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TormentedEmu

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TormentedEmu last won the day on February 22 2018

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About TormentedEmu

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  1. Ok, here is the video: I hope it helps out. 😀
  2. No, but I'll make one and post it on youtube. 😀
  3. TormentedEmu's Mods
  4. Bug fixed with the ObjectManipulator. Derp.
  5. Update: Added a new modlet called TE_ObjectManipulator This modlet introduces a new control panel that allows the user to manipulate and adjust the selected transform's scale, position, and rotation. First enter the creative menu and drag a TE_ObjectManipulatorHandgun into your toolbar. When you first hold the gun in your hand, the control panel will appear. You can toggle the display by left clicking while holding the gun. You can toggle the screen cursor by pressing the F2 button, which will allow you to click on the buttons and type in the search box, or copy position values. Please let me know if you have questions, comments, bugs, or anything. Cheers!
  6. Oh, I forgot to mention. Adding new terrain textures requires SphereII's disable splat map patch that's included in his Legacy Distant Terrain mod. Grab his Legacy Distant Terrain mod at: https://github.com/SphereII/SphereII.ModsA19
  7. Update: Added a new mod to enable you to load your favorite terrain textures into the game.
  8. I updated the mod to now use DMT v2.1 and have changed the mod to remove the SDX style patch script and move towards Harmony only.
  9. Hey everyone! I'm back after a long hiatus with new mods for alpha 19 experimental branch. These are built with DMT(v2.1) using the latest version of Harmony(v2.0.2). Link: https://github.com/TormentedEmu/7DTD-A19-DMTMods Mods: NewBlockTextures The purpose of this mod is to allow adding new texture arrays to the game to avoid overwriting the original arrays or atlases as we used to in the previous builds. The mod contains a sample bundle with some textures included and you can pull the blocks out from the creative menu. NewTerrainTextures The purpose of this mod is to allow appending new terrain textures to the game terrain texture array. One thing to note, is to match the blockw and blockh for all your textures or you will see size issues with the vanilla textures. I recommend using either 1, 4, or 8 depending on how large you want the textures in game. The mod also comes with a sample terrain texture bundle and you can pull the blocks out from the creative menu. NOTE: Adding new terrain textures requires SphereII's disable splat map patch that's included in his Legacy Distant Terrain mod. ObjectManipulator This modlet introduces a new control panel that allows the user to manipulate and adjust the selected transform's scale, position, and rotation. First enter the creative menu and drag a TE_ObjectManipulatorHandgun into your toolbar. When you first hold the gun in your hand, the control panel will appear. You can toggle the control panel by shooting the gun. You can toggle the screen cursor by pressing the F2 button, which will allow you to click on the buttons and type in the search box, or copy position values. Please let me know if you like it, have any questions, or have any problems/bugs with it. I'm usually found on Guppy's Discord server here: https://discord.gg/mh3J3dS. My nickname on the discord is V. Cheers
  10. I really do miss Starvation! *pours one out for my homies*
  11. It's good to see that you guys finally added gui support for new languages like Japanese. My gui mod can finally lay to rest. It had a good run Cheers! Thank you for helping out those in need while we were working on this. RIP your gui mod. -Hated
  12. Yes there is! Check with Spectral Force on Guppy's Discord server for details on how to connect
  13. The blight problem will always be there unless you deal with it properly as I described to you before ^_^
  14. Post your output_log.txt somewhere like Pastebin.com so I can inspect it for any possible solution. Cheers!
  15. Hi Hagi, Craft some purge crystals at the Alchemy bench and place them around the blighted areas to get rid of it. There are 3 types and the red is the strongest and largest cleaning area. Another alternative is to install the Medieval Mod - EmuBranch from the Mod Launcher and play that version which currently has the blight disabled and a bunch of new fixes and features! Cheers!
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