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Roland

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Posts posted by Roland

  1. 8 hours ago, Geoarrge said:

    It's not a virus, it must be a bacterial infection since antibiotics work on it.


    It is a virus that infects the zombies but the infection we get in the game isn’t zombie infection. It’s just regular bacterial infection that gets cured by antibiotics. Most likely our character is immune to the zombie virus. If we die we just get eaten. We don’t turn. 
     

    9 hours ago, Morloc said:

    Why? In order to remain "Sciency" there's only so much you can do with plague zombies.


    heh..I don’t think the Fun Pimps feel constrained by the supposed limits of plague zombie science. The zombies can already tear through concrete and steel with bare hands. TFP creates and simply says, “Suspend your disbelief of THAT, @%$#es!” LOL

  2. 56 minutes ago, Prydonian said:

    Well, I hope that's not the case.  There's nothing duller than "virus" zombies.

    Look at me, keeping my cool with the OCD bit.  Why, I'm not even mentioning it. 


    Out of curiosity why is a zombie that reacts to pain duller than a zombie that doesn’t?  In my opinion they could leave the pain responses in or take them out and it wouldn’t affect the excitement of the gameplay in the slightest. 

  3. 18 minutes ago, Old Crow said:

     

    Are you allowed to say if oxygen still depletes at the same rate while underwater? I have my heart set on a base in the side of a mountain after seeing Noah's compound concept art, but this gives me hope for building a new offshore platform base (like an oil rig).

     

    I don't know. I think iron gut still increases how long you can stay underwater.

  4. 16 minutes ago, hiemfire said:

    And currently, probably still will after A21 since they don't have to juggle stamina, do so a hell of allot better than the players do.

     

    Nah... we swim so much better in A21. Even if you have to rest a moment you can still keep ahead of them. I was able to build a deep underwater support column up to the surface between surfacing for air and keeping away from zombies swimming around me. We are quite a bit more agile in water in A21.

  5. On 5/8/2023 at 1:30 PM, klude45 said:

    Sorry if this has been posted already, but did TFP say anything about animal spawns? Because they are a bit crazy like in the wasteland there are 1-2 zombears at all times. its a bit annoying having @%$#ed off ammo sinks running around constantly. (thank you for your time my fellow dysentery enjoyers)

     

    They could cut the zombie bears in half and double the zombie dogs instead. :)

  6. 16 minutes ago, Old Crow said:

     

    That's a beeeeeeg give or take though. Mostly take. Leave some for the rest of us!


    I’d like to believe that nobody around here is naive enough to get upset with my casual assumption that A22 will take a yearish to complete.  If it really does take less time then great but if anyone felt trolled by my comment then they deserve it ;)

     

  7. 10 minutes ago, Old Crow said:

    Oop, careful there. People might come out of the woodwork about TFP saying there'd be much shorter dev periods between A21 and A22. ;)

     

    I WAS being careful there

     

    16 hours ago, Roland said:

    Just think about the fact that this same A21 version you want to get so badly right now is the exact same version that you won't care about in a year's time (give or take) when the streamers are playing A22 for a couple of days.... ;) 

     

  8. 5 hours ago, Crypted said:

    I think the more people that play it the better because me personally I want to experience the game first hand instead of getting my information/opinions based on a stream.

     

    I agree and so does TFP. That's why the streamer event is only 2 days out of the 30-60 days A21 is likely to sit in experimental and then the 300 - 500 days that the game will sit in stable with various 21.x updates being released.

     

    You and everyone else will literally get months and months of time to experience A21 firsthand and report any information/opinions you develop about it. Next to that amount of time, 2 days is nothing.

     

    Just think about the fact that this same A21 version you want to get so badly right now is the exact same version that you won't care about in a year's time (give or take) when the streamers are playing A22 for a couple of days.... ;) 

  9. 1 minute ago, DegenD91 said:

    but restricting many other users from accessing the content and reporting bugs is way less effective. More eyes the better when looking for problems. 

    Many other users will have weeks and months to access the content and report bugs. Trust me that there will be some left for you to report after those first two days. I agree that if the experimental build was only for streamers during the entire period of its cycle and everyone else would only get it once it went stable then that would be ineffective. But the two days are simply a celebratory marketing event that also serves as a soft launch before it goes out to everyone. The streamers aren't even expected to report bugs. They are asked to simply play and have fun with their audiences.

  10. 1 hour ago, Velvet Jones said:

    rather than making me wait an extra week 

     On an upcoming undisclosed weekend….

     

    Friday Afternoon: Streamers get the password to download the A21 experimental build. 
    Saturday: 1000s of people enjoy participating in streams of A21 by watching gameplay footage, chatting with other fans about the game, and interacting with the host— especially via twitch integration for those who utilize it. 
    Sunday: The fun continues

    Monday Morning: The event ends

    Monday a few hours later: The experimental branch which has likely been updated with any last minute quick fixes based on viewed issues, is released to everyone. 
     

    1 hour ago, Velvet Jones said:

    for no good reason.


    1) Fun for 1000’s of people 

    2) Soft Launch to 200 before full launch to tens of thousands helps smooth out the full launch

    3) Many new people are introduced to the game

    4) Many existing owners of the game get inspired to re-download it and play

    5) many emergent bugs are noticed and tickets created as TFP staff watch various streams

    6) Helps get the game trending in social media algorithms

    7) Devs get to interact with many fans as they visit and chat in various streams

    8 ) Fun for 1000’s of people 

  11. 2 hours ago, RhinoW said:

    Question: The dismemberment we saw in the latest dev stream is still in early testing right?

     

    Yes. It is all a work in progress. What they showed will be released with A21 but there will be more work done in the future. I'm sure they plan to bring dismemberment to additional zombies. 

  12. 7 minutes ago, RipClaw said:

    Yeah, try that in the wasteland with a 4x4. Good luck.

     

    First, sometimes you have no choice but to deviate from the road because it means a massive detour following the road. And secondly, you don't necessarily notice every object on the ground. Unless you drive so slowly that you could also walk.

     

    I must say quite honestly that here probably some people interpret much into questions that was never said. The questions from the beginning could have been answered quite simply.

     

    Question: Does this mean that the damage values have been increased for the stream?"

    Answer: No, the values have not been increased for the stream.

     

    Question: It would be really nice to know what, for example, the damage looks like after driving through the Wasteland or the Desert without intentionally causing damage.

    Answer: In my experience, you have to repair the vehicle only slightly more often. The damage caused by driftwood or other minor obstacles is much less than that caused by zombies or animals, for example.

     

    I would have been completely satisfied with that.

     

     

    Sorry RipClaw. I've been calmly answering the worried speculation for days now since the stream. Even people (not necessarily you) who have read my posts assuring them that it really isn't as bad as they are fearing come back in a new thread and voice the same fears again as if they never had the conversation with me.

     

    That's why I'm mostly convinced that the more part of the negativity about this change is simply that we are going to have to pay for something that used to be free. No one wants to admit that openly so they keep bringing up fears that the damage is too much and the car will explode and destroy all their loot over and over again despite being assured that when they play it they will see that it isn't bad at all.

     

    You can drive off-road in the wasteland all you want and plow into zombies all you want just like you can fire your machine gun all you want but your ammo for using your vehicle in that manner is repair kits.

     

    Too bad your machine gun can't ever explode....

     

     

  13. 5 minutes ago, RipClaw said:

    Yes I have. Usually half a stack. If I knew that I needed more I would then also pack more. That is my whole thinking. I am simply interested in information.
     

    The developer doesn't have to but when you see "The developer just drove over 5 scrap iron blocks and the vehicle has lost 25% durability" you prepare differently than if the vehicle has only lost 5% durability. It is only about being able to draw conclusions from what you have seen.
     

    Suggestion: Take a full stack

     

    Suggestion: Drive around the 5 scrap iron blocks instead of over them.

     

    People are letting their worries overcome their good sense. Why shouldn't you be punished for driving willy nilly over and on top of and through every obstacle you come across? Why shouldn't you be rewarded for driving well and effectively by avoiding such things? Going off-road and avoiding damage in the forest, snow, and desert biomes will be relatively easy. Going off-road in the wasteland and avoiding damage is going to be harder and you are going to pay for the choice to do so in repair kits. How MANY repair kits will depend on your skill as a driver-- as it should. If you aren't very skilled as a driver and don't want to have to repair a lot then stick to the roads and paths with your vehicle.  This is classic risk/reward gameplay with player skill factoring into the costs. This is game design 101.  Nerfing the damage down to where it is negligible and players don't have to use skills and good decisions and good planning and it doesn't matter because at most you'll just take a bit of damage that you can always repair when you get back to base isn't a good feature. There needs to be actual risk and an actual cost for how and where you choose to drive.

  14. 12 minutes ago, RipClaw said:

    Yes it was answered but by someone who has the same information as me.


    I only meant that his answer was correct. 
     

    12 minutes ago, RipClaw said:

     Unfortunately, it doesn't tell the player if he should pack a few more repair kits in the future when driving through the desert or wasteland. 


    Of course you should. Why wouldn’t you?  Don’t you usually have a few repair kits on hand for weapons and tools? All you need to do is add more to the same stack. I actually already used my vehicle inventory for a slot devoted to repair kits anyway before this change. Why does a developer need to suggest packing repair kits when going to the wasteland for a player to figure out that they should?

     

    If you notice a wandering horde and want to take them out with your car I suggest repairing it to full strength and then watching the percentage carefully as you kill the horde so you can drive a ways away and repair as needed before continuing to kill. 
     

    I suggest eating when you’re hungry <shrug>
     

     

  15. 57 minutes ago, beerfly said:

    If a vehicle explodes, would we lose all the inventory in it ?  


    Yes you would. But people are acting like there is a chance for the vehicle to explode at any bit of damage. You have to let your vehicle get into negative numbers and then the chance for exploding starts and it is only a chance. Why would someone let it go that far?  Like ever?

  16. 5 hours ago, RipClaw said:

    Does this mean that the damage values have been increased for the stream? That the damage is too high is one of the criticisms I heard in pretty much all the summaries of the stream. It would be really nice to know what, for example, the damage looks like after driving through the Wasteland or the Desert without intentionally causing damage.

     

     

    Asked.

     

    5 hours ago, Jost Amman said:

    No, it means that if you don't normally ram into obstacles while you drive, you will have to repair your vehicles much, much less.

     

    Answered.

     

    Those streams are the opinions of those streamers who haven't played A21 yet. You could probably find at least a dozen people who think that the hunger rate is too high or that stamina usage is too high or that radiated zombie regeneration is too high. If those people had the talent and equipment to stream then you could say pretty much all the streams are saying those things as well. I do have to repair my vehicles more often than A20 but not that much more often. If they reduce the damage then there will be almost no significant difference and then why have the feature?  People have been asking for a difference between going off road and staying on the roads and now there is one.

  17. 41 minutes ago, Riamus said:

    Is "fun" gameplay "good"?  I'd say it is.  And fun is driving all over the place for me and I think many others.  Limiting that option without some value to offset it isn't good for a game.


    The value is the same as before. All the reasons you went off the road remain the same reasons you will do it in A21. The only difference is that there is now a price where there was none before. You feel the price is too high after watching a video in which the point was to damage the vehicle as quickly as possible to show it off. You may still feel the price is too high after trying it and that’s fair. 
     

    It’s a tough balance like food. Some players feel the game is already too tough where food is concerned. They feel their fun is limited by stamina constraints tied to hunger always being a concern. Other players feel that hunger is barely relevant for survival it is so easy to overcome and maintain.  We get feedback for easier food gameplay and feedback for tougher food gameplay. 
     

    So do we make food even easier than it currently is because some feel limited by the current balance? I hope not. 
     

    Normal driving—even off roading in the forest, desert, and snow biomes hardly damages your car unless you accidentally run into something. Then you’ll need to repair it. If you want to go rampaging on zombies you can but you should bring some repair kits to pay the price for that choice. Off roading in the wasteland is going to be more damaging and have more risk of collisions so bring extra repair kits. 
     

    I’ve never had a vehicle even reach zero on me. I usually repair after it dips below 50% and that is not frequently having to be done. 

  18. 58 minutes ago, Riamus said:

    And the question is... why?  What is wrong with driving where you want instead of staying on roads?  Does it in any way whatsoever hurt anyone if someone does that?  In what way does preventing it help anyone?  Does it have to be realistic?  No.  Should it be realistic?  No.  This isn't a sim.  It isn't a racing game where damage is an important part of the game.  This is a game where the focus isn't on driving but on killing things, questing, building, etc.  As such, forcing people to drive a certain way isn't of any value.  I'd be very interested in seeing an explanation of how this is actually valuable.  And that doesn't mean saying that it prevents you from driving all over the place or that it's more realistic because neither of those things actually offer any value.  They don't improve the game in a way that increases playability or enjoyment.  Is anyone complaining that they can drive wherever they want?  Or that they are upset that they don't have to repair their vehicle constantly?  Yes, as I said, the damage was too low.  You rarely had to do any repairs.  That needed to change and I supported that when it was first announced.  I still think it should be higher than A20 levels.  But at 20% per max speed hit (I saw about 18% in the stream, so I'm guessing 20% is the max value and they just weren't at max speed or the right angle or whatever), it is far too high.  I would have considered just adjusting the values if it was just damage but with the destruction element also added, I'll just end up removing it altogether.

     

    All this boils down to is just annoyance at having to pay for something that used to be free...

     

    Its a good change. If it had been this way from the start you wouldn't even bat an eyelash. Everyone always ends up with stacks of repair kits. Adding new risks to this type of game is always a win.

     

     

  19. 1 hour ago, Old Crow said:

     

    Nope, don't like this. Don't want to have to lose items and rebuild a vehicle due to bad luck. Vehicle damage is already going to be too high in A21, with no sign of vehicle armor mods to reduce that.


    If it helps at all I’ve never been close to having any of the vehicles blow up. It’s just too easy to repair them long before the risk occurs. I guess if you forgot or never noticed it could happen but as soon as you started seeing smoke you could just quickly repair. It’s practically instantaneous to do. None of us are going to play like we saw them do in the stream and so the damage builds up quite a bit slower. 

  20. 31 minutes ago, Syphon583 said:

    Yeah, I didn't say it was for only streamers. I said right in my post that I know youtubers who are doing it. That being said, the point of post was that based on my understanding, if you are participating in Streamer Weekend, you will be streaming that content as opposed to recording videos then posting them. Again, I could be mistaken.

     

    We allow both. You are correct that streaming lends itself best for the short window of the weekend but there are some who make videos and don't stream and we let them do that.

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