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meganoth

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Everything posted by meganoth

  1. I don't know if they ever get more difficult POIs in the game that can't be just exploited but at least more difficult biomes are in the works AFAIK. It might even happen in A20 where RWG will be one of the development hot spots. So a sandbox is a game where you can get the best stuff at the start of the game? Surely not. At the moment there is still a small chance to get tier1 weapons like pistol or double barrel shotgun in the first few days. And that is fine, otherwise the game enters easy-mode just because you had an unlucky "lucky draw" Food and water meters are the thin blue and red lines directly above or below your toolbelt. Easy to overlook
  2. Maybe it is only a 25% increase because it is AOE damage. It would be interesting to see the actual total damage for two or more zombies per arrow. You wouldn't use explosive arrow for a single zombie anyway. Maybe it is balanced so you only get a benefit if you get at least 3 zombies into range of the arrows explosion.
  3. Well, then you should also complain about Trader Joel in a big fur coat whatever the biome 😉
  4. Maybe we don't need to but I also don't see it as a problem (naturally as a male I have a lot more tolerance for that as well). Her cup size is somewhat extreme. But the form of her t-shirt would be a common occurence in summer. She also doesn't look like a fantasy character. What youtubers do is not my concern, I mostly ignore them, but would definitely ignore someone who thought talking about her cleavage was funny or interesting in any way.
  5. There is an option to turn off horde night and there is an option to give you 400% lot. There is an option to spawn in a T6 M60 on day 1 or give you 1 mio XP. There is an option to make you invulnerable and fly. This has absolutely nothing to do with the default vanilla game that everyone is playing. And it definitely can't be used to conclude something is not necessary because you have an option somewhere. Default vanilla game must be dangerous and balanced, this is TFPs resoponsibility. If you use OP options, creative mode or giveselfxp then balance and fun is all your responsibility.
  6. If there are two survivors, which one will the zombies prefer and attack first? The brain in the spiffy mouth-wateringly good looking package or the carelessly cloth-wrapped brain?
  7. The fact that you landed on Pedalu County again shows that you probably didn't choose a new map seed. Check the folder ...\AppData\Roaming\7DaysToDie\GeneratedWorlds . Write down the Counties in there. Create a new world and make sure it is in a county that isn't already in GeneratedWorlds
  8. You still have a mod called "Hal's Run and Gun", I assume from a previous alpha? More I couldn't find out as that logfile isn't complete. But just make a test and delete everything in ...\AppData\Roaming\7DaysToDie\GeneratedWorlds\. If you have older worlds you still would like to play, make a backup first. And then, when creating a new world, change the game name (i.e. not "My Game" again) and fill in some word as game seed when starting a new world, don't use the empty string. You can even use the same string for game name and game seed
  9. Do you mean the thing that the block rotates so it still is oriented the same when you are facing a different side? Yes, that was in A18 already.
  10. I moved your post to the appropriate section. Please use the link on the big red banner above, it leads to an official blog post that explains why there won't be any updates to the current versions on console.
  11. That reddit post is slightly misleading in its summary of Richards talk then. In that talk all is still a plan, a "we want", not a hard fact, not at all different to what was said in the official blog post 8 months ago. That nothing is different about their desire to finally go back to console could be interpreted as a good sign though. Also IMHO there are no unsurmountable difficulties in porting to the new consoles so I don't think it is likely that the plan will change. And since they have payed so much money for the console rights also means there is a big incentive to not let that money go to waste.
  12. What information do you think is missing? Everything in https://7daystodie.com/console-news/ is still as true as it was 8 months ago. The plan is to wait for the game to be finished and released on its original platform before it can be ported to other platforms. That is AFAIK the normal method when parallel development in-house isn't possible. Just today I read Persona 4 came out for PC now, only 12 years after its console release, and 7D2D isn't even out yet.
  13. Sorry, I threw away the files when we restarted with a new world
  14. My group had built a horde base with a large staircase (3 blocks wide) coming up to our level, with a platform half way up and turrets behind). It was something like this (P = platform, T = turrets). T >>> P <<< V V [upper level] There were 4 shotgun turrets there. I didn't see much of it as I was running around at ground level (I was shotgun guy), but judging by the low damage on the stairs demos generally did not get activated by the turrets. Probably most were activated or even killed before reaching the platform, so I'm not 100% sure about my conclusion. But I'd say there is a good chance that design did work quite well against demos. ------------------------------------ I'm also sure that TFP wants to hear feedback of all kinds (this is one of the two main reasons to do EA in the first place). Everyone is free to **discuss** this subject, but (and this is me speaking as a moderator now) please keep it civil
  15. No. The user posted this in the wrong place first and the post had to be moved
  16. "Clean up the mess" is about right. Just don't assume that there is any work being done on the console port at this time. AFAIK (and I don't have any inside knowledge, so just guessing from public information) the clean up is essentially waiting for the PC version to be finished, because only then 1) do they have a version that is stable enough to be ported to console without actually running multiple alphas on the console side (we've seen how well that worked with the telltale port, I don't think they'll ever do that again) 2) the time is right to hire a publisher/developer combo to do the port for some fixed price. The alternative would be doing the licencing thing again, but that needs a willing publisher on the other side that (obviously) isn't available at the moment.
  17. The people who bought the name "Telltale" in an auction are linked to "7 Days to Die" in about the same way as the company who rented the office suite of telltale after that company went bankrupt. 😁
  18. I'm sure Snowdog remembers how cool a little black dress is. Especially on women.
  19. One possible way to safely work through the night is mining below your temporary hideout. Close off a room so a zombie needs some time to get inside. Add a ladder from above with the two lowest rungs missing (so you can jump on it, the zombies can't. You probably know that already). Dig down in that room, always make sure you can leave the hole fast. Listen to zombie sounds, if a zombie senses you, you have ample time to escape to the first floor before the zombie gets into the room.
  20. They? Telltale? Surely that won't happen ever again . Sure sure, you hold TFP nearly as accountable for the console version as TTG and for you it seems TFP already released a console version. Companies have a different view. If Dell sells a laptop with the hardware bought as an OEM model from a taiwanese shop and they just slap their brand name on it, add an operating system and their warranty papers into the box, that IS a Dell laptop. You as customer will never come in contact with the taiwanese OEM company and that company will never feel responsible or honor any warranty even if Dell goes bankrupt. I already brought up a similar example with marvel movies (where even a logo of marvel is on the title screen but still marvel won't do a thing if the movie is ****ed up) but obviously that didn't convince you either. So again, 7D2D console is a game made by Telltale, licensed by TFP, there is a connection of sorts, the software is 90% the same. But it is an entirely distinct product and obviously TFP doesn't feel responsible for mistakes made by Telltale. Now that TFP bought the rights back they are legally owners of the game and responsible for it though. Not that it amounts to much since software is universally sold without warranty.
  21. Actually it is very hard to define when a game is finished. If there are no obviously needed features missing a game finishedness is in the eye of the beholder. A few alphas of 7D2D could have been released after some polishing and nobody would have an objective reason to complain. Would any games journalist have batted an eye if TFP had released the A15/console version (after polishing) as the final game and the coming gold version as 7D2D 2 ? If anyone thinks yes, please explain on what grounds. The problem with this game seems to have been that IG already had a lot to do to make the game fit on console and not enough time to also polish/debug the game to a state that is expected by most customers. Sadly this is typical now in the games industry: Games get released and the beta test is done by the customers, usually the game reaches some final state after a few months and 2-4 after-release patches. And that is especially sad if that after-release polishing is then cut short by bancruptcy.
  22. Yeah, sure. Companies throwing out unfinished, unpolished games after 4 years are obviously better than a company that puts more effort into developing a game throroughly . For example Factorio has been in development for a similar time and you will be hard pressed to find a game that is better optimized and more bug-free than that game. For some that is exemplary, others look at the years of EA development and call it a sham because it is above the average in development time(?) or because the developers take their time to try out different concepts. Interesting that Telltale itself has put out an unfinished unpolished game that wasn't long enough in development to remove some serious kinks, a game called "7 Days to Die". Experimentation is to be expected for development of novel game concepts. Just look at Blizzard who developed Diablo 3 from 2001 to 2011 (according to wikipedia), made presumably three internal revisions before releasing it to an open beta test. Final release was in 2012. Problems in the network code though needed further patches. Oh, and the auction house also underwent a few revisions until they finally accepted it was a mistake and patched that out completely. The irony: Diablo 3 wasn't even a new game concept, it was an Action-RPG in a long line of similar titles. And Diablo 3 was a big success story for Blizzard, by the way. PS: A lot of forum users here (including me) are of the opinion that 7D2D should be in development as long as possible. Once it is finished there will be no new features coming (except for DLC and mods) and it will be at a dead end, just like the console version already is.
  23. Your guess is as good as mine. I would say they have well above 10 or 20 million in the bank, but dropping by 2 mil each year. Nowadays most copies are surely sold at steam sales. Like any other game on steam it keeps a nice full price so that it can be sold with big reductions. I remember it was reduced in the winter sale and just now (again, just a month later!) it is in a steam sale reduced by 66% for 8$. Just saying, the $23 is a marketing instrument and a pipe dream. They won't be scrounging the street for empty bottles ;-). I'm sure they could cough up the money if they decided to do the patch. But there is not only money involved, there is also a lot of work involved, work they didn't expect nor ever wanted. And especially not at this time when the PC version is getting finished and needs their attention. They definitely have more accurate numbers at their disposal. They surely have a lot better idea what to expect from steam or console sales. Since they don't leap at the chance to make a good impression with console players and make money as well, I would say they don't expect a positive balance from it and independent of any money concerns they want this additional task like one wants an appendix operation. And they probably looked deeply at the options and didn't like any of them.
  24. (Disclaimer: The following is just careful guessing and estimating done from what is publicly known) Iron Galaxy was definitely only contract worker for the porting, no sales money ever went through them. They simply were paid by TTG to do the port. It is safe to say that IG was totally out of any loop once TTG went bankrupt. In my estimation simply finishing the version IG was working on would cost TFP somewhere between .5 and 1 million. And equally important a lot of work and time they can't delegate (especially initially to find and negotiate with a publisher and a developer). Now .5 to 1 mil for a company that has a successfull product but also developed it for 7 years now is not small change. Add all the management work neccessary to enable such a deal (surely hated by any developer) and you have two big reasons why TFP doesn't want to do this New sales from a patch that is miles behind the PC version and has already been sold to its target audience for a few years will probably not be that great. It could be with luck. But you also have to take into account that TFP finally got everything cleared with the rights in Summer last year. I would guess it would have taken them from 9 months to over a year altogether before the patch would have arrived on console. And that would be very close to the time the new consoles went on sale. The chances are pretty slim to recoup even half the expenses after that because a lot of console owners will buy one of the new consoles and buy games only for the new one. Selling out to Microsoft: I'm sure there is a price where TFP would sell their company. But is Microsoft even interested? Microsoft strategically overpayed Minecraft because it wanted influence on generations of young people at an age where influencing them is still easy. They now strategically bought game companies to fill their upcoming console(!!!) with games. Why should they buy a company and then finance a patch on the OLD console?
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