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Mahnogard

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Everything posted by Mahnogard

  1. That error when loading in is usually because you've got some old stuff in your game files. After you've followed the instructions in this post for cleaning, if you haven't already, try loading into a world again. If it still doesn't work, you may also have to do a completely clean install if you've ever installed POIs directly into the prefabs folder (such as the non-modlet version of CompoPak) or made other changes. Simply uninstalling and reinstalling via Steam doesn't work because anything you've added gets left behind until you go in and delete it. To do a clean install: Uninstall the game via Steam Navigate to the game folder (steam\steamapps\common\7 Days to Die) and delete any remaining files / folders that are inside Reinstall the game. (I had to do the same myself because even after playing 5 alphas, I still forgot that I had added POIs floating around in there.)
  2. It sounds like you are using mods that haven't been updated for A20. Containers are identified differently in A20, requiring changes to mods that reference them.
  3. That looks so good! And I think I was in that green house this afternoon on a quest!
  4. Thanks! I just put a mailbox in front of my little homestead today. I think I've built an actual horde base exactly one time, and that was for a friendly "30 days to live" challenge with a friend. My go-to is either a small house POI, or a scratch-build homestead. In both cases I use a perimeter wall where all my defense power goes. It's a strat that gets hairy later when I have to run around on the wall to catch the demos as soon as possible (though I don't always play a save long enough for that to be an issue), but I like to feel like I'm defending my home. I think that some horde bases I've seen are brilliant, but I don't usually enjoy building that way. My current homestead is 31x 26, with the house (9x9, main floor + attic), a crafting workshop area, a farm of 35 crop plots (I think, I didn't count LOL) and I've also dug a pond I will fill with water tomorrow. And yes, I will use CM to place water blocks because I've done the bucket thing before and that was just not a good time. The whole thing isn't done yet, still have some interior detailing to do on the house, and the wall isn't finished, but it's getting there. I haven't taken a pic of the whole thing or the crafting area yet.
  5. I do find it interesting, it sounds like a fun challenge! There are some things I would excel at. Like the storage thing. I don't use regular storage boxes past like day 2, and all of my storage cabinets / racks go in normal places. Picture of my current kitchen attached. LOL I've been building my own houses from scratch so renovating one would be no problem. I'll keep this in mind for down the road.
  6. I do. LOL I have this thing where common words will escape me for a moment and instead of trying to figure out what I'm trying to say, I'll just adapt what I'm saying. And so one evening when that amazing smell wafted into my room, I went into the kitchen and gave my roommate my best cute begging puppy face. He asked me how much I wanted and since the word "pieces" got lost, I just said, "two bacons, please!". He was like, "bacons?" and it just kind of stuck after that.
  7. I've just downloaded this and look forward to using it on my next save. I want to do a "rebuild the neighborhood" playthrough, and that will be a lot easier without the zombies moving back in.
  8. I want to do this soon too. There are a few horde mods, I'll probably use Khaine's. I have an idea for a "restoration" playthrough where I rebuild a neighborhood, maybe an entire town. So I'll start with some questing till T3 is done then start the remodeling. I like questing but I don't want to worry about having to identify and turn down quests for houses I'm renovating. And I'll use the Stay Clear mod to keep those houses zombie-free when I've cleared them. I figured that adding a wandering horde mod would shift the focus to outside zombies and force me to go out and protect the homes I'm repairing so they don't beat down the walls trying to get to me.
  9. It's true of so many things in this game, isn't it? I swear sometimes it's like the game knows. LOL I was wanting bow parts to make a wooden bow and found 1, then I got a compound bow (q3) from Rekt as a T3 reward and immediately started finding more bow parts. I also expect to find a beaker soon since I went ahead and bought a chem station last night.
  10. I can't speak for pahbi, but as someone who is currently using a mod that adds craftable sewing kits and another for craftable Santa hats... I like both the loot aspect of the game as well as the crafting. If loot isn't delivering, then I'd rather move it to crafting if I can. The (seasonally appropriate - Dough got it perfect) ingredients needed for the Santa hat mean that effort is still required, I still have to work for the thing that I want, so I still feel like I earned it. The sewing kits aren't hard to make but I haven't actually had to craft one yet because as soon as I installed the mod, the game was like, "Oh, you wanted some? Here you go!" LOL I had mods with craftables that used sewing kits which is why I was needing a few more to begin with. And I used to get a lot of lacerations earlier in A20 for some reason. I seem to be have tougher skin these days so I'm not stitching myself up as often. I added another mod that makes cooking pots drop more often. I don't even actually need them. By the time I'm actually hurting for not having one, I can just make my own in the forge (which I have by the end of day 2 at the latest). We can slow-boil murky water without one now. But the fact that there were all of these kitchens without any pots in them was really bothering me. All of that said, I definitely haven't had as much of an issue with A20 RNG as some in this discussion. It's been random but not to the point of real pain. I've found (or been able to buy) enough useful items that I don't feel bothered about not finding all the schematics. Taking both sets of trader perks offsets that as well. There are a few things I do wish were added (or returned - I see that commented-out code, sirs) to be unlocked for crafting with perks, but not being able to craft everything does make those finds more special, which is why I haven't added modlets for those other items. Many of us who use mods still like balance, it's just a different balance that's more tuned to how we want to play.
  11. Please no. I would mod that out so fast. LOL I'm happy with the A20 level of farming tedium. It's a bit more than it was before, but not so much that I feel stuck at base more than I'd like. Sure, if you're in a group and you're the farmer, you have time for that because it's your job, but I don't play MP anymore and I really don't want to add much more to the "at home" task list. I love farming. Farming and fishing are my two favorite game activities. (Yet I don't like either in real life.) As someone who played several hundred hours in the now-defunct Life Is Feudal MMO, I consider myself a professional video game field tender. The crops I grew kept everyone else fed and provided millions of yards of linen rope for their various needs. The fertilizer... oh lord. It was endlessly tedious but also rewarding, and it was also pretty much the only thing I had to do on my main, and one of my alts also handled fishing to supplement the food stocks so we could weather the off-season. In 7DTD, I've got zombies to kill, loot to obtain, cars to wrench and whatever quests Rekt wants me to do that day, then I come home, work on my base, check on my meal planning situation and fix my gear while monitoring my perimeter for annoyances. (I installed the Friendly Rekt mod and now he's my favorite.) I then check my med stocks and my resources to see if I need to stock up on anything the next day. I love farming in this game but anything much more than "plant it, punch it, plant it again"... Please, no. I would even accept an overall volume reduction without complaint but I don't want farming tedium. I'm just one person. Let me have my backyard garden in peace. Farming in this game is not the main gameplay, so it really shouldn't be complicated.
  12. No, I wouldn't like this. Too much reliance on RNG. It would feel like a push to either "use only what you know" or hunt specific loot types to fix what I've already found / received from quests. I do, however, think there are other players that would want this, so it might be good for a mod. I use modded progression so my level doesn't indicate much. But I don't think I've seen a compound bow schematic in any of my A20 saves, which range in gameplay hours with the longest being just over 60 I think. Loot has been so random for me in A20. LOL I'm not complaining, really. I haven't found a beaker on this save but I was able to buy a chem station so that's fine. In my longest save, I found a beaker, and I also found schematics for all of the workstations except the chem station so I still ended up caving and sinking the INT points just to build it. Didn't we used to need to know stuff to fix it in the past, or am I thinking of another game?
  13. They do exist. I saw one. Once. They did lower the drop rate. If you've discovered Trader Jen on your map, she sometimes has them for sale. I ended up buying a chem station on my current save.
  14. Apparently I have a new pointless thing to add to my list. I've been making gravel blocks in the cement mixer and digging a path so that my base has a driveway because I think my little homestead looks weird just sitting there not attached to a road. It finally bothered me to the point that I had to do something about it. In other news, I like the way my roof turned out this time so I don't have to tear down my house. Yay?
  15. Since I only play single player, this would be quite painful. I can't just hand my stuff of to someone else to fix it. I generally only use guns for backup, I don't skill into them so I don't learn them that way, and the schematics haven't been dropping much for firearms. Right now I'm melee & archery and I'm using the compound bow that Rekt gave me for a quest reward. I wouldn't be able to repair one of my primary weapons because I don't know how to make it. Do you mean "know the schematic or unlocked the recipe" or actually having to find / buy the schematic, not just unlock recipes with perks? I would find either option to be unpleasant but the latter would be even more painful. I've put the days of relying on looting books to function behind me and I don't want to revisit it. LOL
  16. Ooh! This is really nice! I like to generate a few maps in advance, keep the ones I like and then play them later, so it's really nice to have the preview in the world folder to remind me why I liked it in the first place.
  17. I'm seriously considering doing this as well. They're just irritating, especially when I have to stop, get off my bike, swat a bird then rinse and repeat. Makes desert visits rather tedious.
  18. You're welcome! I start new saves a lot so it was no hardship to start fresh for the mod. I definitely plan to keep Free Lunch Machines in my "permanent collection" - the modlets that I keep from save to save. I like how it adds little "oh yay!" moments to my exploring.
  19. Reporting in with my findings! From my limited experience, it seems pretty balanced in terms of numbers of lootable vending machines vs broken & working VMs. In the smallish town I'm currently in, I've located 8 VMs so far (not counting the trader). Of those: 2 working 2 lootable 4 broken RNG is what it is, so I'd probably have to clear an entire map to find out if your intended spawn rates bear out. LOL At first it seemed like the lootables were giving a lot of stuff, but on closer inspection, much of it was common drink items and some canned goods, so if you factor in that I could make most of the drink items myself, I ended up walking away with about 180 - 240 Dukes worth of free canned food, if you use the regular vending prices as a guide. Which is a very nice treat, but not excessive, IMO. I did get one Mega Crush from the second lootable VM which was an awesome little bonus. (And technically, I found two lootable machines but one of them later ended up being a quest location so it reset and I got to loot it again, so I sampled three loot lots. Free Lunch indeed! ) So overall I'm very pleased. There's enough stuff in there to make the lootable VMs feel like a lucky find, but not so much that feels OP. I think that the balance is pretty much on point for the type of players that would be attracted to a mod like this.
  20. I have a huge lake fairly nearby so I'm not worried about that. Also... I have a mod with working faucets. LOL Well, two. Telrics Deco adds faucets, but JaxTeller's working devices mods also adds working sinks. But I also have several drainage ditches with water very close to my base so it feels less like a cheat and more like a "qualify of life / do everything in one place" thing.
  21. I thought so too at first, but I do find it useful if I'm in the "farmburbs" common at the city outskirts. While I've got LotL 1/2 at least I can get some extra from those "wild" farm plants, and still hold some back to make seeds with later if I don't find enough before I get LotL 3. I rarely start planting my own crops before I've got 3, though.
  22. I always have a conundrum because I use boiled water for both drinks and cooking, and I never can decide how much boiled water I should put in each of the two cabinets. LOL I really should just crank out a ton of jars, boil all the water, then split it between them evenly.
  23. I've been finding the prefab list on the kui map renderer handy to find out if my favorite POIs still exist in A20. That bombshelter_01 was definitely changed. I haven't been to it yet to see how those changes affect its utility. There are multiple junkyards, I don't know which one you liked or if it is still feasible, but I thought I'd link them in case any of them was the one you wanted: Junkyard_lg_01 Junkyard_med_01 aaa_junkyard country_junkyard_01
  24. Yes! The "drop box"! I usually have one to left of my front door. I also use that for stuff I want to take to the trader to sell on my next jaunt. On the right of the door is the pill case so I also remember to restock some meds on my way out if needed.
  25. Yeah, that was me! I wasn't kidding when I said I'd been spreading the word. LOL I recall them mentioning something about possibly eventually moving the paint out of the current system to make it feasible to have more textures without impacting performance. I really hope that happens some day.
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