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Posts posted by Guppycur
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Eeeenteresting...
I'll hit up mum in discord; I know the v2's spawned in testing, but there were some "complications" and mum might have had to rearrange a few things; we will get it sorted.
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Neat, I'll play around and see what it doesn't like about the harvest.
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@mum, you using the xmls I sent or do I need to grab yours? If yours, is the drive updated with the new unity package?
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Xmls literally extend from the regular dog, that's weird. Any other mods installed?
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Sweet. =)
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@Deadication: The 1hp trees are caused by installing this mod on an old save game; the trees all go to 1hp.
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Well, tfp would require 15 steel, 10 mech parts and 10 electrical.
...me, I'd make it lootable only, but with a dead battery that you'd also need to loot.
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Word on the street is the better trees are going to be optional. You decide which trees you want to use. That kind of thing. That's the word on the street. Sesame Street.
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D, have you talked to sphereii about patching, rather than replacing the asset files? Might could separate the mod into sections more then.
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Ah okay, perfect...
...so what the dll does is allows you to run the smoothworld command on maps larger than the 4k (I think).
SmoothWorldAll is the cmd.
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Did you run the smoothworld command after replacing the DLL? Sorry, I can't assume anything. :-)
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I like it too.
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I know, but I'm not going to stop busting your balls. =)
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Tree's need to be higher poly imo. =)
...and of course, 2d grass.
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No, like he has a fix, but I don't understand it.
Something called smoothworldall, but he had to dll hack it for it to work properly.
He'll be along.
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Red has a fix for that as well.
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Tick Tock aussie; the rest of the world doesn't time travel like you guys do. =)
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Go through the tutorial step by step, not missing any steps; one of them talks about an export script and then right clicking the prefab to export your objects.
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Modders either make their own configuration file, then send me the link, or I generate it for them and add it, with their permission
Config file? Eh?
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so its also impossible to add a name for a new item different than what you actually name it in items.xml?
The issue is that Xpath won't deal with the localization file because it is a text file. You would have to manually give it to your clients.
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There's something terribly wrong with the current build; I'm hoping it's temporary, but yeh, it's not doing what it's supposed to be doing at the moment.
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Same. A few times.
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Those are just zoning groups.
The quests are the quest types.
Unsure what you are after.
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NEW ZOMBIE TEXTURES - Mumpfy
in Mods
Posted
That would mean directly sharing tfp assets, something their staff has made plain would be... Bad.