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stallionsden

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Everything posted by stallionsden

  1. I am with you slaan on the taking whatever zombie spawn over none to. I can def understand with your slaanhatten lol. I gave the same challenge with my airport lol
  2. Ohhhhh.... it wasnt a dream it wasn't a dream lol..... there really is a sleeper generator. Sweeeeet. Few questions now lol - 1. The inactive list and the active list. If I move some groups over to the active side and leave others in the inactive. Do the inactive generate woth the active but don't get used or.... how does that work. 2. I generated sleepers and sleeper volumes lol and there is literally thousands of zs generated lol...... yet when I generate sleeper volumes it doesn't do the whole prefab only like 5 levels.. there is still 15 levels that didn't get generated even tho when I generated sleepers they generated on all levels.
  3. Skimmed thru the topics here. Did I read right there was a sleeper generator in the editor lol or do we have to place them manually still lol and do the volumes. I could a been dreaming I read that lol idk. Haha
  4. Actually this is the pumps dream and "the PvP update" lol. No rules stating I can't have a say in any thread. Whether I play PvP. Pve upside down twister or what. I can visit any thread and add my thoughts just like you are.
  5. LMAO now you want to take out the ability to not place the bottom rung of a ladder lol. how do you think that will be implemented in a game that allows freedom of build lol.... Hatch disagreement i wont repeat here lol as your well aware it isnt and just lazyness or being outsmarted..... nerf polling do explain this... so i can better understand where you are coming from with nerf polling. the player is being well rewarded for their base design because you cant think of a way in or up lol...
  6. Great work Jax.... 1. Does this require sdx
  7. Hmmm this was not called for mate. The starvation team is awesome have no issue with any of them. Morte I have known for a long time and respect for him is high. He has no issue with the bigger backpack mod or someone putting it into their personal game. The starvation team just wants the backpack done differently thru gating it behind quests or skills and it gets bigger the more you gain. I don't like this way myself as I can go to a store and grab any large backpack and be able to fill it without needing to learn it but that is my views. But the starvation team have a path and vision and that is that they want it done. Now let's get the thread back on topic and move forward.
  8. After speaking with The great Morte I understand your reasons. However I think the likes of kingrizla is just asking sirrillion if he be happy to share his or assist as he did with games4. He wasn't asking if you would add this to your mod
  9. Last i was involved in chat with morte etc. They asked me for the code to make a bigger backpack. So unless either morte has changed his mind or the new people on the team have made it so idk . But i don't see an issue with people wanting a bigger backpack and i have given permission so. Now I have the utmost respect and regard for Morte and Pacco and the starvation team and so I say the next part with no offense to them If you did it for games4kicks why not release it for others.
  10. Please all whom knew Pacco and believe he deserves to be immortalised in the final release of this great game please head here and show it. https://7daystodie.com/forums/showthread.php?76242-Pacco-a-true-friend
  11. I had this issue. I found I was in the wrong window. I was spose to be in the top view but was actually in The side view. Not sure if this is the issue for you. But its 99% mine lol most the time
  12. Haha yeh it's massive. But still a long way off finished lol. Yeh I know it be to big to add to slaanhatten lol. But hoping to finish it before a17 comes out haha.....
  13. Yeh we can wait for the final product.
  14. THAT BRIDGE (SLAANFRANCISCO BRIDGE) I AM IN LOOOOOOOOOOVVVVVVVEEEEEEEEEEE. welcome to take a look at any of my city combos lol if you wish :-) nice downtown business. Really thinking a link from slaanhatten to my airport would be cool hehe (if you liked the international airport I am building currently that is haha :-P it will be 1023 x 1023 approx in size. AGain SLaan your work is totally awesome and look forward to seeing what other goodies you come up with :-)
  15. Hmmmm what is the purpose of being able to draw spheres and 3d snakes lol haha
  16. Hey Pille wondering if you have had any luck with the electricity side of things :-)
  17. I got 15.2 prefabs in my a16.3 game lol. You need to use Hals prefab converter. The place tts and xml in a16.3 game prefab folder and then use pille editor to view prefab. I fairly certain a16.2 prefabs will be the same as a16.3. As my village hadnt changed in the update.
  18. That to lol. Was merely stating how awesome the mod is working and you done a great job :-)
  19. So quiet in here lol. Def means your mod is working great and meeting the needs it should :-) Pille well done
  20. Yeh the three - Stompynzs badco api. Hals commands or coppis. But if you have a tts you can also upload to your server and place the prefab into the rwgmixer to for it to spawn naturally.
  21. Ok will pm this to kin. Could it be a rwgmixer thing i remember putting in something wrong like the sections not matching how they spose to be and getting that error. And def not saying thats whats happening as you are brilliant doing the custom layout whereas i not so much lol. Maybe also if we add some output.logs as well might be helpful for kin
  22. Has this been tested for a16.3 at all on case he has got to the problem or
  23. Spoke to kin about the hub layouts. He was unaware they werent working. And mentioned he had to rip everything apart to sort the socket system out. He did ask what issues errors was happening so he could look into it. I directed him to stompynz thread about it but if you have any further to add to it pm me or kin or maybe start a thread.
  24. You can by using the same process pille did above. Use the 180 option. Then reimport it using hals editor commands or stompys api mod while in game. Which you do by standing in the exact position you need to to import it to where you need
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