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EVH

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  1. But that's what the questline directed me to....
  2. Hi there - question about the mod : I've gone to the first trader and he says "I don't trust you enough to give you a job - speak to the scout" - where is the scout? I've been all over the base and there are no other NPC's here. Thanks
  3. Being non-technical this is likely a daft question and the road markings are not tied to config files but resource files. But seriously - they look like utter @%$#e. Combined with the non-functioning and clearly broken AA - visually it looks like a @%$# show. If there's some sort of mod to revert to plain tarmac without this nonsense I'd love to hear about it. Thanks
  4. Yea....it's beginning to grate slightly although the warning that enemies are near is "sometimes" useful I would imagine another hour or two and I'll be putting it to silent... Strange...much like the first wife....turning it down sounded good but then realising there really needed to be a "silence" mod.
  5. Is there any way to turn down the volume specifically for the drone? I like the audio cues but they are deafening. Thanks
  6. Please can we've a modder step forward and provide us with what will be the ultimate gameplay mod - key features must include but are not limited to : (1) Unlimited Stamina Buff : no matter how much you run your stamina will never deplete (2) Unassailable Base : Even though it may look flimsy it could in theory last years under constant assault and have no requirements to earn the upgrades necessary to obtain it i.e. it must be instantly deployable on initial spawn in and last for the duration of the game. (3) Guaranteed Res : When it appears that you're down for the final count against unassailable odds the buff kicks in and transports you into a safe zone surrounded by unkillable boss defenders (4) Anti-spam defence : No matter what current opinion is on survivability %, there must be a bot with a constant AOE "anti-griefer" effect that resists all debuff group effects. This MUST be active in-game but also extend to offline time as well (5) Protective Minion Wall : Must be constantly active and will render all horde attacks null and void. This must be coupled with an auto loot function to auto harvest all drops from hostile entities to enable constant resource pool upgrades Thanks - look forward to a fully tested version ASAP, Kind Regards EVH (Note : There will be no need for crowd funding or kick starter - this mod will be pre-approved with an unlimited global budget from key stakeholders).
  7. It would be great to play at a lower difficulty level for noobs like me, but still be able to have a setting in the options to spawn more zombies.
  8. What do you obsess over in the game that makes no sense? For me - on roads - cleaning them all up from the cars / tyres etc., And also those 300 HP trees - the ones that yield oak seeds - every time I see one I simply have to cut them down...there's something I find creepy about them. Are there others here with similar "illogical hangups"?
  9. As the title says - is there a correlation? If I play on harder difficulties are there more zombies and then on lower difficulties less zombies? I've not been able to work this out during play time, Thanks
  10. Hi all, I have strayed into the desert from the forest after night 7. I know it means better loot but does it mean increased spawns with better hitpoints and more damage? For example - would the same zombie in the desert have increased HP and damage as the same on that spawns in the forest? Also what is your strategy? I've just cleared night 7 - should I move my base to the desert now in order to get better drops etc? This would make daily quests overall more beneficial I think not to mention horde night. Thanks all
  11. Thanks XML that would make sense - I had looted the blue bag but not "used" / opened it in my inventory.
  12. I looted a blue loot bag and didn't open it quickly. I may have logged out with it in my inventory - can't just remember precisely. But when I came to look for it and open it - it was gone. Is there a time limit on these? Has anyone else "lost" a blue loot bag? Thanks
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