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Ragsy 2145

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Everything posted by Ragsy 2145

  1. The Tank and Digger will be a while yet and i dont expect a release in Beta 2 which may be August/Sept , but if reasonable progress is made then can release an interim update to include those when we are happy with them . I strongly recommend you look into Unity stuff as its changed my whole dynamic of modding... Guppycur prodded me into unity last May as i was resisting for a while lol . If you do decide to do vehicle stuff or just want new blocks in game via unity then join the The unnofficial Modding Discord Community server , plenty of folks from around the world that give up their free time to help others out. Regards VM Team
  2. This is planned for Firetruck ... was posted awhile back ..also rusted out the BMW's and a few others
  3. Yeah that was coded solution not XML but still very cool for A16 , I have been experimenting a bit with digging but trying to stay XML as much as possible before giving up ... This is a 1st pass at digger since A16 and is using only unity physics at the moment .... it definately need some more work but does dig but slowly .... trying some stuff with harvesting resources but again very early days on this too. Regards The VM Team !!
  4. I did think about using the control system the same as bdubyah's as we tweaked his together in the early days of the MD500 to try and get a reasonable feel and get some hover going on it , I agree roll on the helicopter would be nice but so far have not been able to produce anything due to limitations of the vehicle controller. The reason i went with these 'manux' style controls is that it reduces the camera jitter , you could try removing the last two forces 6 and 7 as they produce the tilt forward and backward depending on wether you are landing or taking off but if you hit anything it will not correct itself on accent or decent. I will revisit the Helicopters side again at some point in A20 so hopefully can improve the xml more but you could also try the MD500 vehicles xml file with the hind ... the main limitation with that style of control is the forward speed. Regards Ragsy !!
  5. Well news on this subject ... Vehicle Madness Team welcomes a new member who joined in last few weeks as a developer , his name is Marcus Marcus has been working on this tracked vehicle but its probably not going to make it into the game until we get guns as a 'working option' .... for now until we are looking at other tracked stuff such as a bulldozer , with the system Marcus has developed for tracks thats an option as you can see in this tank video. This is prototype 1 .. but there are 3 more tracked vehicles in early stages and things look promising as on later prototypes we have tracks that move depending on the vehicle state. Physics is the tricky bit but we are working on improvements and bear in mind this is an earlier verson . Regards VM Team !!
  6. Update fix for Version 5 of the Boating Modlet 1. Particles change to world space 2. Fixed Flatbottom Boat moving with no fuel Update pushed to gitlab 4/7/2021 Regards Ragsy !!
  7. Thanks for your continuing support Added spanish translation to the original Boating Modlet localisation pushed to gitlab. Translations supplied by orlydb Boating Modlet Version 5 Regards Ragsy !!
  8. I am working with ActiniumTiger on a tank and looking at ways to get those functional in game in a good way, early days though so bear with us m8. Regards Ragsy!!
  9. This will be added in Beta 2 ... thanks Crazy Just spotted this , so fix is there already for vanilla compatibilty with all other vanilla based vehicles , will be 2 x damaged VM engines = vanilla small engine so that if theres a need you can easily make engines for vanilla stuff like bdubs vehicles which work alongside VM A couple extras coming in Beta 2 along with the ones mentioned before in previous posts ...plus will be about 10 additions by Beta 2 release , release depending on when A20 drops . Regards Ragsy n Tiger !!
  10. 'Quickfix' for chaos Motorcycle as one ingredient was missing from the progression file . Gitlab has been updated . !! Download in the OP here Regards Ragsy
  11. Feel free to use any of the water vehicle stuff in your 'Riverworld Overhaul' idea ...... if you need any more water stuff we can chat when you are ready to go . regards Ragsy !!
  12. Ragsy 2145

    Gnamod

    The best hardcore overhaul just got better , nice work Haidr 👍
  13. Updated OP to include links to the new watercraft vehicles that reside in another thread , Boating Modlet updated to version 5 and Bathtub Boat also updated to version 2. Regards Ragsy !!
  14. Ok so quite a lot to show here : Boating modlet has been updated to version 5 , the BathtubBoat Updated to version 2 and added 2 new watercraft , the Jetski and the Windsurfer A Video showing these in action as well as some other stuff in development Original OP updated here with new download link for the Boating Modlet version 5 Boating Modlet Updated to Version 5 with lots of changes Updates Version 5 1. Texture settings adjusted 2. Re-scaled /resized both boats 3. Added decorative cooler box to flat bottomed boat 4. Added a third seat to the flat bottomed boat (not tested in MP yet). 5. Depth masks applied to boats to stop water seeping effect and allow boats to ride lower in water for more realism effect. 6. Particle system added ...this can be toggled via the 'F' key (headlight function) 7. Added 'drag' colliders to bottom of boats to counter land use. Boats will stick in ground and steering is compromised 8. Added Localisation file 9. Added working propellers Bathtub Boat Updated to Version 2 with lots of changes Updates Version 2 1. Optimised Model to reduce size of unity file. 2. Added Particles ...these can be switched on or off with the F key ... (headlight function) 3. Depth mask applied to stop water seeping effect and allow it to ride lower in water for more realism effect. 4. Textures adjusted 5. Added working propeller Download link in original post here: New Modlets WindSurfer Modlet Early game vehicle that is gone with the wind ! Launch Place the Windsurfer on/in water in a 'shallow water' area that has fairly flat ground underneath Controls Steering is A and D as per vanilla settings ....mouse is for looking around only and has no affect on steering a water vehicle. Space bar and c control the up and down angles (same as a gyro) which you may occasionally need to adjust slightly as you travel on water otherwise you may sink, this version seems very stable as its a slower speed water vehicle. W is forwards and S is slow down/reverse ..If you let go of w and shift (Turbo) then the Windsurfer slowly comes to a stop, pressing S will slow the Windsurfer down more quickly this replaces spacebar as the brake key. Crafting an early game vehicle which is craftable in a standard workbench with no progression needed at the cost of gathering resources to build it, it will help early game if you actually find a 'working workbench' and allow you to make the windsurfer a lot sooner. Other Info To anchor the Windsurfer and stop it drifting away use C and spacebar to level the Windsurfer till it stops drifting. Particle system added ...this can be toggled via the 'F' key (headlight function) The Windsurfer can be picked up into inventory, if you sink it at any point, although be careful if you sink it too far away from the shores as it could be a long swim back. No storage option on this vehicle. WindSurfer Download Additional credits : ActiniumTiger for new texture for windsurfer . Happy Boating in A19 Ragsy!! Jetski Modlet A slightly faster form of water transport with two seats so take a friend . Experimental work in progress version 1. Launch Place the jetski on/in water in a 'shallow water' area that has fairly flat ground underneath, if you have no shallow water in your map then build a small launch dock, then add fuel to the Jetski and off you go. The Jetski will behave irratically if placed on land and will damage player made blocks and is not controllable. Controls Steering is A and D as per vanilla settings ....mouse is for looking around only and has no affect on steering a boat. Space bar and c control the up and down angles (same as a gyro) which you will need to adjust slightly as you travel on water otherwise you may sink. W is forwards and S is slow down/reverse ..If you let go of w and shift (Turbo) then the Jetski slowly comes to a stop, pressing s will slow the Jetski down more quickly this replaces spacebar as the brake key. Crafting The Jetski is craftable in a standard workbench with no progression needed at the cost of resources by creating the required assemblies to build it, it will help early game if you actually find a 'working workbench' and allow you to make the Jetski a lot sooner. Other info To anchor the Jetski and stop it drifting away use c and spacebar to level the Jetski till it stops drifting. Particle system added ...this can be toggled via the 'F' key (headlight function) The Jetski can be picked up into inventory, if you sink it at any point, although be careful if you sink it too far away from the shores as it could be a long swim back. Best to not store stuff as Zombies now can attack water vehicles in game. JetSki Download Additional credits : ActiniumTiger for new rusted texture for Jetski . Happy Boating in A19 Enjoy Ragsy!! ******* THESE MODLETS HAVE CUSTOM ASSETS AND MUST BE INSTALLED ON BOTH CLIENT AND THE SERVER TO USE THE MODS IN MULTIPLAYER *******
  15. All modlets with new unity asset files are required both on server and client . regards Ragsy !!
  16. Thank You Download the modlet from gitlab : Chaos Motorcycle Modlet Modlet is required on both client and server as per all modlets that contain custom assets This is my first attempt in unity at putting a motorcycle into the game although I have been known to like tweaking the original vanilla motorcycle physics xml and this bike incorperates some of what was learned along the way from the xml tweaking adventures. Chaos Bike You may recognise the bike or you may not but it's better to ride past the dead than walk Crafting Method You can find the base chassis , seat and handlebar assembly in loot at the appropriate level ( same as Vanilla Motorcycle). Recipes are also included to be able to craft the parts on a workbench if required or you are darned unlucky not to find them, once you have a completed chassis assembly you will have to craft an engine . The Chaos engine comprises of 2x small engines and some other parts , add wheels along with the engine to the completed chassis and you can complete the bike in the workbench. Credits: Chaos for the model (You are not allowed to extract and alter the unity file in any way without first gaining permission from the modder or the model creator) Additional Credits: Members of Guppy's Unnoficial Modding Discord for tip's, advise and support along the way , Guppy , Xyth , Bdubyah , DUST2DEATH, ActiniumTiger and many others. Enjoy !! Ragsy !!
  17. Not been active much at all since January due to illness and real life things but I returned to modding last week and have been playing catchup with things lol. The first thing i had to do was this Motorcycle I promised that i would try and put into the game for Chaos aka random person a member of Guppy's Unofficial Modding Discord. https://community.7daystodie.com/topic/23400-unnofficial-modding-discord/?tab=comments#comment-430511 Here is the 'Chaos Bike' due for release soon. Regards Ragsy !!
  18. I still use DUST2DEATH's HDHQ Particles he did for A17 ...still looks nice in A19
  19. Well there is the Demolition Zombies for now oh and the swimming Zombies before they add those ones in vanilla game lol 😉 Ragsy!
  20. The zombie behaviour was changed for A17 onwards ....there are mods that change zombie behaviours but the jumping is part of the AI tasks. Yeah i agree it looks odd when they bounce about bunny hopping lol. I have a mod that dumbs down the AI and fixes all zombies to the same speed and also stops them climbing ladders .... It says in description that is for A18.4 but someone tested it in early days of A19 and said it worked ok apart from the Headshot part ...try it it may be along the lines you are looking for maybe ?? Regards Ragsy !!
  21. ha ha ...bet he wandered across the public house where I used to play darts lmao 😄
  22. 1. Start with basics ....lots of help here in this thread , Start with basic Xpath modding like changing recipes and item counts . https://community.7daystodie.com/forum/39-tutorials-guides/ 2. Just message them and get permissions 3.Optional but would need a Github or Gitlab repository. 4. See 1 5. Supply a link for a download file containing your mod 6. Its a long road but can be both satisfying and frustrating lol ....but worth the toils. Learning Unity and Blender in the future can be beneficial. If you do the basics then when you have an idea on the type of mod you want in game then go for it. Theres plenty of help here in the forums and the modding discord https://community.7daystodie.com/forum/39-tutorials-guides/ Moderator please move thread to appropriate place in forums ... Thanks Ragsy!!
  23. I think this mod was updated by someone a while back ...or at least they had it working in A18 and A19 ...but without the boat and the beast . I you want a boat try here I did a few for A17 and updated them for A18 and A19 Ragsy !!
  24. Tank Tracks to look like they are moving would be the tricky bit of doing a tank model but not impossible .... With the experimental damage system in VM A tank with the right weight should crush some objects in the wasteland too ..... A proper Tank is on our list of things to do as is a digger of some description . Regards Ragsy!!
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