tank the connection when the server is trying to do things that require a lot of data overhead. Like syncing player data and pushing the world data. This isn't even counting interference, or the way data is handed out round-robin to all of the network devices connected to Wifi. And then there is the speed limitation. A 1Gbps internet connection will likely only see at most half that on a good Wifi connection. A quarter or less on an average one. You're just asking for a headache doing any heavy lifting on 90% of consumer-grade devices.
  16. The known fixes for this are in the Pinned thread.
  17. I suspect the issue here is going to be DS-Lite not fully supporting IPv4, and the game not fully supporting IPv6 connections. Will need to do some research though. From what I understand DL-Lite basically uses CG-NAT-type routing to "convert" the web and TCP packets of IPv4 to forward to the IPv6 addresses. Last research I did on it suggested that the methodology used does not support UDP which is going to be an issue with your connection to the server. It's been a while since I I was researching the technology though.
  18. I mean, depending on the mod and the capabilities of your system, it is entirely possible. If I try to load up Darkness Falls on my min-spec PC it takes upwards of five minutes to get to the main menu.
  19. I really don't know how I can make this more obvious so that people will actually look at it before posting.
  20. I would suggest ticking the box for cleaning the game settings as well. This looks like it might be a corrupted registry value for the settings.
  21. @MISO1UP Also include the protocols. Just had someone a couple of days ago only forwarded TCP. Even though they had the right ports forwarded, since they didn't forward UDP packets, everyone would get disconnected.
  22. Chunk reset has been a mostly broken mechanic for a20. There are five or six listings for it in the KI list. It's more likely to corrupt your entire region file. If you're running a server, you can install Allocs Fixes and use the webmap to find the region you wish to delete.
  23. I would think there could be a few different ways to implement something like this. First it would require adding a max weight capacity to the blocks. Then a wood frame could not support having 30+ frames stacked on top of it. In addition to this, the outer structure of the POI would need to be configured to have zero stability. Since this isn't feasible from a design standpoint to not have any support glue on the outer wall, it would need to be an invisible block on the outer wall that is basically air, but doesn't allow a block to be placed in it's spot. The caveats to this kind of method though are basically the destruction of any playstyle that includes taking over POI's for bases or repairing/rebuilding existing POI's. It is really a heavy-handed approach. On MP servers, the nerd-polling of POI's can be a real nuisance. I can definitely see the desire to banish this type of gameplay. It is essentially cheating anyway.
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