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stallionsden

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Everything posted by stallionsden

  1. Lol I will edit it and remove other things and upload a little later if you like. I have a huge screen tho.
  2. I gotta 375 slot backpack and no issues edit: argh didnt see the over lap my apologies. early morning start lol. Devrix is on it mate :-)
  3. LOL throwing bags at zombies isnt really effective..... The zs tend to get angrier lol... Maybe try cm the quest book which you get when you spawn in a new game automatically. then you need to go thru the steps to became o sorcerer then you should have actual spellcast weapons these are the ones you need not the bags lol - - - Updated - - - oh dont forget to level up your skill in sorcery mastery :-) to
  4. How can you not get it to work. Drag it into mods folder add the localisation text to the games localisation.txt and play..... What errors are in the output.log can you upload it and can take a look
  5. Fair enough lol. Yes I remember lol. Argh more fun for ya to figure out. :-P
  6. i dare say it is a compatability issue between the 2 mods. I dont have ravenhearst and I dont have that issue. You. maybe go thru sorcery and RH progression file and see what is clashing.
  7. Yes I have lol but I still use and always will use pille editor to they go well together. Build prefab in in game editor. Then use pille editor to fix water blocks the editor stuffed up and add zombies in using pilles automatic zombie placer and volume maker
  8. Who ya waiting on the file from lol. Imma hurry em up :-D
  9. So what's occurring with the editor been a while lol
  10. Yeh they be yellow colour just weird you get those errors as I don't with the weapon mags one and backpack hope it works for you now
  11. @ ROBELOTO In your entitygroups xml you have a error - <append xpath="/entitygroups/entitygroup[@name='ZombieBadassGroup'"> It is missing the end tag ] inbetween the ' and " at the end. so should look like this - <append xpath="/entitygroups/entitygroup[@name=ZombieBadassGroup]">
  12. 2019-02-28T01:22:52 14.286 WRN XML patch for "blocks.xml" from mod "FastGrowFarmingMod" did not apply: <set xpath="/blocks/block[@name=fruitTreeGrowingMaster]/property[@name=PlantGrowing.GrowthRate]/@value" 2019-02-28T01:22:52 14.289 WRN XML patch for "blocks.xml" from mod "FastGrowFarmingMod" did not apply: <set xpath="/blocks/block[contains(@modTag,'growingPen')]/property[@name=UpgradeRated.Rate]/@value" (I dont know the mod here but seems there is a issue here maybe talking to the creator of the mod) then there is this - 2019-02-28T01:22:55 17.409 WRN XML patch for "items.xml" from mod "Weapon Magazine Size Modlet" did not apply: <set xpath="/item_modifiers/item_modifier[@name=modGunMagazineExtender]/effect_group/passive_effect[@name=MagazineSize]/@value" (Is this my modlet - as it works fine for me try redownloading it as i had stuff in there from another modlet i used that maybe you didnt) then this - 2019-02-28T01:22:58 20.398 ERR XML loader: Patching 'entitygroups.xml' from mod 'RobelotoCustomZombies' failed 2019-02-28T01:22:58 20.398 EXC Error during parse of /entitygroups/entitygroup[@name='ZombieBadassGroup' yyUnexpectedEof at Mono.Xml.XPath.XPathParser.yyparse (yyInput yyLex) [0x00000] in <filename unknown>:0 at Mono.Xml.XPath.XPathParser.Compile (System.String xpath) [0x00000] in <filename unknown>:0 Rethrow as XPathException: Error during parse of /entitygroups/entitygroup[@name='ZombieBadassGroup' at Mono.Xml.XPath.XPathParser.Compile (System.String xpath) [0x00000] in <filename unknown>:0 at System.Xml.XPath.XPathExpression.Compile (System.String xpath, IXmlNamespaceResolver nsmgr, IStaticXsltContext ctx) [0x00000] in <filename unknown>:0 at System.Xml.XPath.XPathExpression.Compile (System.String xpath) [0x00000] in <filename unknown>:0 at System.Xml.XPath.XPathNavigator.Compile (System.String xpath) [0x00000] in <filename unknown>:0 at System.Xml.XmlNode.SelectNodes (System.String xpath, System.Xml.XmlNamespaceManager nsmgr) [0x00000] in <filename unknown>:0 at System.Xml.XmlNode.SelectNodes (System.String xpath) [0x00000] in <filename unknown>:0 at XmlFile.AppendByXPath (System.String _xpath, System.Xml.XmlElement _xml, System.String _patchName) [0x00000] in <filename unknown>:0 at XmlPatcher.singlePatch (.XmlFile _targetFile, System.Xml.XmlElement _patchElement, System.String _patchName) [0x00000] in <filename unknown>:0 at XmlPatcher.PatchXml (.XmlFile _xmlFile, .XmlFile _patchXml, System.String _patchName) [0x00000] in <filename unknown>:0 at XmlPatcher.LoadAndPatchConfig (System.String _configName) [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) XmlPatcher:LoadAndPatchConfig(String) <loadSingleXml>c__Iterator1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (The error lies here - <append xpath="/entitygroups/entitygroup[@name='ZombieBadassGroup'"> <entity name="zombieFireBoss" prob="0.08"/> <entity name="zombieMaleHazmatShocker" prob="0.2"/> <entity name="zombieBikerGiant" prob="0.05"/> </append> It is missing the end tag ] inbetween the ' and " at the end. then this - 2019-02-28T01:22:58 20.803 WRN XML patch for "XUi/xui.xml" from mod "S420_SimpleUI-BiggerBackpack120" did not apply: <set xpath="/xui/ruleset[@name=default]/window_group[@name=looting]/window[@name=windowLooting]/@name" this is the one i have and it works fine - <set xpath="/xui/ruleset[@name=default]/window_group[@name=looting]/window[@name=windowLooting]/@name">S420windowLooting</set> as you can see it is the same so maybe fix the above errors and it will flow thru. happy to take a look after you fix the above ones with a new output.log also if you tell me which mod the first 2 lines are from i can look at that to for you
  13. Be more helpful to pin point the error if you uploaded the output.log
  14. Argh that be my theme park lol. I tried the trader stuff but the whole theme park became indestructible I only wanted the trader minion to be indestructible. I got rid of it in the end and now the whole park should be destructible again. As for the loot 'meh' it's untouched you be the first 1 in there. I used alot of random containers to reduce the loot as much as possible. But the bigger the poi the bigger the loot. The second minion is a base minion where 1 sets up their base.
  15. AAAAARRRRRGGGGGGGGGGHHHHHHHHHH the wait to play this is killing me lol....
  16. My nose runs day and night if it has a cold lol. But sorry I didn't understand what you were trying to say not meaning any rudeness
  17. Was a bit funny the answer I think lol. But you can change them to run at night yourself. I personally don't like the running zs i am a twd type thought of zs dumb stupid and slow and non deadly if by only a single but in herds they be dangerous no matter how slow. You have your thoughts and likes to
  18. Can always make your own modlet if your not happy with what someone has done
  19. Near everyone but mm thinks rwg 2mm wide island is junk lol
  20. Aliens... You released aliens.....
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