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Guppycur

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Posts posted by Guppycur

  1. Yeh, lemme know; even on my laptop (which I did most of my development on) it didn't take but 5 to 10 minutes. Hit F1 at some point and look for any red errors... if you see red, then definitely share that output log.

  2. I actually forget the original purpose, but I think they're needed for the poison cure? Or is that just the ichor? A lot of things you see are going go have a greater purpose in Book II, when we can make better use of things like area of effect buffs... think of a "web" spell you can cast that slows enemies down in an area. =)

     

    The alchemy ingredients would be for more spell components.

  3. Thanks! Stompy did a great job making the orc lands... Inhospitable. =)

     

    Visit the south lands, they're also "fun". Not quite as harsh living as the north, but it has its own treats.

  4. Hm, I'm no expert in the mod launcher, so my best advice is to grab the gitlab zip from the second post, unzip into the new game folder you made, overwrite the files, and run the 7days executable directly.

  5. 17 will likely be the last version before a17 hits... If we do an 18 it'll just be new prefabs or localization fixes... Emu actually pushed a small .1 update out for servers that fixes horse names being saved on dedi's (I think) so managers may want to grab that.

  6. I think 15 was the last to require a wipe, so I'm guessing they're on a 14 save, before you changed the quests. It's not enough to reset the player on the server side. The client must also delete their copy.

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