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Ragsy 2145

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Everything posted by Ragsy 2145

  1. Have fun , I will put this up in the OP at some point soon ... seems to work ok for me but again see how you go with finding stuff Ragsy !!
  2. Find Bicycle Parts in Dumpsters I put this together as an alternate version to find bicycles in dumpsters as per request in the forums and from other users ( Dragontear and Garee amongst them) ... I also added possibilty of finding a schematic for bicycle at a 'lower probabilty' , I was going to go with the loot template system but the point of this is to change from finding full Bicycles early game to finding the parts so any feedback on the probability levels would be welcome . Regards Ragsy !!
  3. Yes thats possible as well ...... I think someone else asked for it too . Ragsy !!
  4. Nice work Mumpfy ..... Ragsy !!
  5. Glad you are finding some modlets useful 🚲 Regards Ragsy !!
  6. I get same in my Vehicle mods when moving through the map they stop like they are hitting a brick wall FPS dives and then they carry on .... TFP implemented block load on demand in last patch so that may be a factor possibly. Much discussion here
  7. I had to take a break from that for a day or so .... so decided to look at boats again then could not resist 🙄 oops ! Regards Ragsy !!
  8. Another one coming soon ...... others are in the works to give a bit more variety ( Smaller one's ) . Hopefully this one be finalised by the first A19 Stable release , Regards Ragsy !!
  9. Thats good news on that Modlet , i never updated it in A18 as i considered that people may not want use it anymore so i even took it off the listings on the OP, you are quite welcome to take that one off my hands if you have fixed it. Vehicle Madness has a different use for tires and is coming along well for A19 , I will release the new version as WIP when A19 goes stable. Theres too many changes between experimental versions going on at present. Regards Ragsy !!
  10. Glad you like them and find the changes to your liking thanks for the feedback .... I dont know of an immediate solution as the bike can fall either side when you get off ... if i do find a solution i will share the information They work fine for me , I used the 'HDHQ Plants wind' version . Dust2death is currently not available to update the textures to the new linear colourspace due to being absent with R/L commitments. I am using a nvidia gfx card myself it could be the graphics settings for texture quality or the texture filter ( The plants do glow at night though lol due to this but look fine during the day) ... I am sure that a soon as Dust gets back he will update them as they are very popular addition to the game and that will solve your issue when he does. Regards Ragsy !!
  11. Can't wait to get these into the game ... fantastic work Mumpfy
  12. Thanks for the heads up ..... I may have to closer look at the vehicle parts in airdrops Modlet as the loot templates may have changed since A18 so if there a change I will post it up. Regards Ragsy !!
  13. I have now added the Alpha version compatibility information to OP after going through the Modlets. I did not get around to this after forums changed and the table function broke .... alas The Classic Zombies Modlet needs a bit of work to get fully working in A19 so for now it's going to remain only A18.4, It will have to wait until we get a stable release of Alpha 19 to see where i take this modlet if at all. I am busy working of the A19 re-vamped version of Vehicle Madness at present as stated in previous posts. Regards Ragsy !!
  14. Thanks .... Will Add that to the ok list for A19 regards Ragsy !!
  15. Ragsy_Take_Out The_Trash_V3_A19e Updated for A19 This modlet is will allow the destruction of all trash/garbage bags and also the foul trash/garbage piles after you loot them. This version will not destroy all the small waste bins you find in toilets/bathrooms (as they used same lootlist id's) . Keep your local zombie infested neighbourhood clean without destroying it completely Please be aware that you have to start a new save if you install this modlet. --> Download Regards Ragsy !!
  16. We will sea Good News for Water vehicles is that they all Currently work in A19 with no adjustments needed ..... Going to work on a few more models to bring in for A19 duration. regards Ragsy !!
  17. For Information Some of my Modlets are compatible with A19 Experimental and some are not ..... will update as things get checked out. Tested ok Hang glider Modlet Motorcycle Tune up Modifications The TFP Raft modlet Boating Modlet Find bicycles in Dumpsters Pick up HDHQ Plants (yes HDHQ plants also work in A19 as do the HDHQ Particles Modlet) Ladder control Modlets Better Gyro handling Vehicles first person Updated For A19 Take Out the Trash ... (removed conficts with drone loot id) Not Working yet Classic Style Zombies (headshots not working known issue) Not tested yet ( these may or may not work) Find vehicle parts in Airdrops Vehicle brighter headlights Remove R/H stat bars Replant Crops and wild plants I will get these checked out over the next week and feel free to let me know if you have tested these yourselves. On a Brighter Note Coming Soon in A19 The return of the Vehicle Madness Modlet with new spawning system (Thanks to HaidrGNA for this) It will be released as a WIP Beta so when i have ironed out some wrinkly bits I will release. Big Thanks to Guppycur for allowing me to take this system over and for his input on the future direction. So this currently works alongside Dust's UVM system with no compatibility issues so far which is good news for those that may want to mash them together. Youtube Video here https://www.youtube.com/watch?v=OMJrv8MNPlY Regards Ragsy !!
  18. Nice to see the release is out Dust ... woot woot I think you also were first to know this mod was coming too ... was mentioned in a thread about vehicle overhauls and whats coming If you have other mods altering vehicle spawns like the regrowing chassis stuff that may cause an issue ... or mods changing the vehicle loot is all i can think of without detailed log ! Regards Ragsy
  19. Glad you are having fun with the boats and glider .... Yeah thats a fair point .... I will look at removing 1 item to save confusion. Regards Ragsy !!
  20. Thanks for the feedback .... I have taken a glance at this for A18.3. I did an adjustment for A18.3 for the vehicle parts detailed above to use the 'probability template' 0.5to1.0 that way should not need adjusting for future updates unless TFP remove the probability template or renames them in future updates. I tested a few airdrops for early game (days 3,6,9 and 12) and got laser sights , a wooden club and 2 bandages in the first 2 airdrops along with bicycle wheel a minibike chassis on later drops. This modlet though will however still give higher probabilty of vehicle parts as that was what it was intended to do when I did it originally in A17 ..... My personal gripe with A18 is that one thing i do see is that loot in general is over the top and you can be self sufficient in food, water, tools, bandages, ammos and weapons by the end of day one. I will probably go for a complete overhaul of loot for my 'personal game' although many overhaul mods do address or are in process of addressing the over abundance of loot in general that A18 has. Download link on OP Regards Ragsy !!
  21. That was the problem when I first did the HDHQ version, the only reason i did the modlet for HDHQ was that in the early days of A17 there where many people who wanted the E to pick up plants back as they were so used to it in A16 and the stamina in early A17 was very over the top. Once they realised the new perk was effected then some abandoned the pickup ...some did a bit of both when they wanted quick pickups...and to be honest I have not though about the modlet since other than the pickup still worked in A18. Edit add : Just noticed that Khaine has posted in your thread ...sorta ties up with what I said above and like you said the pickup helps clear up large areas and is still useful. Ragsy !!
  22. Small Update: I have updated my Modlet index page and as of today any Modlets that are deemed/designated as 'A17 only' are now on the second page of this thread for those that are still using A17 and do not wish to stay on A18. Hope this helps avoid any confusion Also added the TFP Raft Modlet so click on the description link to see the forum post. Regards Ragsy !!!
  23. The Working TFP Raft has been released ... See the first Pages of this thread for Download link Enjoy Ragsy !!
  24. Try adding this : you are missing this force . This allows 'C' to push the heli back down . <property class="force5"> <property name="trigger" value="inputDown"/> <property name="type" value="relative"/> <property name="force" value="0, -0.03,0 "/> </property> Edit: After having the gyro controls and getting used to them after so long a time i found it very hard to fly lol ... automatically reverting in my mind to the c and spacebar being tilt . Ragsy !!
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