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TormentedEmu last won the day on February 22 2018

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  1. The config is in the cs file, which you figured out. This is the easiest way rather than a cs script to read another xml file only to change the same value in the code 😄 It's a nice suggestion and maybe you could incorporate that into your own version, fork the repo and submit a pull request
  2. You guys released it! Oh that is too damn awesome! I can't wait to try it. Cheers
  3. Step by step walk through Tutorial to create a new Texture2dArray within Unity: Get Unity 2019.2.17 from here https://unity3d.com/get-unity/download/archive Create a new 3d project. Install this package here https://github.com/pschraut/UnityTexture2DArrayImportPipeline GitHub - pschraut/UnityTexture2DArrayImportPipeline A Texture2DArray Import Pipeline for Unity 2019.3 and newer. - pschraut/UnityTexture2DArrayImportPipeline Here is a direct link to the download https://github.com/pschraut/UnityTexture2DArrayImportPipeline/archive/1.2.0.zip Unzip this
  4. Hi and thanks Pyrokar! I did post a step by step tutorial on Guppycur's Discord in the #texture_array channel. I also have plans to make a video. I can also try to format it and post the steps here. Let me know in Discord if you have any questions!
  5. Happy Holidays everyone, I hope everyone is having a good and safe end of year. I updated the New block texture mod with a few new features, including the new modded paint brush, recipes for the new blocks, and added some more block properties. You can find all my mods at the Github link in the first post. Please let me know if you have any questions or bug reports either on Github or on Guppycur's Discord. Cheers!
  6. Hey everyone! A user in Guppy's Discord by the name of Kamooti was talking about how to change sounds in game. The conversation led to changing the main menu's background music and how to override it without patching asset files and then having to distro large files. Well, as it turns out, the fix was even easier than I thought. It did take a small change in DMT to use a new hook method to begin loading Harmony patches. So now I introduce my latest creation: TE_MenuMusic Allows you to change the menu background music at the start of the game w
  7. Ok, here is the video: I hope it helps out. 😀
  8. No, but I'll make one and post it on youtube. 😀
  9. Bug fixed with the ObjectManipulator. Derp.
  10. Update: Added a new modlet called TE_ObjectManipulator This modlet introduces a new control panel that allows the user to manipulate and adjust the selected transform's scale, position, and rotation. First enter the creative menu and drag a TE_ObjectManipulatorHandgun into your toolbar. When you first hold the gun in your hand, the control panel will appear. You can toggle the display by left clicking while holding the gun. You can toggle the screen cursor by pressing the F2 button, which will allow you to click on the buttons and type in the search box, or copy position value
  11. Oh, I forgot to mention. Adding new terrain textures requires SphereII's disable splat map patch that's included in his Legacy Distant Terrain mod. Grab his Legacy Distant Terrain mod at: https://github.com/SphereII/SphereII.ModsA19
  12. Update: Added a new mod to enable you to load your favorite terrain textures into the game.
  13. I updated the mod to now use DMT v2.1 and have changed the mod to remove the SDX style patch script and move towards Harmony only.
  14. Hey everyone! I'm back after a long hiatus with new mods for alpha 19 experimental branch. These are built with DMT v2.2.7 using the latest version of Harmony(v2.0.2). Link: https://github.com/TormentedEmu/7DTD-A19-DMTMods Mods: NewBlockTextures The purpose of this mod is to allow adding new texture arrays to the game to avoid overwriting the original arrays or atlases as we used to in the previous builds. The mod contains a sample bundle with some textures included and you can pull the blocks out from the creative menu. T
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