-
Posts
9,485 -
Joined
-
Last visited
-
Days Won
73
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Bugs V1
Events
Posts posted by Guppycur
-
-
Yeah, because you're also going to find that paint.net and gimp both will screw over your PNG file. Krita seems to work nicely though.
0 -
That was my issue too. Now I gotta uninstall crap plugins.
0 -
Looking forward to the update for A17. I've just got back into the game and am feeling creative.
Holy crap.
0 -
What the... Lol.
0 -
Hey Gup. Thanks. You guys might make me look like a modder yet someday lol
I saw that you graced us with your presence for a short time, you should make that a habit. :-)
0 -
Select multiple flags and THEN right click to export into a single file.
0 -
Wowzers.
MM is shaking in his boots. =)
0 -
Really lucky with that screenshot. That modeler did a fantastic job...
0 -
-
-
So... shopping cart... =)
90% movement, loud as hell, but huge storage. =)
1 -
This is a full mod, it's going to take him a bit to update it I suspect. =)
0 -
Can't stress again, how awesome you are.
0 -
That should be doable, once the biomes.png issue is 100% sorted. 4sheetz has done it, I've accidentally done it, but I need to tinker more.
But Yeh... Just ship the biomes.png with your mod, make sure they install it, and call it a day.
0 -
I think the script is still in testing, but should be released soon.
0 -
The prefabs.xml decides where the poi's go, so the EASIEST (but time consuming) is to go into the game, find a coordinate you want a poi to spawn from (F3), and edit the prefabs.xml to match.
...facing north, prefabs will/should spawn to the NORTHEAST from that point, meaning that if you stand on 0,0,0, the prefab will spawn starting from the lower left corner to the upper right corner from 0,0,0. I haven't actually tried it yet, but that's how it worked in previous versions.
Stand at the yellow X, and the prefab will spawn as such:
0 -
Still nothing like Gaia looks, but pretty damn cool nevertheless.
0 -
Gaia test one... not quite as expected. =)
0 -
Notepad is still fine.
0 -
What do we want... "a solution."
When do we want it... "now."
0 -
What was it you were asking help on, additional textures? Models?
0 -
Holy butt crack!
0 -
Quick little video on how to edit height maps, prefab placement, road placement and (unsuccessfully) biome placement using the new A17 world system.
Enjoy.
2 -
Lol, his ui is the flagship.
0
Xyth's A19 - A17 Modlet Collection
in Mods
Posted
That should work; try a capsule collider just for fun.