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Guppycur

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Posts posted by Guppycur

  1. Excellent video. The sleepers work better than I thought they would. Intelligent volume placement is going to be vital. I like it.

     

    Hal had some comment about sleepers coming in as blocks if you do one thing instead of the other, but I didn't pay attention to what, but it may have been why they didn't attack.

     

    Anyway, fantastic show and tell.

     

    What Hal blank world is that? I feel I've missed something...

  2. Do you realize you can use right click to resize the sleeper volumes? You do not need to use the sleeper volume size boxes. :-)

     

    Thanks for this video, I'm watching it now and will make more comments as I go through it.

  3. Can you make a quick video of you applying spawn volumes using pilles and explain how it works as you go? I feel like I am making stuff up, and you are likely the for most expert right now. :)

  4. You would type in which layers to remove.

     

    ...with your editor, something from side view should work. Huh. Maybe it does... If I remove rows from side view, is that layers? It kind of is. Huh.

  5. Interesting idea, I wonder how can you use the mixer to randomize prefabs.

     

    The way it worked is there were 10 prefabs. 9 equal sized pieces and a 10th outer wall.

     

    Each inner piece had doorways at the same spots, but different interiors. Setting up the mixer (well, stompy did most of the work) made it so that ONE of the 9 pieces would spawn in one of the 9 spots, with a random rotation, until all 9 were filled then the outer wall was spawned. Voila, instant random maze.

     

    You could do a building the same way. First the outside shell, then individual components that spawn in the interior, that could connect together to make rooms. As long as the connection spots lined up, it would work.

     

    I doubt you would need to take this approach to your idea though.

  6. K. My thoughts. On random prefab building.

     

    I choose category house. I can then choose # levels, and "has basement".

     

    Exterior I choose material type (stone vs wood, or combo (stone base with wood top)).

     

    I choose quality, which says if my house is a piece of crap, minor repair, normal, expensive.

     

    Then I choose whether or not it's fortified.

     

    I choose the number if bed, bath, etc rooms.

     

    Thoughts? =)

  7. Lol, I'll take it however I get it. =)

     

    - - - Updated - - -

     

    Have you put any thought into making the red selects and blue prefab insert boxes translucent so you can see through them a bit to the blocks on the other side?

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