Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


blugold1 last won the day on March 9

blugold1 had the most liked content!

Community Reputation

36 Excellent

About blugold1

  • Rank
  1. When I tested, they were the most effective at forcing the zombies in the hole. However, that was early A18. I’m sure others would work as well, but I haven’t tested all blocks.
  2. I have a tested & confirmed way to still drop zombies, if that's your style. I have a picture showing the design (4 ramp blocks & 4 pyramid blocks). The 5 minute video gives a quick walk-through on how to build it (along with a special visit by a zombie bear, lol), and it also shows a completely safe passive base design. It's a design I've had for quite a while & still works in A19.
  3. I shoot out of boredom. It’s more fun that way. If I had bigger hordes, I’d just make it wider.
  4. I did not watch them either, but got the gist of it from a MP server I play on, from people that do watch. I’m simply offering a solution that seems to fit within the devs vision of the game. I don’t disagree pressing E is much easier (I play Darkness Falls and like it there). But, knowing their position on the matter, this seems to be a solution that fits their visions.
  5. But it’s clear the devs aren’t doing this, or even considering it, hence my first statement. It’s come up in the A19 streams, which I’m guessing you aren’t aware of.
  6. You can make a much stronger base than this, using a lot less dart traps. I use only 8 dart traps and it shreds everything in vanilla. Blood Moon: if you want to know how to build this, here you go:
  7. You don’t actually need to use wedge tips. You can use a ramp in 4 corners, in place of the wedge tips. I know I’ve shared this design before, but it utilizes ramp blocks, in combination with the pyramid block, to get the same effect. You don’t have to “Bury the Zombies Alive” but you can replace the ramp and pyramid in whatever base design you use. https://youtu.be/s_u4ve6Iok8
  8. I hear that there is no intent to remove punching crops to harvest them. I’ve come somewhat used to it, but like many others, it still drives me mad when I pick up a seed rather than harvest the crop in my crosshairs. So, I have a solution that I think makes almost everyone happy. Require use of a shovel to remove a seed. Make punching only damage the dirt, and if you punch the dirt enough to destroy the dirt block, the seed is lost. However, the only way to actually harvest a seed is with a shovel. This solves the issue of accidentally harvesting a seed, follows the path of needing tools for everything, and has a realistic feel to it. In real life, if I want to transplant something, I can’t just grab it and pull its roots out of the ground. You need to dig it up, by the roots, typically using a shovel.
  9. I didn’t read all of the comments, but you just need to rethink your base designs to accommodate the demolishers. With the exception of vultures, this base will literally take care of the whole blood moon for you. And it only uses 4 electric fence posts, 4 trip wires, and 8 dart traps. Day 130 Blood Moon: How to Build:
  10. I know it’s not built in, but some hardware companies (like Logitech) provide extra software where a macro can be programmed. I have Auto run, and stop, both programmed. It works awesome for vehicles, but even if you can’t sustain running, it still keeps you going without holding any buttons. Here is the macro I use: Run - Shift key Down - Delay (50 ms) - “W” key Down Stop - “W” key Up - Delay (50 ms) - Shift key Up I have an MMO mouse with buttons on the thumb, but have these programmed to any two keys. They are each activated by 1 click.
  11. I have built and tested this setup, and I can confirm the darts will not damage the blade traps. As others noted, the only way to use the blade trap and trigger plate is if the blade trap is 2 blocks high. However, this setup does not work for demolishers, since the blade trap activates their detonation. From my experience, they do not mesh well in the current alpha. I did create a video of the setup I believe you’re thinking of, link below. You’ll quickly see the problem ?
  12. Thanks! It took me a while to get this one in action! It’s actually a 5 way. There are dart traps on top, controlled by trigger plates. It really is a chamber of death that piles up the zombies!
  13. If you want to build a base to beat them, you have to adjust to the challenges. First, never use blade traps, they do hit the button. Dart traps are fine though. For me, the goal is to never hit the button, but that’s just how my bases are designed. I feel like this is the easiest strategy to deal with them. I have a base I created on a multi-player server, link below. It worked very well for several blood moons with no issues. I have very few repairs to deal with. The main upkeep are darts, which is just iron & clay. Enjoy!
  14. I do that so I can efficiently mine without worry of zombies or animals attacking me. When I get an auger, I can fill my bag in only a few game hours, unload at the base, then repeat. I like doing this at night too, since it’s safe to stay there for hours. Just need a stack of repair kits, fuel, and food/water.
  15. First, I find a hill or surface area that is raised from the rest of the ground. I’m not sure if this matters, but I find I have more luck under hills than flat ground. Then, I dig a hole straight down until I get to elevation of 12-14. That’s deep enough that surface zombies won’t hear you. Then, I tunnel in each direction. I usually try to tunnel into the surface hills, if they are around. I go 30-40 blocks in one direction, if I don’t find anything, I will change directions and keep tunneling until I find something. Sometimes I find it right away, and it’s a jackpot of resources, other times I have to search for a bit. But it usually works really well.
  • Create New...