Jump to content

Mahnogard

Members
  • Posts

    174
  • Joined

  • Last visited

Everything posted by Mahnogard

  1. You can now make paint in the campfire with only a cooking pot. 1 chrysanthemum and 1 murky water for 100 paint.
  2. These are so easily missed. I tend to play hard for a few months, go play something else then come back. And each time, I forget about those tiny bars until someone mentions them again. LOL I don't forget anything else about the game, they're just so tiny! Especially if I'm on my laptop.
  3. I'm on the setup screen for A20 b233 and there's no 4k option for me, smallest is still 6k as before. You might have some leftover old stuff lurking in the game files.
  4. Same. I don't love the new sound but the old sound did not get along with my tinnitus so it's been a net improvement for me.
  5. When I first generated the map I'm currently on, I started up the new save, went through the tutorial and as I'm approaching town I see REKT in giant letters on his front gate. I exited the game, deleted the save, started again on the same map but this time I walked 1km in the opposite direction on the road till I was next to another town. I finished the tutorial. I put down my campfire and this time it sent me to Bob. Worth it. I appreciate Rekt for who he his, but my first trader is usually someone I see almost daily, even several times a day that first week. I usually have a permanent base nearby. There's a bond there, ya know? Anyone but Rekt will do for that particular relationship.
  6. Just posting to correct myself - I was, in fact, blind, and we do have a paint texture for that. "glass opaque"
  7. Did you ever do a direct intall of prefabs? (ie, into the Data\Prefabs\ folder instead of a modlet package) I only ask because I inadvertently left some old Compo pak stuff in there when I first updated to A20 and ran into the same problem.
  8. My first couple of A20 starts gave me no honey in stumps. But my current save I did okay, enough to keep a few on hand until the trader could supplement my stock. I'm more bothered by the roadside Honey stands that don't ever have any honey. And the beekeeper farm that has apiaries that are just fancy wood blocks that also don't drop honey. (That location has some stumps too, which *seem* to have about the same drop rate as regular stumps.) Man, I saw those bee boxes and thought for sure that I was about to stock up, but no. Disappointed again. LOL
  9. Ha! Yeah, I can see that! Heck, even in game, I put A LOT of work into gathering all those eggs and I'm going to defend them with my life.
  10. Last night I was getting pretty upset that the modular table pieces were missing from the wooden furniture block choices. Then I remembered - we got shapes for that! And I happily went back to furnishing my kitchen with a cute little table in the corner. Wooden furniture block > select kitchen chair > place kitchen chair > pick up chair then select color from the chair block. I like the flexibility but it's not super intuitive at first. Regarding shapes: Square trellis can be climbed but the diamond design trellis cannot. I've been using trellises for loft access since A19 and I think diamond was climbable when it was part of the other group it used to be in. Also, railings / bars shapes but no center options? Not a huge deal because I'm used to cranking centered iron bars out of the forge anyway, but again - even the forged iron bars have a corner but no centered corner option. The new window shapes are awesome! However. A few of them have the miniblinds texture (love that!), others are open shapes, while others are filled and have the split-texturing feature which is great but since we don't (unless I'm blind) have a window paint texture, it's kind of a stretch to call it a "window". I've tried a few of those with the shutter paint texture and that looks nice. I guess the window is implied. I noticed that faucets are in metal furniture shapes now. Is that new? I may have just missed it before. (I know I can just wrench them or sometimes buy them but I like making stuff.) Will we ever be able to craft or buy some of the other storage bits like gun racks? Also, what demon do I have to make a sacrifice to in order to be able to paint sink and stovetop textures in the correct orientation? I try turning the crates when I place them but no matter what I do, it always seems to be either "wrong" or "different but also wrong". I'm in single player so after about 10 tries I give up and use the CM to get a sink if I can't find one for sale. I think the only things I ever spawn in are sinks and uncraftable / unbuyable storage items. Yeah, I know, everyone else is worried about keeping zombies out of their bases and I'm playing 7 Days to Die: Better Homes and Gardens Edition. I'm building a defense perimeter too. Not just a kitchen.
  11. Just wanted to say that most of the mods I'm using are yours. Love the UI stuff, and being able to have 3hr days is absolutely the sweet spot for the way I like to play, as is being able to have more than one claim block. Also, short grass was something I didn't know I needed till I decided to try it.
  12. I can't defend it, but it didn't stand out to me because currently (out of habit) I generally only use full blocks and bars for primary fortifications. (I usually build walled compounds. If they get in, I've failed, so all the strength goes into that wall and its defenses.) So I think the lack of outcry just could come down to how people are building. I suspect you'll see more push-back on the change when the people who didn't read the patch notes yet see the results of the changes in their game, though.
  13. Yup, I went through the same thought process / confusion when A19Exp was out. "None" is whatever the current stable build is, and when a new stable is out, the previous stable then gets added to list of version-numbered options.
  14. Properties > Betas > Select "none" from the drop-down list of options.
  15. That last one is bombshelter_md_01 and it still exists in A20, there's one on my current map. Not sure about the other two.
  16. I think this is one of those things that would be hard, if not impossible, to get numbers on. It's likely that more players overall stick to vanilla configuration options, but it many games, long-term players are more likely to mod. I think I recall back when GameSparks was added, it was stated that data wasn't collected from modded games but I'm not sure. I think many, if not most, of us who regularly use mods just don't say much about the stuff we're changing. I currently use a backpack mod and several other things, but I never complain about the stuff in vanilla not being what I want because... I can just change it. LOL I would struggle to play without a backpack mod at this point, but I don't think TFP should change it, because it's still a survival game even if I don't always play it like one. I would like to see more things like backpack size (both bigger and smaller) eventually added to the vanilla in-game configuration options just to make different ways of playing more accessible (I was over the moon when the Bloodmoon frequency options were added), but not right now because I think it would muddy the waters too much before other features are in / complete.
×
×
  • Create New...