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Roland

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Everything posted by Roland

  1. They would've let us reach through and unlock the door from the other side but that would've required a redesign of all POIs so we've still got to break them all the way to get through.... /s
  2. Wait….you loot?!? I kid, I kid. The loot tables have been changed. There are still bones and rotten flesh to be sure but also potatoes, corn, various seeds, corn meal, murky water, magazines and more that isn’t coming mind.
  3. Someone forgetting that they could just craft glue isn’t a problem associated with looting. It is simply a sign that the player is inexperienced. And Paradise got my point exactly. Containers have much more useful things in them now that empty jars no longer exist in the loot tables. My comment had nothing to do with inventory management and nothing to do with what some player may or may not remember about the game. The alteration of the loot tables will affect all players— even non-looters because of what your buddies will be bringing home for you instead of one big stack of 125 bottles.
  4. Some good guesses and one very very very good solution by Uncle AI. My clue does reference a character in the Hunger Games and in particular something he did "in" the 75th Hunger Games and it does signify changes to a weapon we use in our game that he used in that game-- which Uncle AI pretty much hit squarely on the head. Needless to say, if you ever thought the spear was lackluster and wished it did a bit more damage plus a power thrust rather than a throwing attack you will be happy. If you only played the game because throwing the spear was one of the core elements of the game for you....I guess let's get #speargate started....
  5. Could you give me an example of a particular POI/Quest where you know for a fact this is happening? I would love to play through one that you are absolutely certain is full of "ambush volumes" and test some of the stealth tactics that have been discussed over and over and over in these forums. If I get the same result as you and witness that stealth is useless in that POI then I will personally lay out the issues to the level design team and ask why they are making stealth impossible. You mean like how they haven't fulfilled half of their promises in that video in which almost all promises save a few are fully fulfilled....? It's a load of hooey. I still play nomad and I still build underground and I still use stealth. It's tougher and there are more risks and failure is a possibility to which you must react and come back from but I see no restriction of freedom. I just don't see this. I play the game largely like I always have since Alpha 5 when the game was introduced. Some people even ignore traders and are STILL able to play for that classic back in the day feel before we had traders. Its just plain silly to say that freedom and choice is being taken away. I will say that if all you care about is the most efficient speediest path to progress then, yes, you are limited to the only one best way to play to maximize your xp gains but that limiting factor has always been present for those who only care about getting to the end of the game as quickly as they can. That is their choice to ignore all other ways of playing. Yeah, so what? IF you enjoy stealth gameplay then play stealth and slow down and take your time and have fun with it . Who cares if it means you will max out all your skills and get to top level a couple of weeks or months later than someone else who uses a machine gun all the time? If efficiency is your goal then just let stealth go. Its not your thing. Me too. Thank you TFP. Cool. Good strategy. Don't be so mad about it. If you love mods then play mods and be happy. The existence of mods is all part of the plan. You're doing it right by moving on from vanilla and playing mods. We don't see it as a betrayal of vanilla. Why do you care? You don't play vanilla. If the stuff you like exists in mods then play mods. It truly is okay.
  6. So....a name change is in order then? Time will tell if your pile is actually a pile of any consequence. Their next game is going to be an instabuy for what I think will be a huuuuuuuge pile of people. I'm betting that even many like you who don't like the developer and staff and are angry now about development decisions will feel the FOMO big time when their next game is revealed and positive reviews start coming in. Just....please wait for the full release of their next game before you give in and get it. Sorry your experience with this game has been so poor. It isn't just me and my bias that likes 7 Days to Die and is happy with its direction. Most ratings by independent people are very positive and that is after much greater and more controversial changes than anything we will see in A21. True. The entirety of the community can't ever seem to decide what the entirety wants. We keep waiting to hear from the entirety on even just one thing and so far all we ever get are individuals who all say they want different things. Come on Entirety! Get your act together and answer our summons!!
  7. No-nonsense answer is that there does seem to be more glue and duct tape in loot. With bottles gone you actually get more useful items. When I was watching the streams during the Twitchcon I noticed how often they were finding empty bottles in loot and it was just laughable to me how much those things clogged up the loot tables pre-A21. You aren't going to have stacks of glue or duct tape by any means just from looting around but there does seem to me to be a bit more of those and more seeds and raw vegetables as well.
  8. Could possibly be that the chest fell out of the world.
  9. Perhaps you have not had the pleasure of discussing stealth with anyone of the “if it doesn’t work 100% of the time then it’s completely worthless” mindset…
  10. No one wants to talk about the details more than me but alas I cannot. Maybe if someone could figure out what 7 Brutus Denied 5 means I could work up something new...
  11. Smart. But get in line behind me who thinks they should just change one phrase in the game...." Sealed Crate". Oh, to erase the whines of those who hate finding stone tools and pipe weapons in their factory sealed Shotgun Messiah crates I would ask them to delay whatever is necessary to make this change.
  12. Everyone gets the stealth bonus damage regardless of whether they perk into stealth. If you are crouched and the zombie isn't aware of you then you get the bonus. On horde night, the zombies historically have always been aware of the player and their attention never wavered. Recently, though, faatal added in the destruction mode that zombies can fall into which means they obviously are unaware of you. Also it may be that if they are targeting a different player then the stealth bonus might apply. If you do perk into stealth that bonus can become crazy powerful so perhaps there is use for a stealth player in the group to crouch and pick targets that are in destruction mode or focused on other players rather than shooting those directly coming for them. In single player it would only be useful for those in destruction mode. If it is all true of course and not just some random glitch that sometimes works but other times doesnt.... That might count as a honeypot type of attractor although I don't know how intentionally conceived that configuration might be by the developers...haha. But I'm thinking what they originally meant in the video was something that could be crafted and thrown like a rock but perhaps with more powerful results or easily placed and left and it would work which you can't do with rocks. Something a bit more mobile that might be useful while exploring more than your very stationary and permanent installation... But that's cool for sure!
  13. Interesting. You probably get stealth kills on zombies that are targeting other players rather than you. If true that could add some strategy to horde night for those with high stealth kill numbers. Pick targets that seem to be focused on other player. I wonder if it works on zombie that drop into destruction mode and have stopped specifically targeting any player.... This could demolish the one final objection to stealth: "It is useless during horde night"
  14. I think it has already been mentioned that modding doors to be pickable is simple and that there already exists such mods for download. It is easy for you and me to say that its no big deal if doors are pickable because we can already destroy them and there really would be no balance issue but that's because you and I aren't the designers. There are tons of mods that break the balance of the game and people happily play them without complaint but if the devs made the vanilla game with those imbalances they would hear about non-stop. The standard they are held to is greater and so they would check every POI and make adjustments to the pick tools and their rarity/price and whatever else would need to happen and it would take time. Id rather people just mod it since the mod already exists anyway.
  15. I think it was due to the fact that when they first brought out the game they had Minecraft firmly in their minds and Minecraft had domestication of animals. As they proceeded they wanted to divorce themselves from Minecraft and didn't want to be thought of as a fancy Minecraft overhaul mod. They got rid of the crafting that was like Minecraft and became uninterested in other Minecraft-like similarities. Animal domestication turned into wolf companion taming which turned into the drone follower so there was evolutionary migration. Finally, it has been suggested to them over the years time and time again to allow players to build chicken coops to simulate domesticated chickens or fishing traps to simulate a kind of fishing but they have been very resistant to those kinds of things. I guess you would call it a shift in their vision. Once the game releases officially we can all scream "What about your promise of domesticated animals!!!!" and we'll see if they start sweating bullets and come out with post release update suddenly* *suddenly = 2-year development time You'll let this slide but not allow 7 Days to Die to claim some survival horror in the mix of all their genres????
  16. He just wants A16. These threads always sprout from the A16/A17 fork. It take about 6 months of internalized dreaming of "What if the devs had done all the A18, A19, and A20 improvements on the A16 foundation instead of the A17 foundation?????" before it has to spill out into an angry post about how the game all went wrong in 2019.
  17. But Emma would definitely try to ship a shark with a woodlouse...
  18. I never play without feral sense on. That setting is a must for anyone with 1000s of hours of experience, imo. It is mind bending because after 1000 hours you are used to Day = Good and Night = Bad so event though I know the settings are changed I'm still casual about going out at day to chop wood and such and wandering hordes can be on you in seconds. I've had so many jump scare moments. When I first spawned I was running from everything and only fighting to knock them down and then keep running until I was able to catch a breather at the trader. Then I got my rooftop base established and its been better since then but my initial trader was 1km away and I was on the wrong side of the city so it was pretty intense. I guess I could have stayed in my little safe zone spawn area until night and then gone over but that didn't even occur to me at the time. Creature of habit.
  19. I call it "elements of survival horror". If you would feel better if I would say "survival with elements of horror" that's fine by me. I really don't seem much of a difference myself so no problem. The devs claim that survival horror is one of the genres they borrow from to make their hybrid game. I don't think there is anything wrong with that nor does it appear anyone else has a problem with that. Since it also has elements of a Sandbox Game it is perfectly reasonable for me to challenge myself and go through a quest using no ammo and simply running and juking and using doors and barricades to avoid zombies if I wish. The game allows it and if that brings an even greater feeling of survival horror then the game can claim that it contains those elements. I won't quibble percentages. If that is your opinion that's your opinion. The water overhaul is going to make it possible to have decorations and structures under water and improve player swimming so while the biome already exists there are still improvements coming. The only missing biome as of now are the radiation zones. My 95% simply meant there was just one last biome to add. If you see it as more like 80% I have no argument with you about that.
  20. I recently made the simple change of reversing the zombie speed between day and night and it has completely freshened up the game for me. Run during day and walk at night is a simple change you can do in settings without need for modding and it really changes the whole feel of the game. I know people have done this already and posted about it in the past but it is the first time I've tried it and it is pretty amazing how different it makes the game feel.
  21. I don't need to check anything. The game has elements of survival horror. That is just a fact. Try doing a quest without firing a shot or attacking zombies...just avoiding zombies once they've woken and it feels almost exactly like Resident Evil. Is it a full on complete Survival Horror game exactly like other dedicated Survival Horror games? No, of course not. But it does have survival horror in the mix. You are the only person on this entire forum who ever says it isn't at all horror and nobody that I can see ever likes your comments showing agreement. I think you're the one who is out of step with what qualifies a game to have survival horror aspects to it. I mean lumping this game together with Plants vs Zombies shows that your view is not the norm. No exact number of biomes was promised so it doesn't matter whether there were more or less at different stages of development. The final version is going to have forests, mountains, plains, desserts, cities, snowy plains, snowy mountains, burnt forests, destroyed urban wasteland, river, lake, island, and eventually radiated terrain. Some of these are sub-biomes within the main overall biomes but the net result is many different places to explore and great variety in the world. You can be disappointed that the old golden grasslands and caves are no longer in the game or that swamps were never developed but that doesn't change the fact that the promise of different biomes hasn't been accomplished. The video never claimed that 7 Days to Die would have the most biomes of any game or even that it would have more than Terraria or Minecraft. You must have missed where I said that a MP mode in which players can play as zombies is still planned. They stated explicitly that some features might not be developed until after the game released so if this becomes one of those features they are still within the bounds of keeping their promises.
  22. "Animations" might be too strong of a word. There are new gory death visuals that emerge at times. I'm sure they will be shown in the dev streams when they happen.
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