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Posts posted by Guppycur
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Why not just use the zone info that's already in the prefab's xml?
Just curious.
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Nice, you got a devs attention.
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Too many stickies, so now there's a master list.
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May have changed the item names...
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It's a vanilla issue, that Sphereii actually wrote a mod for.
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Like I said on discord... Coolest ♥♥♥♥ing thing I've seen all month. Oh wait, today's the 1st... In several months.
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That's Canadian for "consent" btw.
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Just thinking that I'd really like to be able to paint (mask) places that would for sure spawn pois if it's smooth enough, then that roads would find a way to.
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Is there a mask for forcing generation of pois along roads? If not, is it planned?
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Yeah, it's good, but it could be better if it allowed us to mark places on the map to place cities and stuff like that. I want to recreate Fallout 4 map, just for fun.
I'm theory if you flatten the dtm in areas it should create towns there.
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Nitrogen terrain editor is pretty close
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Please sticky.
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Bout time...
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Slow work day?
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Nifty!
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(I get a penny per click, right?)
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Headlight brightness is in XML? Huh... Did I know that? Lol.
Keep rocking on!
(And if you can think of a good siphoning system lemme know... I do have an sdx script I'll be adding to remove the "take" button, soon, too).
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Guppy, i went to this page
https://7daystodie.com/forums/showthread.php?57277-DUST-s-UI-HUD-Collection-REQUESTS
and there was a really cool hud but the post wasn't authored by you yet, when i did the download, it had your name on the file. It was an A16 Wasteland HUD.
If you did that, could you update that to A17 because it looked pretty cool.
I really like those graphically enhanced HUDs but it seems like they died out with A16. All of the HUDs i've seen, on A17, seem very static and have no...well, to be honest, they don't have the "style" that the earlier HUDs had.
Did the coders rip out all the ability to add graphical enhancements to HUDs with A17?
That was done by dust2death, I thought he had made a 17 version, but I'd check with him.
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Yeh if I did a firearm mod, then ammo would be very hard to come by... You'd have to recapture brass, etc... But there are enough gun mods out there.
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No worries, we all have different styles; everything that vanilla "needs" should be represented in other loot containers, btw.
Yeh even with the current settings we were swimming in vehicles, so I really want them to break down more easily.
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Make sure the heightmap is 16bit.
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The sdx version is used specifically to eliminate that issue.
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Yeh I want to avoid camping waiting for the respawn. One shot or no shot, my momma used to say...
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The import heightmap THEN have it spawn roads and prefabs is nice. Would you consider making it so that it will import ANY piece and only generate the missing pieces?
Like I could have just the heightmap, and it creates roads, biomes, pois, but if I had the heightmap AND biomes, it would only create roads and pois, etc?
That way we could flexibly only use the parts we need?
I could go backwards and just edit the splat3 after you create it, but I'm lazy...
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So far just this one; I only resort to Sdx when vanilla can't deliver exactly what I want.
In this case, I wanted vehicles out in the world. Gas was totally reworked and a lot harder to maintain, AND you can't make it.
Although I respect how others want to play, I feel vehicles are not balanced without the sdx version.
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UABE - Asset Bundle Extractor
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Posted
Define unity support?![:)](https://community.7daystodie.com/applications/core/interface/js/spacer.png)
...I'd guess about as much as there is now...