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chikorina

QA
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Everything posted by chikorina

  1. I just let the word out that JP's in😄 People seem excited to try it out already. Hopefully they won't have problems installing.
  2. I have one request, I see that you've added some quests with a new category, "Information". Would it be possible to change the property names, "name" to "name_key", "subtitle" to "subtitle_key", and "description" to "description_key"? So that I could translate those too? There's a lot of useful info there.
  3. Thank you😄 I'll start working on it, it shouldn't take too long.
  4. Looks fun, thank you for creating this. One of the rules is that you can't have any modlets installed or edit the xml. This would mean that it can only be played in English. It looks like a fun challenge, so it would be nice if it could be played in other languages. I do Japanese localization for many mods by making a simple localization modlet, that only changes the Japanese text in that mod. In this case, it sounds like you would fail the challenge if I did that. If I translate all the altered lines in the localization xml, would you be willing to add them? Either that, or you could allow the JP localization modlet to be installed without having to worry about losing the challenge? Thank you.
  5. I'm still getting this same error in A20 b69. Still don't know what's causing it, but I'll leave the log here for reference. 2021-01-19T14:47:32 20884.638 WRN Setting shared material failed on terrain material. Reloading R:960,1120 2021-01-19T14:47:32 20884.642 ERR Child Terrain was null Player.log
  6. Nice, I'll check out the assassin. It's only his name, but I added Japanese localization for it. Localization.txt
  7. Wow, this is a beautiful and amazing mod😆 Thank you for sharing🌸
  8. The quest should tell you that you upgrade the door with a stone axe, not break it down.
  9. I played a little today on a random map in the current build, A20 b52. I didn't see any errors, it may have been fixed🤔. I'll play more tomorrow to see if I get anything.
  10. Here's the localization for the iron gate modlet with Jp in it. I heard that all the names and descriptions for the gates say "Japanese" on them. Localization.txt
  11. Thank you! Relogging did it😄
  12. Hello, is there a way to disable autohide for the toolbelt? Setting it to disabled in the settings hides the toolbelt completely for me, so it doesn't show even when I scroll through the slots.
  13. Evil evil mod with lots of surprises😆
  14. I'm sorry I hadn't answered to the re test.😨 Yes it was fixed, I'm not getting this error anymore.
  15. Congratulations on the release of the new horse mod! I got the JP localizations in and tested. A little feedback : The name key and description key for buffHorseRanchUnlockNotify isn't set, and when you hit a milestone, it's hard to find out what you do from there. The questHorseRanchUnlockItem2 doesn't appear in the craft menu unless you do a search for it. Also, is there something on the ranch raising the heat map? I was getting a lot of screamers showing up around it. Maybe the burning barrels you're using isn't the poi version? The dust bunnies were fun lol🐇 Localization.txt
  16. Thank you. That's what I figured, but just in case I reported it.
  17. Thank you, I added the error bit from the log to the report.
  18. Worked great in SP. I made Vincent work all day for a few bacon and eggs lol😁 Here's the localization with JP in it😄 Localization.txt
  19. Here's the survivor house localization with JP in it😃 I smashed the sitting Xavier and the laying down Xavier, so I ended up with 2 Xaviers in my bag😂 Maybe only being able to harvest it from Localization.txtthe laying down one might be better.
  20. It's so cute how you sit on the spider lol😂 I added the JP localization for it.Localization.txt
  21. Nice you got the horses out! Here's the localization with JP in it. I added localization for the wild horses too, so it would be easier to tell which saddle to use on which horse in JP. Localization.txt
  22. Yes, it may be the trims or the frames around the doors. I made another report about the door frames in the same poi flashing.
  23. chikorina

    ENDLESS CONSUMABLES

    Yes, it may be the trims or the frames around the doors. I made another report about the door frames in the same poi flashing.
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