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RipClaw

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Everything posted by RipClaw

  1. The disadvantage of the auto turrets is that they draw a lot of power and they seem to react not only to screamers or zombies in general but also to animals. In previous Alphas, my auto turrets often killed wolves. I don't know how they react to rabbits, chickens or deer. Do solar panels still cause lags or has this been fixed?
  2. I don't want to farm screamers. I want to farm fruits and vegetables. Screamers make a bunch of unpleasant noises when you try to cook them and they don't taste particularly good.
  3. Looks to me like 3 dew collectors = a forge. I have 12 dew collectors on the roof and that would be the equivalent of 4 forges running all the time. I guess I will have to automate my screamer defense.
  4. I agree. That's why I switched from the auger to the pickaxe, as the auger no longer offers any relevant advantage. In A20 there was also the possibility of finding a auger schematic before the steel tools schematic. But with the Learn by Reading system, this is no longer possible. You always learn the steel tools before the motor tools.
  5. No. It's actually a feature of A21. In my opinion not a great feature but it is a according to the developers a feature.
  6. That's 10 less than I have, but I'm also a bit crazy and like to keep large quantities of glue and tape on hand.
  7. Sounds to me a little bit like Subnautica where progress is about making better equipment and better means of transport.
  8. A tow truck that takes you to the nearest garage ? 😉 Depends on the vehicle. My motocycle is pretty fast at half health although I don't run over zombies and also try to drive carefully. However, I often have to drive cross country or across backyards because the roads don't go where I want to go.
  9. 7 Days to die is still one of my favourite games. I bite the bullet, do quests and loot until I get what I need. I just don't enjoy this looting and exploring as much as building. It's like going to work. You do it because you have to. I just can't understand the intense emotions that people seem to feel when they open a loot container. And if someone says that I should simply grab the items from the creative mode, he should grab his weapons and ammunition from the creative mode and then tell me whether he feels like he has achieved something or whether he feels like he is cheating.
  10. Most of the loot containers you listed are found predominantly in commercial or industrial districts that are not available at all or only to a limited extent in small towns.
  11. No, I mean a flaw for all those who don't want to waste time running around hoping to find something and instead want to do something productive. All this exploring and looting never appealed to me. I'd rather build something of my own.
  12. And that's where the biggest flaw of the new system lies. To gain this knowledge it must first be available and if you wake up next to a small nest in the middle of nowhere you won't have many sources for the knowledge.
  13. Smelting them down for brass?
  14. You can get steel pretty easily in A21. Many trader quests have 25 steel as a reward. You can sometimes buy tape from the trader but only up to 10 pieces.
  15. Imagine a bandit outpost with a minigun on top of a tower. You fight your way up the tower to the minigun, the bandits run towards the tower and you mow them down. 😁
  16. That should be reported as a bug. I honestly didn't really pay attention to it because I automatically associate workbenches with advanced engineering. I read about lockpicking in the forum and then had a look at the XML files.
  17. The dice in A21 are loaded. If you put points into perks that are linked to the magazines, you will find more matching magazines. In the case of the workbench, these are Advanced Engineering and Lockpicking. The new system has some flaws and I don't think you can fix them by balancing.
  18. A radio with which I can call an army for help or something like this ? 😉
  19. If you had asked some people before the Alpha 21 release, they would have said that Alpha 21 comes with Learning by Doing. Apparently someone confused Learn by Looting with Learning by Doing because of the similar name and then this misinformation spread.
  20. Mine is the Crack a Book HQ, for the same reason it is my favorite T5 Quest POI. It's compact and straightforward. 5 floors full of zombies and you can clear it in less than half a day.
  21. Yes, there has been a change. A variable has been added that causes the loot abundance setting to be ignored for certain loot containers. However, the system has inherent limitations. The starting point, for example, matters a lot for progress. If the first trader is near a big city, then you have a much faster progress than if the trader is next to a small city. I watch the videos of a youtube content creator who must have rolled a very bad map. So far 3 traders, two near small cities and the last one is in the middle of the desert and the only POI nearby is a campsite.
  22. I haven't found any potatoes in the wild yet but there are farms with potato fields. The plants are sometimes a little hard to spot.
  23. Why don't you start a new game and see if you can repeat that? Other players have had the opposite experience. For example I had to fight my first horde with a wooden club even though I play with 100% loot. However, I didn't invest any points in Daring Adventurer and only did one quest per day.
  24. This should not happen. If I have the mod installed in the helmet and drink murky water then I get no damage. The XML files confirm that you should not get any damage: <triggered_effect trigger="onSelfAction2End" action="ModifyStats" stat="Health" operation="add" value="-5"> <!-- <requirement name="StatCompareCurrent" stat="Health" operation="GT" value="10"/> --> <requirement name="!HasBuff" buff="buffWaterPurifier"/> </triggered_effect>
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